The Heroes of Fannen-Dar


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[sblock=Healing, virtue of valor/ooc] I had it in my head that Mei killed off some minions. Can the healing go to Morgran instead? It won't stack with the temp hp from his pact, but it's a good deal more. Map is working for me. For others you might have to delete the old map, and save the new map as a different name. I did get lucky with the jump! Will that be the standard if I wanted to do a flip etc over an opponent of cartwheel past it? Atheltics and Acrobatics? I just want to make sure for the future. :D[/sblock]
 

Boldo dashes and shoots!

OOC: Boldo moves to K-10 and shoots the slinger S3 with an unbalancing shot, getting 11 to hit, 12 damage. He then makes a Stealth check: 1d20+9=25.

Shayuri, you'll need Excel or Open Office to open the map. Here's an image version of the map before Boldo moves:
 

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[sblock=Thomas]I think that would be how you'd determine if you got over something with a flip, but I just want you to know you got really lucky. You failed both checks, but you only didn't get hurt because the kobold missed with its opportunity attack. In any other case, this would be the same as just moving around it. But this does work for situations like this, where you can not move around it because there's no room. I just want to warn you, don't try it too often.[/sblock][sblock=Temporary HP]The temp hp can go to Morgran, yes. Morgran now has 4 temporary hit points.[/sblock]Boldo slides up and shoots, but the bolt whizzes far from its mark. He keeps his presence from the kobolds, using Thomas to hide behind.[sblock=Hiding]Just so you know, you need cover or concealment to hide, and the only cover you have from those two slingers in front of you is Thomas. However, it did work, and as long as Thomas remains where he is, you'll remain hidden, until you attack, in which case everything will know where you are again. It says hiding is part of a move action, so if you want to hide without moving, it is still a move action to remain still and silent.[/sblock][sblock=Map]Here's the map in the other format if you can't access the excel version.
X.X.X.X.X.X.X.X.X.X
X. . . . . .L.P.P.X
.. . . . . . .S1P.X
X. . . . . . . . .X
X. . .K1 .K2 . . .X
X. . . .Ma . . . .X
X. . .K3 . . . . .X
X.L. . . . . . . .X
X.P.S2 . . . . . .X.X.X.X.X
X.P.P. . . . .T. .B. . .MoMe
X.P.S3 . . . . . .X.X.X.X.X
X.X.X.X.X.X.X.X.X.X[/sblock]
Mei Ying's turn is next, and then MAIA has his action planned. The kobolds are after MAIA. I think I will from now on tell you when the monsters' initiatives are, so you know when to post and don't have to repost actions.
 

"Next to burn in hell!" Morgran declares again to the kobolds. Black and red flames erupt around his warhammer, springing into the slinger's head (crit!).

[sblock=OOC]
Minor: Curse K3 (if already dead -> S3)
Move: Up to J10 if the space is free (see map). (gain cover)
Standard: Hellish rebuke at S3
Hellish Rebuke (to hit vs reflex, damage, curse (i target is cursed)) (1d20+4=24, 1d6+4=8, 1d6=2)
Damage: 10, if cursed: 16

Cursed enemies: K3

[sblock=Mini stat block]
Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
[/sblock][/sblock]
 
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(Odd...I moved to J-11 last time, I thought...not clear down the other way. Oh well.)

Mei-Ying moves out of the hall and into the room, then moves south into the corner to clear the way. Even as she does, she's summoning another ball of strange eldritch fire from her hands and hurling it at the slingers to the west!

(Scorching burst on S2 and S3)
To hit: 10 and 23 vs Reflex.
Damage: 10
Roll Lookup
 

Boldo darts out like a snake in a hole and fires wild, then flattens himself against the wall again.

[sblock=OOC]I think we're waiting on MAIA, but I'm not sure so I'll post now. Hopefully my actions won't interrupt anyone else.

On hiding, I don't have to declare opponents when I use the Stealth skill, do I? Therefore I'm hiding from any target against whom I have cover or concealment. Namely, my target for this round.

Boldo uses Deft Strike to move to J-10, shoots his crossbow at S3: 1d20+6=8 to hit, 3d6+5=16 damage with sneak attack. Then as a move action moves back to K-10 and uses the Stealth skill: 1d20+9=15.
[/sblock]
 

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[sblock=Mei Ying]You didn't enter the room last time because there was a kobold standing in the hallway so you couldn't get by.[/sblock]Mei Ying runs up behind Thomas and fires a blast of flame at the two kobold slingers. One dodges but the other is not so lucky. The third slinger is badly singed by the flames and becomes bloodied.

MAIA swings down at the fumbled kobold, crushing its skull.

