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The House of Rath OOC (One More Player Wanted)

I think the stats on my PC are all good to go but I haven't got to the background etc yet. I'll try and do so over the weekend.

Cheers

Daz
 

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Hello, i am interested in actually playing a soulknife. I was wondering if you would allow me to take the vow of poverty feat from BoED.

The entire concept of the char is someone who is independent of magic weapons or armor, yet could still hold his own in a fight. i am going to post as soon as i can finish him.

the vow of poverty feat basically gives you AC bonuses, and bonus feats, and a few other enchantments in exchange for not owning any magic items. if you allow it then i will have my char at the ready.
 

Character updated. There are some more rules I'll use at higher levels, if we'll reach them; there is no point in going over things now. If there is anything you don't agree with regarding the new stats (poison prices, whatever) - let me know.
 

Chauzu...

I was wondering for the region we are in, Cormyr, there are particular laws and the like to do with all sorts of things. Specifically that of all weapons being peacebond unless you have a specific charter or licence and even then there are restrictions. Are these laws, and others mentioned, going to be used and if so how will they afffect our characters?

I have merely been doing some reading on the region mostly from Volo's Guide to Cormyr, which is more then a little outdated at present. I have not read the more recent book in where Cormyr has been ravaged by a red dragon and the death of the King. Which brings up, is all that history considered to have happened?

Merely trying to get a feel for the Cormyr we are adventuing in and how to act in a proper manner. If there is any other details we should be aware of, please, let us know.

~ Songdragon
 

ok, here is the description of the vow of poverty feat.

You cannot own anything besides non-masterwork weapons, and clothes, and a days worth of food.

you gain these benifits at each level.

AC Bonus (Su): A 1st level ascetic recieves a +4 exalted bonus to his AC. The bonus increases to +5 at 3rd level, and thereafter increases by +1 for each 3 charachter levels. This bonus doesn not apply to touch attacks and does not hinder incorporeal touch attacks. Brilliant energy weapons, however, do not ignore the bonus. This does not stack with an armor bonus.

Bonus exalted feats: At 1st level, and ascetic gets a bonus exalted feat, and another bonus feat at 2nd level and every 2 levels thereafter. Unlike other benifits of a vow of poverty, a charachter does not gain these bonus feats retroactively when he takes the Vow of Poverty feat; he only gains those bonus feats that apply for the levels he gains after swearing his vow. This bonus feat gained at first level is available only to humans who take both the sacred vow and vow of poverty feat at first level.

Endure Elements (Ex): A 3rd-level ascetic is immune to the affects of being in a hot or cold environment. He can exist comfortably in conditions between 50 and 140 degress Fahrenheit without having to make Fortitude saves (as decribed in the Dungeon Masters Drive).



the bonuses basically eventually give you more bonuses to survive without items. And, your share of treasure goes to the poor.
 

Stats
Code:
[B]Name:[/B] Batair
[B]Class:[/B] Soulknife
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] None

[B]Str:[/B] 17 +3 (13p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (4p.)      [B]BAB:[/B] +0         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B]  8 -1 (2p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B]  8 -1 (0p.)      [B]Init:[/B] +6        [B]Spell Save:[/B] n/a
[B]Cha:[/B]  8 -1 (0p.)      [B]ACP:[/B] -4         [B]Spell Fail:[/B] n/a

            [B]   Base     Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10       +1   +0     +0   +4    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

                  [B]   Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                0      +2         2
[B]Ref:[/B]                 2      +1         4
[B]Will:[/B]                2      +0         2

[B]Weapon                      Attack   Damage     Critical[/B]
Mind Blade(Short)           +4       1d6+3      19-20/x2

[B]Languages:[/B] 
Common

[B]Abilities:[/B]
Mindblade

[B]Feats:[/B]
Wild Talent [Class feat]
Weapon Focus(Mind Blade) [Class feat]
Sacred Vow
Vow of Poverty
Knight of Stars [Vow of poverty][Exalted]


