D&D 4E The Jester's Insane-Levels-Chart, now for 4E!

Halivar

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So, if you were hanging around EnWorld back in 2002 (alas, I was but a lurker), then you probably saw, or have seen linked this thread on randomly applied chaos attributes:

http://www.enworld.org/forum/d-d-legacy-discussion/20108-chaos-generator.html

In it, The Jester offered up a hilariously fun and character-breaking chart of chaos attributes. This chart has seen constant use in our games for many years now. By far and away, it is the thing that I miss most about our 3.x games.

By special request of one of my players/DM's, I updated the charts for 4th Edition, and I thought perhaps other people would like to see it, too. The attached PDF has the original chart text in black, in case you're still running a 3.x game, with new 4E annotations in blue.

Feedback is appreciated and encouraged.

There are a few spots where The Jester used custom templates that I tried to honor as best I can. Of particular confusion to me, is 465-466, which refers to a semiclone. I assumed he meant a video-game semiclone (in which different characters are differentiated only by color schemes [*cough* Super Smash Bros. *cough*]).
 

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So, if you were hanging around EnWorld back in 2002 (alas, I was but a lurker), then you probably saw, or have seen linked this thread on randomly applied chaos attributes:

http://www.enworld.org/forum/d-d-legacy-discussion/20108-chaos-generator.html

In it, The Jester offered up a hilariously fun and character-breaking chart of chaos attributes. This chart has seen constant use in our games for many years now. By far and away, it is the thing that I miss most about our 3.x games.

By special request of one of play players/DM's, I updated the charts for 4th Edition, and I thought perhaps other people would like to see it, too. The attached PDF has the original chart text in black, in case you're still running a 3.x game, with new 4E annotations in blue.

Feedback is appreciated and encouraged.

There are a few spots where The Jester used custom templates that I tried to honor as best I can. Of particular confusion to me, is 465-466, which refers to a semiclone. I assumed he meant a video-game semiclone (in which different characters are differentiated only by color schemes [*cough* Super Smash Bros. *cough*]).

Oh dear, semiclones.

Okay, so let me give you the deal on them for the record. Semiclone goes back to 2e, or possibly even late 1e, in my campaign. It's basically na inferior version of clone. In 1e and 2e, if you grew a clone of a living creature, it would go insane and try to seek out and eliminate its, er, source creature.

So here's my 3e version of semiclone:

the Player's Guide to Cydra said:
SEMICLONE
Necromancy
Level: Sor/Wiz 7
Casting Time: 1 day
Saving Throw: Will negates
Spell Resistance: Yes.

Similar to clone but far more sinister, semiclone grows an imperfect duplicate from a sample taken from a living creature. (The creature may be dead but the sample must have been taken when it was alive.) Though it looks almost exactly like the creature from which it was grown, something about it looks unhealthy, unnatural and disturbing. Animals will not approach within a 10' radius without a Handle Animal check, DC 25. Rather than being a recipient for the original soul, the semiclone is an insane mockery of the one from whom it was created.

The semiclone's base attack, stats and base saves are 3/4 those of the creature from which it was taken, except for its Wisdom and Charisma. These, along with its Hit Dice, are half the original creature's. The semiclone is always Chaotic Neutral and wholly insane. The wretched thing loathes the creature it originated from, as it is a constant reminder that the semiclone is not a "real person". The creature from which the semiclone was made can make an opposed Charisma check each round to make a suggestion to the semiclone, and the two can sense each others' presence and rough distance (within 5', 50', 500', one mile, ten miles, etc.) Other than suggestions issued by the creature from which it was created, the semiclone is immune to mind-affecting abilities and effects.

The semiclone has 3/4 the skill ranks of the original. It has all the feats of the creature from which it was made, but neither its supernatural or spell-like abilities, nor any class abilities (although it can later gain levels in a class normally).

You can only cast semiclone on a living creature with flesh.

Except as noted, this is the same as clone.
 



I tried looking for them! In the 3E days we used to roll percentile and reroll until it was in the appropriate range.

I have only a single one, given to me by a friend, and part of the reason I made some of the subtables and rolls on d34s was to have an excuse to use it!
 


Yeah, the most common way to get a Chaos trait in my campaign is via touching an obelisk sacred to the god Na'Rat, the Chaos-Bringer.

He sure do bring the Chaos!
 

In our group, there is always a "Temple of Chaos" somewhere in the world. Everything inside is tainted, and just trying to get out gets you rolling multiple times on the table.

BTW, just so you know, it's hard for a whirling dervish in 3.5 to make perform (dance) checks when he's made out of solid gold.

Good times. Good times.
 

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