The Heroes of Fannen-Dar


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Thomas notices some loose floorboards. He pulls them up and they all move together, revealing a small tunnel! It looks to be only wide enough for one person at a time.[sblock=Short Rest]I almost forgot, if anyone got injured, you can spend healing surges now to regain hit points if you want.[/sblock]
 

Mei-Ying holds her hand out, and a cold aquamarine light appears a few inches above her palm, casting the cellar around her in an unearthly glow. She paces up the aisle between the casks until Thomas cries out that he's found something. At that point she goes to join him.

"I can send my light down ahead," the sorceress offers. "Though it may warn whatever's down there that we're coming."
 

M.A.I.A. 1812, 35/38hp, 4 Temp HP

OOC: No problem, you've got a little more to keep track of than we do. ;)

OOC2: Rather than take a short rest to spend a healing surge, MAIA will skip the short rest and keep the Temp HP (Temp HP don't expire until you take a rest.

MAIA moves over to look down the tunnel to see how far down it goes.

"If They Are Close Enough To See The Light They Would Have Heard Your Battle Magic Already Anyway. We Should Look Before We Leap."

OOC3: Straight down? How far? Is there a ladder?
 

The tunnel descends a short distance, about 5 or 6 feet, then turns sharply horizontal and disappears to the south (left on the map, but it wasn't positioned according to north/south/east/west).

MAIA urges the group onward, and as soon as everyone is ready, you shall descend into the tunnel.
 


Blade drawn, Thomas lowers himself into the pit. "Better for us to have light to see by. If things lurk down here, they can already seen fine. We can't."

He takes up the space behind the warforged and keeps his eyes open for threats.
 


Once Mei-Ying has sent her light down the tunnel and everyone has had a chance to look down MAIA lowers himself into the tunnel, his sunrod providing plenty of light to see by.
 

Kobold Caverns

The tunnel goes down a few feet, then levels off into the darkness. It becomes clear by the light of MAIA's sunrod and Mei Ying's light that the tunnel was naturally very short, but was excavated farther by intelligent beings.

The tunnel suddenly opens up into a small cavern. In opposite corners of the cavern are two platforms, like blocks stuck in the corner of the room. They are poorly made, so climbing them looks like not too difficult a task, but there are ladders reaching the tops.

What really attracts your attention are the green, scaly creatures standing knee-high (except for Boldo, for whom it is more like neck high) in front of you. They are clearly the kobolds. On the ground floor are seven of them, wielding javelins. On the nearest platform are two more, and on the farther platform, one, who are holding slings that they clearly plan to use on you. Here is what you know about the kobolds:[sblock=Kobolds]Kobolds often dwell near a dragon's lair, maintaining a safe distance but bringing sacrificial offerings to their "god." Most dragons ignore kobolds, as a crocodile ignores the birds that pick its teeth clean. Once in a great while, however, a young dragon takes an interest in its kobold cult, which then becomes a real menace to the dragon's enemies.

Kobolds are skilled at making traps, which they use to capture prey and to acquire sacrifices for their dragon lords.

Kobold minions carry javelins and wear hide armor for protection. Kobold slingers are more dangerous, as they can attack from afar, and with deadly accuracy. They wield slings and wear leather armor. Kobold slingers typically carry special sling bullets called pots that carry additional effects, such as fire or a rank stench, to hinder their enemies. When push comes to shove, kobold slingers can fight with daggers in melee combat. All kobolds are extremely dexterous, able to slip in between enemies without letting their guard down.[/sblock]The kobolds apparently heard the battle with the rats, and have prepared for your entrance into their caverns.[sblock=Initiative and Map]Initiative: Boldo (16), Mei Ying (15), MAIA (15), Thomas (14), Morgran (12).

. . . .A.B.C.D.E.F.G.H.
. . .X.X.X.X.X.X.X.X.X.X
.1.X.X. . . . . .L.P.P.X
.2. . . . . . . . .S1P.X
.3.X.X. .K1K2 . . . . .X
.4. .X. .K3 . . . .K4K5X
.5. .X. . . . . . . . .X
.6. .X. . . . . . . . .X
.7. .X.L. . . . . . . .X
.8. .X.P.S2 .K6 . . . .X.X.X.X.X
.9. .X.P.P. .K7 . . . .M.T.B.M.M
10. .X.P.S3 . . . . . .X.X.X.X.X
. . .X.X.X.X.X.X.X.X.X.X

MAIA = Grey, Thomas = Blue, Boldo = Orange, Morgran = Red, Mei Ying = Green

Kobold Minions = K1-7, Kobold Slingers = S1-3

P = Platform. The platforms are 10 feet (2 squares) high, and are able to be climbed (with an Athletics check).

L = Ladder. The square is normal terrain, but a ladder leans up against the platform in that square.

You come from the tunnel to the lower right (obviously), and the only exit is the tunnel to the upper left, leading deeper into the caverns, and lower into the earth.[/sblock]Boldo gets to go first.
 
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