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The Heroes of Fannen-Dar

Walking Dad

First Post
Morgran: HP:30, THP:4

Inside the moving reddish darkness, Morgran channels another fiery blast against the kobolds.

[sblock=OOC]
Move: J9. (gain cover)
Standard: Hellish rebuke at S1
1d20+4 vs reflex, dam 1d6+4, curse 1d6
http://invisiblecastle.com/roller/view/2126967/Hellish Rebuke (1d20+4=15, 1d6+4=5, 1d6=2)

Cursed enemies: S1, K2

[sblock=Mini stat block]
Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
[/sblock][/sblock]
 

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Bihlbo

Explorer
S3 is no more, so I assume you want to try to finish off S2?

OOC: Sorry, I got that wrong. I was attempting to hit S1, the only kobold from whom Boldo could hide (which was the reason I made the Stealth check). Basically, the same one he'd tried to hit in the round prior. If that doesn't work, let me know.
 

Camelot

Adventurer
@Bihlbo: It already did work; you got a critical kill on S2, because that's who I thought you were attacking. Still a good deal, though. It's Boldo's turn again now, and you need another move.
 


Shayuri

First Post
Heartened by her success, Mei-Ying steps forward and lifts her hand higher. Blue-white energy surges and crackles around her fingers, then lances out at a kobold!

(Magic missile at closest surviving Slinger, or if none left, at a regular one: 23 to hit for 10 damage.)
Roll Lookup
 

Bihlbo

Explorer
Boldo rolls out from the hallway and shoots another bolt, then runs across the room.

[sblock=OOC] Boldo moves to F-8 and shoots his crossbow with a Sly Flourish at S1, getting 20 to hit AC. Damage with the crossbow is 24

[/sblock]
 

Camelot

Adventurer
Boldo rolls out, and with an expert shot, kills the last slinger. Mei Ying finishes off the last minion with her magic missile.[sblock=Conclusion]Everyone gains 95 XP, for a total of 145 XP.

There is a poorly locked treasure chest on one of the platform, mostly containing spare sling bullets and badly crafted javelins, but among the kobold arsenal you find 8 gp, 15 sp, 50 cp, and what appears to be a magic potion.

Upon closer inspection, you discover that the potion is a potion of healing. When you drink it, you spend a healing surge and regain 10 hit points instead of your normal healing surge value.

Do you want to take a short rest this time, or continue into the dungeon to retain your temporary hp? You won't get your encounter powers back unless you rest.[/sblock]
 

Camelot

Adventurer
[sblock=Warforged and the Ebberon Player's Guide]MAIA 1812 was built using the Monster Manual version of the warforged, but I now have the Eberron Player's Guide, which has the updated version. Basically, you are the same, but you get a +2 bonus to Intimidate, are fully aware when you "sleep," gain a +1 racial bonus to Will defense, and your Warforged Resolve power is as the following.
Warforged Resolve Warforged Racial Power
It's difficult to take you down, even when you're faltering.
Encounter * Healing
Minor Action Personal
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.

A pretty good improvement, I have to say! Congratulations, you are no longer a monster. =)

Also, a reminder to everyone; you can use information from any books and any official internet sources that don't require a subscription. Every game aspect exists in this world, including and not limited to spellscarrs and dragonmarks. If you want to pick a paragon path that requires you to be from a certain area from Eberron or the Forgotten Realms, you can pick it no matter where you're from, since those places don't exist in this world.[/sblock]
 

Walking Dad

First Post
[sblock=OOC]

I vote for no rest. Got THP and spend no encounter powers.

[sblock=Mini stat block]
Morgran Deepwell
Perception: 12 Insight: 17 Low-light Vision
AC 16 Fortitude 14 Reflex 13 Will 13
Hit Points: 30/30 Bloodied: 15
Temporary Hit Points: 4
Action Points: 1 Second Wind: 1
Healing Surge: 7 Surges per day: 10/10
At-Will Powers: Eldritch Strike, Hellish Rebuke
Encounter Powers: Diabolic Grasp
Daily Powers: Armor of Agathys
[/sblock][/sblock]
 


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