VanderLegion
First Post
Sha'kar continues to remove the cursed gear. After finally freeing himself of it, he moves into the next room.
[sblock="Actions"]Start of turn: 3 ongoing
Minor: remove jade fortified armor
Standard (Minor): remove tomb fortified armor
Move: to E6[/Sblock][sblock="Stats"]Sha'kar Menoth Male Genasi Artificer
Initiative: +0, Passive perception: 17, Passive Insight: 12, Senses: Normal
Defenses:
AC: 16, Fort: 15, Reflex: 14, Will: 14
Resist 5 Psychic
Vitality
HP: 17/30, Bloodied: 15, Surge Value: 7, Surges Left: 7/10
Action Points: 1/1, Second Wind: unused
Languages:
Allarian, Tsugo
Basic Attacks:
Melee Basic Attack: +2 vs AC - Quarterstaff 1d8
Ranged Basic Attack: +2 vs AC - Repeating Crossbow 1d8
Powers:
At-Will: Magic Weapon, Thundering Armor
Encounter: Burning Weapons, Healing Infusion: Curative Admixture, Healing Infusion: Resistive Formula, Void Assumption
Daily: Icebound Sigil
Item:Alchemist's Fire (1/1)
Weapons:
Quarterstaff - 1d8
Repeating Crossbow - 1d8
Current magazine: 4 bolts
Full Magazines Remaining: 14
Conditions: Wearing Jade Fortified and Tomb Fortified Armor
Jade Tomb Items:
Jade Fortified Armor (Worn)
Tomb Fortified Armor (Worn)
Crossbow Caster - Use Crossbow as implement for implement attacks
Voidsoul - Resist 5 Psychic damage
Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy)
Augment Energy - A weapon gains a +2 bonus as a free action once. A weapon can't be infused twice (lasts until next extended rest or until used)
Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day.
Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.[/sblock]
[sblock="Actions"]Start of turn: 3 ongoing
Minor: remove jade fortified armor
Standard (Minor): remove tomb fortified armor
Move: to E6[/Sblock][sblock="Stats"]Sha'kar Menoth Male Genasi Artificer
Initiative: +0, Passive perception: 17, Passive Insight: 12, Senses: Normal
Defenses:
AC: 16, Fort: 15, Reflex: 14, Will: 14
Resist 5 Psychic
Vitality
HP: 17/30, Bloodied: 15, Surge Value: 7, Surges Left: 7/10
Action Points: 1/1, Second Wind: unused
Languages:
Allarian, Tsugo
Basic Attacks:
Melee Basic Attack: +2 vs AC - Quarterstaff 1d8
Ranged Basic Attack: +2 vs AC - Repeating Crossbow 1d8
Powers:
At-Will: Magic Weapon, Thundering Armor
Encounter: Burning Weapons, Healing Infusion: Curative Admixture, Healing Infusion: Resistive Formula, Void Assumption
Daily: Icebound Sigil
Item:Alchemist's Fire (1/1)
Weapons:
Quarterstaff - 1d8
Repeating Crossbow - 1d8
Current magazine: 4 bolts
Full Magazines Remaining: 14
Conditions: Wearing Jade Fortified and Tomb Fortified Armor
Jade Tomb Items:
Jade Fortified Armor (Worn)
Tomb Fortified Armor (Worn)
Crossbow Caster - Use Crossbow as implement for implement attacks
Voidsoul - Resist 5 Psychic damage
Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy)
Augment Energy - A weapon gains a +2 bonus as a free action once. A weapon can't be infused twice (lasts until next extended rest or until used)
Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day.
Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.[/sblock]
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