dwayne
Adventurer
After checking out the D20 past thought a more generic one would be better to let the player customize aspects of it him self.
The Modern sorcerer I just took the basics from the open source and made it only 10 levels giving it a few prerequisites, and unique abilities.
The Modern Sorcerer
The fastest path into this advanced class is from The Tough Hero basic class, though other paths are possible.
Requirements
To qualify to become a Sorcerer, a character must fulfill the following criteria.
Skills: Concentration (Con) 6 ranks, Intimidate (Cha) 6 ranks, Survival (Wis) 6 ranks.
Special: Must have a bloodline of a race that you can call upon to cast spells Dragon, fae, aberration, Demon, celestial, Ect.
Class Information
The following information pertains to the Sorcerer advanced class.
Hit Die
The Sorcerer gains 1d8 hit points per level. The character’s Constitution modifier applies.
Action Points
The Sorcerer gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.
Class Skills
The Sorcerer’s class skills are as follows.
Computer Use (Int), Concentration (Con), Craft (chemical) (Int), Craft (pharmaceutical) (Int), Decipher Script (Int), Investigate (Int), Knowledge (arcane lore, current events, popular culture, streetwise, technology) (Int), Profession (Wis), Read/Write Language (none), Speak Language (none), Spot (Wis), Survival (Wis).
Skill Points at Each Level: 5 + Int modifier.
Table: The Sorcerer
Base/Save/Save/Save Special Spells per Day
Level/Attack/Fort/Ref/ Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +0 Heritage feat, 5 3 — — — — — — — —
Sorcerer casting
2nd +1 +3 +0 +0 6 4 — — — — — — — —
3rd +1 +3 +1 +1 Heritage feat 6 5 — — — — — — — —
4th +2 +4 +1 +1 6 6 3 — — — — — — —
5th +2 +4 +1 +1 Heritage feat 6 6 4 — — — — — — —
6th +3 +5 +2 +2 6 6 5 3 — — — — — —
7th +3 +5 +2 +2 Heritage feat 6 6 6 4 — — — — — —
8th +4 +6 +2 +2 6 6 6 5 3 — — — — —
9th +4 +6 +3 +3 Heritage feat 6 6 6 6 4 — — — — —
10th +5 +7 +3 +3 6 6 6 6 5 3 — — — —
Table: Sorcerer Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2 — — — — — — — —
2nd 5 2 — — — — — — — —
3rd 5 3 — — — — — — — —
4th 6 3 1 — — — — — — —
5th 6 4 2 — — — — — — —
6th 7 4 2 1 — — — — — —
7th 7 5 3 2 — — — — — —
8th 8 5 3 2 1 — — — — —
9th 8 5 4 3 2 — — — — —
10th 9 5 4 3 2 1 — — — —
Class Features
All of the following features pertain to the Sorcerer advanced class.
Heritage feat
You may take a feat related to your bloodline, see various source books.
Sorcerers and casting spells
A sorcerer can alter any spell they cast by adding a metamagic feat (this means that a metamagic feat that increase the level of the spell by one can be used at 3rd and one that does it by 2 at 6th and one that raises it by three at 9th, if it does not increase the spell then he can use it at first level.) altering one aspect at 3rd, by two at 6th and by three at 9th. He does not refer to spell books and all powers are innate so he cannot take metamagic feats like other formal casters.
The Modern sorcerer I just took the basics from the open source and made it only 10 levels giving it a few prerequisites, and unique abilities.
The Modern Sorcerer
The fastest path into this advanced class is from The Tough Hero basic class, though other paths are possible.
Requirements
To qualify to become a Sorcerer, a character must fulfill the following criteria.
Skills: Concentration (Con) 6 ranks, Intimidate (Cha) 6 ranks, Survival (Wis) 6 ranks.
Special: Must have a bloodline of a race that you can call upon to cast spells Dragon, fae, aberration, Demon, celestial, Ect.
Class Information
The following information pertains to the Sorcerer advanced class.
Hit Die
The Sorcerer gains 1d8 hit points per level. The character’s Constitution modifier applies.
Action Points
The Sorcerer gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.
Class Skills
The Sorcerer’s class skills are as follows.
Computer Use (Int), Concentration (Con), Craft (chemical) (Int), Craft (pharmaceutical) (Int), Decipher Script (Int), Investigate (Int), Knowledge (arcane lore, current events, popular culture, streetwise, technology) (Int), Profession (Wis), Read/Write Language (none), Speak Language (none), Spot (Wis), Survival (Wis).
Skill Points at Each Level: 5 + Int modifier.
Table: The Sorcerer
Base/Save/Save/Save Special Spells per Day
Level/Attack/Fort/Ref/ Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +0 Heritage feat, 5 3 — — — — — — — —
Sorcerer casting
2nd +1 +3 +0 +0 6 4 — — — — — — — —
3rd +1 +3 +1 +1 Heritage feat 6 5 — — — — — — — —
4th +2 +4 +1 +1 6 6 3 — — — — — — —
5th +2 +4 +1 +1 Heritage feat 6 6 4 — — — — — — —
6th +3 +5 +2 +2 6 6 5 3 — — — — — —
7th +3 +5 +2 +2 Heritage feat 6 6 6 4 — — — — — —
8th +4 +6 +2 +2 6 6 6 5 3 — — — — —
9th +4 +6 +3 +3 Heritage feat 6 6 6 6 4 — — — — —
10th +5 +7 +3 +3 6 6 6 6 5 3 — — — —
Table: Sorcerer Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2 — — — — — — — —
2nd 5 2 — — — — — — — —
3rd 5 3 — — — — — — — —
4th 6 3 1 — — — — — — —
5th 6 4 2 — — — — — — —
6th 7 4 2 1 — — — — — —
7th 7 5 3 2 — — — — — —
8th 8 5 3 2 1 — — — — —
9th 8 5 4 3 2 — — — — —
10th 9 5 4 3 2 1 — — — —
Class Features
All of the following features pertain to the Sorcerer advanced class.
Heritage feat
You may take a feat related to your bloodline, see various source books.
Sorcerers and casting spells
A sorcerer can alter any spell they cast by adding a metamagic feat (this means that a metamagic feat that increase the level of the spell by one can be used at 3rd and one that does it by 2 at 6th and one that raises it by three at 9th, if it does not increase the spell then he can use it at first level.) altering one aspect at 3rd, by two at 6th and by three at 9th. He does not refer to spell books and all powers are innate so he cannot take metamagic feats like other formal casters.