dave2008
Legend
Well I never said to cut anything. The closest you get to that is to make an assumptions about narrow settings when I responded to post about narrow settings (that is why I used quotes around "narrow." it wasn't my term). Here is the original quote (by @Minigiant ):I'm not entirely sure I understand why. It seems a clear statement: One of the greatest draws of D&D is that it provides a variety of interests and options. If you're going to cut, then for that to be actually "less is more", you need to actually prove that you are, y'know, covering more ground despite having fewer elements.
"Ultranarrow settings are best as their own RPGs as people come to the table with the same desires of what will be there and what types and kinds of PCs are allowed."
And here is my original response:
"I think the beauty of a narrow setting can be that it strongly pushes a game you're familiar with in new, different, interesting directions without it being a completely new RPG.
That is actually what I wish WotC had done and used settings as a method to highlight the modularity of 5e by making each setting have a unique set of rules / guidelines that go with it."
I never said "less is less" or "less is more." This assertion is built on a false foundation. If this is something you want to discuss, I would prefer you respond to someone who was making those claims.If you can't show that, then it's just "less is less". Hence, for it to achieve "more" status, without becoming just straight-up "more is more", you would need to offer replacements for the things cut--so that more is still happening. AKA, "different is more".
Far, far, far, far, far too many people love to just invoke the "less is more" maxim as though it were somehow common knowledge that fewer things could, somehow, inherently be actually more than more things. Which is ludicrous.
If you are going to claim less is more, you have to actually show the "more" part. And if you haven't done that, why on earth would you expect anyone to buy in?
As I noted above, the term narrow setting was quoting another poster. I was generally saying I would want WotC to introduce interesting new rules, ideas, and guidelines with each setting. Basically the modularity they discussed expressed through each setting. I didn't specifically state it, but I intended this to be general approach with all settings.Perhaps. But that entails what I argued above, no? If a setting is "narrow", it must either actually do "more" with its narrowed, less, elements. Or it must accept being a little less "narrow" by instead being a little broader, but in areas that the cut things didn't cover--different is more.
A narrow setting is not automatically more flavorful, more impactful, more consistent, or more well-structured, simply because it is narrow. Likewise, a "broad" setting (if that is the appropriate term) is not automatically less flavorful, impactful, consistent, nor well-structured, simply because it is broad. The work must actually be done to show the difference.
This was back in 2014 or '15 (I can't remember when we transitioned from 4e). I only had to come up with options for the ones they picked! We ended up with the following PC species:Interesting. I imagine that was quite an effort on your part!
- two elves (no work)
- 1 halfling (no work)
- 1 lizard folk (custom as it predated WotC version)
- 1 Yuan-ti (custom as it predated WotC version)
- 1 dragon (custom, not a dragonborn - but similar)
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