The "I Didn't Comment in Another Thread" Thread

Status
Not open for further replies.

log in or register to remove this ad

So, take utility cantrips and a crossbow.

Mind you, as a Battlesmith Artificer, you get to infuse that crossbow with magic power, use your Intelligence as your attack and damage bonus stat with it, and get multiple attacks per round...

I'm not talking about taking or not taking anything. I am talking about the feeling of the game and setting. Also, I don't even know what book Artificers are in! (I limit class and subclass choices to the PHB).
 

I know some people are of the philosophy of just making your character(s) as you would like to see them and leave others to play their characters how they want to play them, and I get that. If it works for you, awesome. But despite being someone for whom the story does not matter except in how it plays out through game play, the fiction is nevertheless important. For example in the game I mentioned trying out, I made the character a hobgoblin fighter (I thought I was being a little out there by being a hobgoblin - I am so old and naïve!) But when every one around you is doing wild stuff it doesn't matter (to me) what you can or can't do or even how effective it is or isn't (again, to me) but just the image and tone it creates in game. I am not into bards who make anachronistic rock star jokes or the very idea of an astral monk, let alone one who serves the "flying spaghetti monster" and his astral arms take the form of immense noodles. Esp, in a Ravenloft game! And again, if other folks like that, I am glad. I just can't imagine living with it, let alone learning to like it. I left them to enjoy the game they liked. It wasn't personal. It just wasn't for me. I think I was spoiled by playing for decades with various incarnations of a group that may not have had identical tastes, but were all within a range that helped us avoid that kind of dissonant fiction.
 

Sometimes 5E, while "easy mode" compared to my previous fave (3E, which I grew exhausted by), feels too complicated for me these days. I still like it, but when I hear on the latest One D&D playtest intro video that there are going to be 48 subclasses I shudder.
The original PHB already had 40 subclasses . . . so that's just 8 more. And that's an average of 4 options per class, which really isn't that much, IMO. Not to mention how many are in the Tasha's Cauldron of Everything, Xanathar's Guide to Everything, and all of the setting books.
 

The original PHB already had 40 subclasses . . . so that's just 8 more. And that's an average of 4 options per class, which really isn't that much, IMO. Not to mention how many are in the Tasha's Cauldron of Everything, Xanathar's Guide to Everything, and all of the setting books.

Yeah, as I said before, my group only plays with the PHB ones (and no Warlocks). I'd be fine with 3 per class. But then I'd be satisfied with four classes (cleric, rogue, fighter, mage) and four subclasses for each. Maybe I'll publish my own 5E variant, Limits & Laymen. ;)
 

Gonna drop this in my next adventure. Thanks, Twitter!

Crystal Flute
Wondrous Item (Very Rare), Requires Attunement
This magical flute is made from pure crystal and blessed by the Fey Lords of the Gloaming Court long ago. It had been all but forgotten in the centuries since its creation, but its recent rediscovery is now stirring the outrage of the troll armies of the realm.
While attuned to this flute, you have Advantage on all Charisma checks and save throws. Any trolls, ogres, and troglodytes that hear the crystal flute being played must make a Charisma saving throw or be stunned, seething with impotent outrage, until the end of your next turn.
 
Last edited:

Gonna drop this in my next adventure. Thanks, Twitter!

Crystal Flute
Wondrous Item (Very Rare), Requires Attunement
This magical flute is made from pure crystal and blessed by the Fey Lords of the Gloaming Court long ago. It had been all but forgotten in the centuries since its creation, but its recent rediscovery is now stirring the outrage of the troll armies of the realm.
While attuned to this flute, you have Advantage on all Charisma checks and save throws. Any trolls, ogres, and troglodytes that hear the crystal flute being played must make a Charisma saving throw or be stunned, seething with impotent outrage, until the end of your next turn.
Oh...you...this is wonderful.
 

Oh...you...this is wonderful.

Sharknado 3 Cheers GIF by SYFY
 


Shhh. Don't tell anyone in the D&D forum, but I am one of those weirdos who'd rather my wizard be stuck using a crossbow because he's out of spells than spamming the same cantrips over and over again.

I actually find the non-damage cantrips more annoying, because they obviate so many common obstacles. If people in the real world had 5e cantrips many mundane problems would be solved (and many non mundane problems introduced...but it's difficult to imagine exactly what those would be and bring them into play in interesting ways, at least for me).
 

Status
Not open for further replies.
Remove ads

Top