Clint_L
Legend
I think we’re talking past each other. In this instance, the knight is not even a guard captain, he’s a guard. A flunky. The stat block is only numbers; I pick the one that suits the challenge the story needs and I give them meaning. The context comes from me; the stat blocks don’t impose anything.I think what I'm wondering is, how strong do we understand a guard captain to be in the story? What kind of villain is he? How hard is he to deal woth, and for who?
As you're presenting it, I'm wondering how the emphasis on story is involved-- how strong a character is, that is who they win and lose to, are themselves diegetic elements of the narrative.
I suppose what I'm pointing out is the original here is also emphasizing narrative, they're really questioning what genre conceits a DND story uses in the context if the new statblocks .
I create the story and plug in whatever numbers it requires, ignoring any text in the MM that doesn’t suit me and not worrying about why a longsword does X damage or whatever.


