THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

Aust Thale

Adventurer
Vale:
Turning toward the serpent, Vale shouts a dwarvish prayer at the serpent, and an ink-like crackling energy rushes from his fingers, enveloping the snout of the serpent.
Casts Inhibit (Delays action of target 1 round; Spell Compendium)
 

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Tellerian Hawke

Defender of Oerth
Vale, your mind-affecting spell has absolutely no effect on this mindless construct.

KLEBORN: It's your turn! The Viper's head is still within melee distance (no movement required) until its next turn! If you like, you can get a full-round attack action on it! And by the way, you notice that Dewydd is trying to hand you his club... his MAGICAL, ADAMANTINE club... you know, the one that can blow through this thing's damage reduction?
 

redraider629

Explorer
Kleborn sees Thallok land a pretty good hit, yet notices that that hit should have done more damage. He looks at his sword and figures it might not be the best tool for the job. He looks over at Dewydd trying to hand him his club and thinks that might just do the trick. He drops his sword and shield, and says "Thank you sir, let's see what this can do." He then strikes him with all the power he can muster. After his attacks he drops the club and says to Thallok, "Hey Red, you might want to use this as well."

OOC:
Kleborn will call 5 points of power attack. He drops his sword and shield, grabs the club, attacks three times, and then drops the club.
First attack: 18 (Grr)
Second Attack: 31 (possible crit yay - 22 for confirmation - failed grr)
Third Attack: 10 (Gr)

Damage from second attack: 24 points
 

Tellerian Hawke

Defender of Oerth
GM:
Free Action: Drop Sword
Free Action: Drop Shield
Part of Move Action (1-square adjustment): Receive Club
Free Action: Drop Club

Very good tactic! Thallok can now pick up the club as part of his move action (1 square) and get a full round of attacks as well.


Kleborn foregoes technique, seeing that this behemoth will only fall to raw power; he swings mightily three separate times, and while only one blow connects, it is a powerful blow, causing the construct significant structural damage!

GM:
The Viper has now taken a total of 60 pts. of damage!
The Viper is moderately damaged!


The Viper rears its head once more, turning its attention to the ship! It does not seem to be worried about the damage it has suffered; now that the boat has reached the wall, the Viper seems intent upon capsizing it!

THE VIPER acts next! I need to read up on the process of capsizing, to make sure I do this right. Post is coming soon!
 

Tellerian Hawke

Defender of Oerth
GM:
Process:

1. Viper moves into ship's square; this provokes AoO from anyone on the ship.
2. Thallok DOES NOT have time to switch weapons for the AoO; his AoO must be made with Mirios.
3. However, that's ok, because Kleborn will get an AoO with the club anyway.
4. Dewydd does not get an AoO; he is continuously reading, which keeps the boat high in the water, and is the reason that the boat's check is (+12) instead of only a (+4).
5. The Viper makes a Bull Rush attempt; its total modifier is (+25), vs. the boat's total modifier of (+12); The Viper must succeed in this opposed roll by 15 points or more in order to capsize the ship; it gets 1 attempt per round.


OK: Thallok and Kleborn are the only 2 characters who really have a chance to damage The Viper; make your Attacks of Opportunity, using the Power Attack options and maneuvers you made last time (they are still in effect until your next turn) Let's hope you can put this thing down before it dumps all of you into the acid!
 


Tellerian Hawke

Defender of Oerth
GM:
Misguided? (25%): 96,71 = No.
Thallok's adjusted damage: (42-15) = 27
Kleborn's damage: 22
Total Damage From AoOs: (27+22) = 49 pts.
The Viper has taken a total of 109 pts. of damage.
The Viper is SEVERELY damaged!


Kleborn is about to drop the club so that Thallok can pick it up, until he notices the Viper getting extremely close! It gets so close as to warrant another swing, so Kleborn holds fast, and whacks it HARD with the club, hard enough to knock off two more of its iron plates!

Thallok joins in on the fun as well, cutting a huge swath through the plates with his powerful blade!

The Viper looks to be on the edge of failing, but it still retains enough functionality to make a capsize attempt!

GM:
Viper's roll: 34;
Ship's roll: 27.
The Viper beat the ship by 7 points. But 15 pts. are required to capsize it.


The ship proves too seaworthy for the weakened construct to capsize, at least for the time being; the great machine rocks the boat hard, making everyone have to brace themselves against the mast or the railing, in order to avoid losing their balance!

GM: No balance check required; only if the difference is between 10 and 14.


Seeing Thallok beginning to shift his heels, as he prepares to attack, Kleborn decides that NOW is the time to drop the club, so that the big Orc can make proper use of it!

GM: Free Action: Kleborn drops the Greatclub.


THALLOK: It's your turn! You can drop Mirios as a free action, and pick up the Greatclub as part of your one-square adjustment. Go ahead and make your full round of attacks!
 
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redraider629

Explorer
Thallok breathes a sigh of relief after the boat stayed up right. He sees that the serpent is not doing too well, and now is the time to finish him. Or bring him down and allow Kleborn to finish. However, he knows they need to kill him before the serpent is successful in flipping the boat.

He looks at Kleborn and says "Ok wolfman, lets finish this thing." He then drops Mirios, and picks up the club. He looks at the snake and lets out a loud battle cry.

OOC:
Thallok will call 5 points of power attack, and uses Mountain hammer manuever which deals an extra 2d6 damage and overcomes DR. After his attack he drops the club.

attack 1: 18
attack 2: 25
attack 3: 7
All missed
Sorry guys
 
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Tellerian Hawke

Defender of Oerth
GM:
The Viper used a Bull Rush maneuver to attempt to capsize the boat; but instead of pushing it backwards, it was trying to lift it up and over. It failed to do this, therefore, it remains in the same square as the boat.

When squeezing through a small, confined space, the rules say that you have a -4 to attack rolls, and to your AC. (DMG, pp. 29, "Squeezing Through.") That modifier applies here, since The Viper's maneuverability is impeded. Therefore, The Viper's AC is 22 until its next turn.

Thus, the 25 hits. Go ahead and roll damage.
 

Tellerian Hawke

Defender of Oerth
GM:
Rolling on behalf of Thallok, who had to go AFK.

Damage: 1d10+20+2d6 = 9+20+8 = 37 pts.
The Viper has taken a total of 146 pts. of damage.
The Viper has been destroyed!!
Eyes: (1-4 = Acid, 5-8 = deck): (3,4) = both acid.


Thallok sees the Greatclub clatter to the deck; he slips his foot under it, kicking it upward in a "kip-up" maneuver, so that he can snatch it out of mid-air! The first blow he lands against The Viper is a glancing one, but Thallok quickly recovers, and his second blow lands squarely on top of the construct's head!

The blow is so massive, that it shatters the construct's head, sending metal plates, gears, and rivets flying in every direction! The gems which form the creature's eyes both (unfortunately) drop into the acid, where they immediately sink beneath the goo.

The last wave from Vale's spell rocks the boat once more, but this time, it causes only 3 points of hull damage. The spell dies out, and the "waters" become still, leaving the boat rocking in place, provided that Dewydd keeps reading the scroll.

Dewydd, you suspect that if you cease reading, the boat will begin to sink, and possibly submerge. The momentum caused by the scroll will keep the boat pressed against the wall, but will not damage it the way Vale's spell did. You surmise that once the task (whatever it is) has been completed, that one of the other party members can simply turn the rudder, and guid the boat back to the dock.

COMBAT HAS ENDED! Everyone: What do you do?
 

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