D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24


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Considering the vast majority of supposed 'new fans' have little to no exposure to those other settings, this seems nonsensical.

Unless the only way D&D is D&D is if its a kitchen sink, which is...ok I guess, but a bit of a narrow and limited view.
You don't need experience with a lot of settings to be disinterested with being forced to play only humans or only nonmagical fighters.
 


I’m talking about story always coming first, and only worrying about creature stat blocks, or any other rule, in that context. So a lot of the concerns cited in the original argue stop being concerns. I’m not sure what you mean about “our” mutual understanding of the story. Yours and mine?

As long as my players and I are on the same page, it’s all good. I do not have players who worry about why the guard rolls 2d8 for longsword damage, or whatever. If I’m a player, I don’t worry about that either. I only worry if things stop making narrative sense.

I wouldn’t play with players who got fussy about stuff like that. I don’t think they’d be very fun.
I think what I'm wondering is, how strong do we understand a guard captain to be in the story? What kind of villain is he? How hard is he to deal woth, and for who?

As you're presenting it, I'm wondering how the emphasis on story is involved-- how strong a character is, that is who they win and lose to, are themselves diegetic elements of the narrative.

I suppose what I'm pointing out is the original here is also emphasizing narrative, they're really questioning what genre conceits a DND story uses in the context if the new statblocks .
 


Sure.

But the discussion is on DMs creating personal settings that have ultra-narrow themes that might lock out types of PCs from creation.

No, the discussion was around a few, or even ANY kind of restriction that could somehow make it so players seemingly have no options, despite hundreds if not thousands of combinations still being available.

The goalpost shifting and strawmaning is out of control.
 



The most important thing that D&D can and should do isn't to be able to play outside of FR, it's to be able to play the D&D fantasy genre. This whole thread is at least a disagreement on some major assumptions on what that genre consist of
yes, they cannot stray too far from whatever that is, but that has nothing to do with their IP or their settings (apart from those settings supporting that style of game), it is poorly defined and essentially based on precedent and individual feelings (hence the discussion).

1e/2e, 3e, and 5e all allowed for this, 4e arguably also did allow for the genre but was rejected for its mechanics or technical writing. So that genre is pretty wide and many other games also operate in it.

D&D does not outsell everyone else by a wide margin because most people prefer that genre over any other and yet WotC are the only ones offering a TTRPG within that D&D genre somehow. They outsell everyone else because of brand recognition, marketing and distribution channels.
 
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