GobHag
Adventurer
I personally am just fine as a rootless man-creature of the reptile variety but as I hope you've intuited that setting coherence isn't important to me. I think it's fine that races are just rubber ears and foreheads characterisation or even lore-wise, @Minigiant talked about how minimized race/ancestry is already in 2024 and like I said, it's like saying that you don't want your PCs to have pompadour or born with green hair.I do not believe anyone has said anything about banning classes. It has focused on race/species mainly and that is my main restrictions on a campaign setting because I just cannot see a world with 100 different intelligence species all vying for resources.
I never restrict classes although my games usually have a western feel and that tends to make default monk flavor problematic.
I always make sure that each species has a space, culture, and ecosystem so unless the player wants to write all the material to add their choice, then they should either be fine with the 20 options open or find a game that makes them happy.
I have burned out too many times trying to accommodate the wishes of everyone and losing the thread that made it fun for me to run.
tl;dr 'Wehweh I don't wanna see a green dude as a hero in my brain theater wehweh'
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