Mod Note:Nobody cares that you just broke up with your parasocial boyfriend or whatever.
Stirring things up like this is not helpful. Don’t do it again.
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Mod Note:Nobody cares that you just broke up with your parasocial boyfriend or whatever.
You don't need experience with a lot of settings to be disinterested with being forced to play only humans or only nonmagical fighters.Considering the vast majority of supposed 'new fans' have little to no exposure to those other settings, this seems nonsensical.
Unless the only way D&D is D&D is if its a kitchen sink, which is...ok I guess, but a bit of a narrow and limited view.
You don't need experience with a lot of settings to be disinterested with being forced to play only humans or only nonmagical fighters.
I think what I'm wondering is, how strong do we understand a guard captain to be in the story? What kind of villain is he? How hard is he to deal woth, and for who?I’m talking about story always coming first, and only worrying about creature stat blocks, or any other rule, in that context. So a lot of the concerns cited in the original argue stop being concerns. I’m not sure what you mean about “our” mutual understanding of the story. Yours and mine?
As long as my players and I are on the same page, it’s all good. I do not have players who worry about why the guard rolls 2d8 for longsword damage, or whatever. If I’m a player, I don’t worry about that either. I only worry if things stop making narrative sense.
I wouldn’t play with players who got fussy about stuff like that. I don’t think they’d be very fun.
Sure.Which are...none of the D&D settings?
Sure.
But the discussion is on DMs creating personal settings that have ultra-narrow themes that might lock out types of PCs from creation.