THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

Tellerian Hawke

Defender of Oerth
DURATIONS: (Original duration) [Current count against duration, in rounds]
Fly: Less than 12 mins (117 rounds) [-34]
Armor: 24 hours (14,400 rounds) [-34]
Shield: Less than 24 minutes (237 rounds) [-34]
Alter Self: Less than 120 minutes (1197 rounds) [-34]
Dragonskin: Less than 120 minutes (1197 rounds) [-34]
Prot. vs. Evil: Less than 24 minutes (237 rounds) [-34]
Blur: Less than 12 mins (117 rounds) [-33]
Buffs from the axe, affecting whole party:
+2 to saves vs. Fear

Buffs from Khubsheth:
(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, and Thallok):

Geas for the duration of the adventure.

+5 bonus to all saves for the duration of the adventure.

The Company Are Still Maintaining The Following Auras: (Circumstance Bonuses)

Within 60 Feet of Ebony/Duncan:


+1 Attack
+1 AC
+4 Fort Saves
+3 Reflex Saves
+2 Will Saves

Within 10 Feet Of Duncan: (Morale Bonus)

+4 Saves vs Fear
DM HOUSEKEEPING:

Vs. DC 18 Fort Save (Poison Gas):
Tam: 18 (Saved)
Kleborn: 28 (Saved)
Thallok: Immune
Respen: Not on boat
Dewydd: 32 (Saved)
Travis: Not on boat
Lenny: Not on boat
Ebony: Not on boat
Duncan: Not on boat
Sylvar: 21 (Saved)
Vale: 21 (Saved)

INITIATIVE ROLLS:
Dewydd: 22
Respen: 21
Tam: 20a
Vale: 20b
Kleborn: 16a
Thallok: 16b
IRON KITH VIPER: 11
Sylvar: 9a
Duncan: 9b
Ebony: 9c
Lenny: 9d
Travis: 9e

The cloud of gas envelops the deck, but the boat's hardy passengers, some of whom also bear the blessing of Khubsheth, are far more resilient than to fall prey to its noxious fumes. Thallok goes so far as to laugh, taking a deep breath, and making a mocking comment about how weak the vapors are. Vale's axe answers him:

Val snorts, "Save your taunts, meat-head. That there's a mindless construct. It doesn't think or want or feel any other emotions. Taunting that thing is like taunting a brick wall. But I must say that I admire your constitution; you're pretty hardy for a fleabag Orc."

Everyone on the boat made their saves. DEWYDD: You're up!
 
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Diarmadhim

Explorer
Dewydd Moresby

Continuing to read, I steal a glance at our latest threat. Recognition dawns on me. I remove the magical adamantine greatclub from my back and hold it out for someone to wield while pointing with my other hand at the iron kith viper.
 

Tellerian Hawke

Defender of Oerth
As Dewydd continues to read, the boat surges forward another 10 feet. This time, the viper is ready, and snaps at Dewydd as the boat glides by.

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GM:
Dewydd's AC: 48 (47 while flat-footed.)
Dewydd is considered flat-footed while reading the scroll.
Prot. vs. Evil does not apply. (Neutral)
Dewydd's current AC: 45
Blur does not affect the viper's vision; no miss chance applies.
Viper bite attack: (20) = Missed.


The viper swoops its head in, snapping at Dewydd; however, a powerful field of magical force prevents the serpent from making contact. Dewydd's powerful enchanments have saved him once again.

RESPEN: It's your turn! The viper seems to be concentrating on harassing the boat. What do you do?
 
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Aust Thale

Adventurer
Respen:
Quickly calculating his own limited options against the iron viper, Respen opts for a less magical, more terrestrial option. He aims his bow at the construct, draws a Masterwork Mithral arrow, and with a single draconic word, nocks and releases the arrow toward the animated trap. Instantly, the arrow splits into five (5) separate arrows and peppers the target as separate projectiles.

Spell: Arrowsplit. To Hit Rolz: 31, 20, 25, 21, 19: Damage 9, 6, 6, 3, 3

Respen knows that the likelihood of effectives is slim; however, perhaps it would be enough to draw the serpent off of the boat for a moment or two.
 

Tellerian Hawke

Defender of Oerth
To Respen's amazement, the viper dodges all of the arrows except one (the first one); for a construct, the viper moves very quickly.

The one arrow that connects suffers the same fate as Tam's arrow; it shatters against the seemingly impenetrable black iron plates.

The viper does not seem to notice. It remains intent upon the boat.

Tam takes a carefully wrapped potion bottle out of his belt pouch, unwraps and uncorks it, and downs its contents. He then moves to the bow of the ship, near Dewydd, as if he is preparing to get a running start for a jump off the ship's strern section...

VALE: It's your turn! What do you do?!?
 
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Aust Thale

Adventurer
Vale;
"Laddies, we need a push!" Calling on dwarven divine magic, Vale reaches out with his left hand toward behind the boat and his right toward the left side of the boat toward the construct. "Perhaps this will put some distance between us and the serpent."
Vale casts Tremor; 3 round duration.
 

Tellerian Hawke

Defender of Oerth
As the floor of the room begins to shake, the vibrations form a wave within the goo, which surges forward, pushing the boat forward violently. The boat travels a distance of 15 feet!

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EVERYONE WHO IS ON THE BOAT: Make a Reflex Save DC 18, or be knocked to the deck prone. You are not in danger of falling off the boat... yet.
 

Tellerian Hawke

Defender of Oerth
Vale = 8 (Failed) (Prone)
Kleborn = 24 (Saved)
Thallok = 11 (Failed) (Prone)
Dewydd = 21 (Saved)
Tam = 30 (Saved)
Sylvar = 28 (Saved)

As the boat surges forward, Vale and Thallok lose their balance, and fall flat on their faces in the middle of the deck! Everyone else in the party, especially the sure-footed Halfling and the fleet-footed Bard, manage to retain their footing.

The benefit of the surge is that the boat advances much further than it was designed to. The drawback is that for the spell's duration, such waves will continue to strike the ship. You wonder if the ship won't be smashed against the far wall by the time this is all said and done...?

KLEBORN: It's your turn! What do you do?
 

redraider629

Explorer
Kleborn steadies himself, after watching in amazement as the arrows do no damage whatsoever. He begins to weigh his options, there is no way he can reach him for hand to hand combat. He also has no discernable magic to speak of, so he knocks an arrow and hopes.

OOC:
first attack =24
Second attack = 27
Third Attack = 20

I am assuming the first and third attack are misses, so just in case here is the damage from the second attack.
Damage = 2
 

Tellerian Hawke

Defender of Oerth
GM:
To make things easier on you guys, this thing has an AC of 26.
So only 1 of your attacks managed to hit.
You did the DR wrong; he doesn't have 5 DR, he has 15.
Damage = 7 - 15 = (-8) = No damage.


Kleborn, you are dismayed to find that even when your aim is true, your arrows are simply insufficient to damage this monstrosity.

THALLOK: It's your turn! What do you do?
 

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