The Heroes of Fannen-Dar

OOC: Thanks Camelot, I'll update my character sheet.

OOC2: I'm fine either way. I'm down about a surge-worth, but up half that in Temp. However, it might be worth resting so that Thomas can refresh his powers, particularly Majestic Word. Camelot, how do you feel about some of us taking a short rest while (mechanically speaking) the rest don't? We've rationalized this in our tabletop game by having sit down an rest while search the area, scout, stand guard, run laps, etc. It's a little silly, but we've seen no reason to disallow it.
 

log in or register to remove this ad

[sblock=Short Rests]I've thought about such a situation before, but I've come to the conclusion that it can't be done. The resters need at least five minutes before they are fully rested. During these five minutes, the others may be running laps, but unless they go onwards into the dungeon and battle what is next, they get the short rest benefits and negatives as well.

My reasoning is that temporary hit points last either until the end of the encounter or for five minutes, like many other effects. The runners would still lose their temporary hit points. They would also recharge their encounter powers, since those go by the same end of encounter/five minutes rule. And after that, they might as well be allowed to spend healing surges anyway.

The way I see it, the group has to either all rest, all continue, or split up, mechanics-wise. The temporary hit points are extremely easy to regain, mostly from Thomas, but MAIA can get some of his own as well, so it's not really an issue, and you could really use your hp and encounter powers.[/sblock]
 

OOC: Like I said, it's a little silly, I just thought I'd get your take on it. I'm fine resting, Temp HP are cheap; and I suspect EvoKB will want to refresh Thomas' encounter powers.
 

[sblock=OOC]

I voted for no rest. But I'm fine with resting, too. Getting THP from standard class feature (pact).

[sblock=Mini stat block]
Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
[/sblock][/sblock]
 


[sblock]I am fine with taking a short rest. I would like to recharge my encounters(though I do have 3 of them! Going in with only one majestic word might not be a good idea either.[/sblock]

Thomas pulls out a harmonica from his belt pouch. The bard plays a soft melody. It gradually gains tempo, mimicing the tide of the battle they just fought. The song bolsters his comrades spirits while they rest. As the treasures are revealed, Thomas gestures told the potion. "Who wants this? Mei?"

[sblock=ooc]My song of rest lets those that spend a healing surge gain an additional 4 hp. Who wants the potion?[/sblock]
 

"Where I come from, potions like that are usually reserved for warriors," Mei-Ying says, bowing her head gratefully. "They risk themselves more often than I plan to."
 

Rolling Boulder

[sblock=Moving On]Okay, the majority of the group wants to move on, so diplomacy states that we shall continue without a rest. Everyone retains their temp hp, current hit points, and lack of encounter powers.[/sblock]The group continues down the next tunnel. The walls widen twofold, and the only source of light is MAIA's sunrod.

You approach what appears to be a crossroads in the tunnel, but then you notice that it is a wall in the middle of another room. Before you have time to think about it, though, a huge sound echoes throughout the chamber! Timbers creak, dust falls from the ceiling, and you hear the sound of stone on stone as a large object comes rolling towards you!

There is no sign of any monsters, but something must've set off this trap.[sblock=Initiative]Boldo 22, Boulder 16, Thomas 15, Morgran 10, MAIA 9, Mei Ying 6. I positioned you on the map where I thought you would be, but feel free to start elsewhere if you were not travelling so close together. The circle is the boulder, the squares are doors, the arrows are ladders, and the things that look like stairs are stairs. Boldo's up first, so if you can find a monster, you have combat advantage against it (unless it is delaying...).[/sblock]
 

Attachments


OOC: I'll be honest, I don't know what to do. The map makes it look like the boulder is going to go one of two ways, but the description says it's coming at us. Is that a general description; does it look like the boulder is going to slam into the room in the middle of this larger room, breaking down the wall? Logically, the boulder will follow some downward-sloping path - is that noticeable in the floor? Is there a curb of some kind that makes it turn down one of the two paths of this crossroads?

Is there a roll required to answer these questions?
 

OOC: Position is fine. Waiting with action for the answer to Bihlbo's question.

[sblock=OOC]



[sblock=Mini stat block]
Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
[/sblock][/sblock]
 

Remove ads

Top