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The Infamous [M&M] [CLOSED]


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I think your lower pp points should be the character you start with, and go on and make a more powerfull character of PL 9, that shape will be able to shift from wolf and human, with the Morph power, not loosing his abilities.

Aye, aye cap'n. Will make the stuff as You ordered.

Please note the pp cost for each rank of your powers and the number of ranks foe ease in review. Also supply AP and extras and their costs in the power section.
On your combat section state how many PP you spent on attack, defense and on saves too, and where do the bonuses come from (ie from feats, powers, devices, equipment, or raw bonus from pp buy)

Noted.
 

Ya know, after my headache with Walking Dad's monster... I sure do!

I'm working overnights for the next 4 nights... I can only imagine what I will think of. I'm open to suggestions as well, something that would complement the merry band o' Evil.
 

Well, something in the lines of a mastermind would be ok.
We currently have a stealthy asassin, a teleporter with some martial arts, a sort of Dr Jekyll and Mr Hyde werewolf, and an alien invader.
 

I'm working overnights for the next 4 nights... I can only imagine what I will think of.

Something astounding ?;)

I'm open to suggestions as well, something that would complement the merry band o' Evil.

And what style of play do You like ? VV said that this will be diverse challenge. Fight, plot, etc so he could grasp the rules better.

Truth is that Your only limits is PL set at 9 and fact that Your lil' villain should hold grudge against some hero. For example my Einar have bit of bad blood with unspecified magic using woman (So DM could have easier time and fit the Magic Woman to his adventure) and team's Ninja have grudge against the Batman. And Wayne Enterprises.:devil:

As for the character concept. I started with werewolf and evolved into near-immortal viking berserker dealing in norse equivalent of black magic to supplement his unnartual longevity. I believe that saying that he have eat people to rejunevate himself and power up his magic is enough to brand him as bad guy.:p

[sblock="New Base Stats"]
Einar Grimbolson the Slow
POWER LEVEL 9

STR 10 DEX 10 CON 10 INT 6 WIS 20 CHA 15

TOUGHNESS +6/+0 flat-footed
FORTITUDE +9
REFLEX +9
WILL +9

Skills (All at 9 ranks, -36 PP): Climb, Intimidate, Notice, Search, Sense Motive, Animal Ken, Profession: Sailor, Bluff, Knowledge:( Mythology, Arcane, Warfare, Psychology), Survival, Streetwise, Languages:(English, Mandarin, Vulgar Japanese, German, Russian, Spanish, Zulu, Egyptian Arabic, Norway) Native language is an archaic dialect of Norway (some linguists could understand it, probably);

Feats(13 PP): Animal Empathy, Defensive Roll 6, Endurance, Evasion, Fearless, Improved Initiative, Startle, Uncanny Dodge, Jack of All Trades, Ritualist;

Powers (-5 PP): Super-Senses 5(-1 PP/rank) [danger sense, acute scent, ultra-hearing] source: Training;
Morph 2(-1 PP/3 ranks)[Metamorph: Big Bad Wolfman(-1 PP), Full Round Action(+3 PP/rank), Distracting(+1 PP),Tiring(+1 PP)] source: Dark Magic;

Combat(PP -63, 18 Defense, 18 Attack, 27 Saves):
Attack +9 All, Damage +0
Defense +9 All, Initiative +5

Drawback: Involuntary transformation back to human when wounded (common, no resistance, +5 PP)
Holding Back (uncommon, moderate, Berserker, +2 PP)
Addiction: Human Flesh (Mild +1 PP)
Weakness: Runes-loses all bonuses on saves against them, just d20+0 (Absolute +5 PP)

Complications: Holds grudge, Don't kill women and children, barbarian;

Power Point Expediture:
Abilities (-11 PP) Skills (-36 PP) Feats (-15 PP) Powers (-5 PP) Combat (-36 PP) Saves (-27 PP) Drawbacks (+13 PP)
Total: 116/135 PP [/sblock]

[sblock="Big Bad Wolf Form"]

Einar Grimbolson the Slow
POWER LEVEL 9

STR 20 DEX 10 CON 20 INT 4 WIS 20 CHA 15 (-19 PP)

TOUGHNESS +10/+5 flat-footed
FORTITUDE +14
REFLEX +9
WILL +14

Skills (All at 9 ranks, -9 PP): Intimidate, Notice, Animal Ken, Survival, Native language is an archaic dialect of Norway (some linguists could understand it, probably);

Feats(-15 PP): Animal Empathy, Defensive Roll 5, Evasion, Fearless, Improved Initiative 2, Startle, Uncanny Dodge, Power Attack, All Out Attack, Improved Grab;

Powers (-42 PP): Super-Senses 5(-1 PP/rank) [danger sense, acute scent, ultra-hearing] source: Training;
Strike 9(-2 PP/rank) [Vampiric(-1 PP/rank), Mighty (-1 PP)] source: Dark Magic;
Protection 9(-2 PP/rank) [Inpenetrable(-1 PP/rank)] source: Dark Magic;

Combat(-63 PP, -18 PP Defense, -18 PP Attack, -27 PP Saves):
Attack +9 All, Damage +14
Defense +9 All, Initiative +8[/sblock]

Voda Vosa, I protest ! There is no shred of remorse in Einar. Since, according to "viking" morality he is decent person.:p
 

Mastermind... something in the way (personality-wise) of a Lex Luthor, or Magneto? Someone with a "Grand Design" and the raw charisma and resources necessary to bring and keep people together? Someone who, though utterly unscrupulous, isn't afraid to throw in a humorous "MWA HA HA!" whenever s/he feels particularly confident? Someone who has a shred of humanity that keeps him or her from going over the edge into true villainy?

Also, from the City of Villains wiki:
As a Mastermind, you excel at using others to do your dirty work. Perhaps you build killer robots, command deadly ninja, order hardened soldiers or street thugs, or summon the undead to do your bidding. Whatever your choice, you have an army of minions at your beck and call. You can summon them when needed, order them to work your will, and even use your powers to enhance them or weaken your foes.
 
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Exactly, Magneto or Luthor are good examples, a crazy scientists might be a good choice too; or a crime lord, like Kingpin. That's your call. If you chose to make another kind of hero, go ahead too, we were just throwing ideas.
 


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