[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4/2.0
[B]Skills                      Ranks  Mod  CP    Total[/B]
Appraise                    0      0    0     0
Autohypnosis                4      0    0     4
Balance                     0      2    0     -2
Bluff                       0      0    0     0
Climb                       4      3    0     3
Concentration               2      2    0     4
Craft(all)                  0      0    0     0
Diplomacy                   0      0    0     0
Disguise                    0      0    0     0
Escape Artist               0      2    0     -2
Forgery                     0      0    0     0
Gather Information          0      0    0     0
Heal                        0      0    0     0
Hide                        4      2    0     0
Intimidate                  0      0    0     0
Jump                        4      3    0     7
Listen                      2      0    0     2
Move Silently               0      2    0     -2
Ride                        0      2    0     2
Search                      0      0    0     0
Sense Motive                0      0    0     0
Spot                        4      0    0     4
Survival                    0      0    0     0
Swim                        0      3    0     -1
Use Rope                    0      2    0     2


[B]Equipment:                  Cost  Weight  Armor/Shield Bonus[/B]
Monk's Outfit               N/A   N/A     

[B]Total Weight:[/B]0lb      [B]Money:[/B] 75gp 0sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            77    153   230  230   1150

[B]Age:[/B] 25
[B]Height:[/B] 5'8"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] None
[B]Skin:[/B] White
Appearance: Batair looks very timid. He wears no armor and carries no weapons, but is a fearsome combatant. Some might mistake him for a kindly monk, but if they attack a young child or a poor one, he will strike with fearsome justice.

Background: Batair came from a very rich psionic family that controlled shipping in and out of his town. When his father died, he was supposed to inherit the family business. So many people started coming to him for mercy, and he realized what his father actually was. He went to a monastery with all of his families money, and gave it all away. He has been training with the monks of this monastery and is now on a journey to understand his true purpose in life.
 
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I'm going to watch for a while. Sounds like a cool campaign, but I'm having a hard time coming up with a character concept that I can get excited about especially since I don't have much Forgotten Realms materials.
 

nonamazing said:
I have posted my character's full stats--sorry about the delay. I think Glar Dragonsbane is all ready to go.

A small note: one of the regional equipment choices for Damara is 300 gold pieces worth of bloodstone. I decided to make that into a single piece of bloodstone--a special family heirloom--just to add a little more flavor. I also added some flavorful description to his equipment, but nothing that has an in-game effect. Let me know if you would like to have anything changed..

Good to go. I like the family heirloom thing, and there isn't anything I want you to change. :)

D20Dazza said:
I think the stats on my PC are all good to go but I haven't got to the background etc yet. I'll try and do so over the weekend.

Roger that. Once your character is completed and I approve, you can enter the game. I always like to hear some good dwarven backgrounds.

garlicnation said:
Hello, i am interested in actually playing a soulknife. I was wondering if you would allow me to take the vow of poverty feat from BoED.

The entire concept of the char is someone who is independent of magic weapons or armor, yet could still hold his own in a fight. i am going to post as soon as i can finish him.

the vow of poverty feat basically gives you AC bonuses, and bonus feats, and a few other enchantments in exchange for not owning any magic items. if you allow it then i will have my char at the ready.

Welcome garlicnation. While a some of the underdark races and creatures have psionic abilities, for the most part psionics don't have a place in "my" Forgotten Realms yet. It sounds like an interesting idea you have there for a character, but I can't allow it. Sorry about it. :\

Yair said:
Character updated. There are some more rules I'll use at higher levels, if we'll reach them; there is no point in going over things now. If there is anything you don't agree with regarding the new stats (poison prices, whatever) - let me know.

Great. I don't feel like being flabbergasted with more rules right now anyways, haha. :p

Songdragon said:
I was wondering for the region we are in, Cormyr, there are particular laws and the like to do with all sorts of things. Specifically that of all weapons being peacebond unless you have a specific charter or licence and even then there are restrictions. Are these laws, and others mentioned, going to be used and if so how will they afffect our characters?

I have merely been doing some reading on the region mostly from Volo's Guide to Cormyr, which is more then a little outdated at present. I have not read the more recent book in where Cormyr has been ravaged by a red dragon and the death of the King. Which brings up, is all that history considered to have happened?

Merely trying to get a feel for the Cormyr we are adventuing in and how to act in a proper manner. If there is any other details we should be aware of, please, let us know.

Yes, when traveling within Cormyrian city boundaries weapons will be required to be peacebonded, EXCEPT Wheloon, which the lord Sarp Redbeard managed to come to terms with the country's court on the weapon laws. As long as weapons are sheathed, you are good to go. All that history you have stated did happen. Other than the metallic dragon attacks the year before now, nothing major has happened in Cormyr.
 



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