The kobold slinger farthest away shouts something in Draconic and hurls a sling at Thomas, but it only hits Thomas where he is heavily protected by armor. The second slinger tries to help the poor minions by attacking MAIA again, and the stone whizzes through the air to hit MAIA directly on the forehead, spilling more glue over him, just as he had escaped the last one.[sblock=MAIA's Damage and Effect]It was a critical hit, so MAIA takes 9 damage. Also, MAIA is once again immobilized until he succeeds on a saving throw.[/sblock]The last slinger tries again in vain to hit Thomas, but the bard shall not be glued down.

The two minions take advantage of the slinger's distraction to shift into flanking position and attack MAIA. The first one hits, but the second one misses. Still, that javelin hurt.[sblock=More Damage for MAIA]MAIA takes 4 more damage from K1's attack.[/sblock][sblock=Initiative]Up next is Thomas. Morgran and Boldo are next in line, and both have their actions ready. Then comes Mei Ying and MAIA once again, followed soon after by the kobolds.[/sblock][sblock=Past Treasure]Don't forget to check the Heroes' Vault for some treasure that I...eh...forgot to give you.[/sblock]
 

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Thomas runs up to the edge of the platform. Weaving his sword through the air in a spell, the bard shouts and booming thunder echoes through the area. One of the kobold slingers can't cover his ears and the vibriations threaten to throw him off the platform and next to the warforged warrior. The other slinger bracers himself, and is unharmed by the blast of thunder.

Thomas calls out to the surround warrior. "Take heart, I am coming to help."

[sblock=Actions]Move to E11. Shout of Triumph against S2 and S3. Hits S2(I hope) for 10 damage and slid to E6(adjacient to 1812). Get's a save to avoid the fall from the platform(falls prone instead). Majestic word on 1812. He can use a surge, gain +4 hp and is slid to F5. http://invisiblecastle.com/roller/view/2102149/
[/sblock]

[sblock=Stats]
HP 28; Bloodied 14; Healing Surge 7; Surges Per Day 10
AC 17; Fort 13, Ref 13, Will 15
Saves
Speed 5
Action Points 1
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:bmelee:Longsword (standard; at-will) ✦ Weapon
+5 vs AC; 1d8+2 damage.
:melee:War Song Strike (standard; at-will) ✦ Arcane, Weapon
+7 vs AC; 1d8+4 damage, and an ally that hits the target before the end of my next turn gains 3 temporary hit points.
:ranged:Misdirected Mark (standard; at-will) ✦ Arcane, Implement
Range 10; +4 vs Reflex; 1d8+4 damage and the target is marked by an ally within 5 squares of me until the end of my next turn.
:close:Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Enemies in close blast 3; +4 vs Fort; 1d6+4 thunder damage and I push the target 3 squares. Effect: Allies in the area of the blast can be slid 3 squares.
:ranged:Storm Walk (Standard; encounter) ✦ Arcane, Implement, Thunder
Range 10; +4 vs Fort; 1d8+4 Thunder damage. Before or after the attack, I can shift one square.
:ranged:Eyebite (Standard; encounter) ✦ Arcane, Charm, Implement, Psychic
Range 10; +4 vs Will; 1d6+4 damage and I am invisible to the target until the start of my next turn.
:close:Majestic Word (minor; twice per encounter) ✦ Arcane, Healing
Myself or ally in close burst 5; The target spends a healing surge, gains an additional 4 hp and can be slid one square.
Words of Friendship (minor; encounter) ✦ Arcane
I gain a +5 on the next diplomacy check before the end of my next turn.
:melee:Slayer's Song (standard; daily) ✦ Arcane, Weapon
+7 vs AC; 2d8+4 damage, and the target grants CA to you and your allies(save ends). Miss: Half damage. Effect: Whenever you hit an enemy, that enemy grants CA to you and your allies until the end of your next turn.[/sblock]
 

Thomas actually hits S3 with his Shout of Triumph, and he finishes it off, so it doesn't need to be pushed (not slid) anywhere. Then MAIA can spend a surge +4 hp and be slid to F5, next to K2.

Morgran curses S2 and moves up to J10. He then sends a blast of flame at the slinger, hitting it right in the noggin, making it become bloodied!

Boldo jumps past Morgran and fires at S2 in vain, then slinks back behind Morgran, using the warlock as a meatshield. He hides from every kobold except S2.[sblock=Stealth]I checked the new Stealth rules in the PH2, and it says you need superior cover or total concealment to use Stealth; regular cover and concealment won't cut it. That or you could be completely out of view of the target. Luckily, with Morgran and the wall, you do have superior cover against the other three kobolds, but only normal cover against S2.[/sblock][sblock=Initiative]Up next is Mei Ying and MAIA, followed by the kobolds, and not too far behind are Thomas, Morgran, and then back to the beginning with Boldo. Stay tuned, and don't touch that remote![/sblock]
 

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