D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

As I just recently mentioned in the "why do you play games that aren't D&D" thread, I actually think D&D has always done a very poor job of emulating it's most interesting settings (eg, Dark Sun, Al Qadim, probably even Planescape). On the other hand, lots of actual D&D fans seem to disagree with me, and who am I to say they're wrong?
 

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No, the discussion was around a few, or even ANY kind of restriction that could somehow make it so players seemingly have no options, despite hundreds if not thousands of combinations still being available.

The goalpost shifting and strawmaning is out of control.

No the discussion was around how much the DMS or Players should be accommodating with their preferences fore they leave.

What should happen with a small restriction campaign like an Arctic campaign which still allows hundreds of options vs a high restriction setting like a low magic S&S Conanesque campaign which might only allow a couple.

The issue is we are discussing 4 different styles of setting situations without constantly saying which one in each comment.
 

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