Every elf is a wizard. Even the babies.Did he happen to say why? I've love to hear his reasoning...
Every elf is a wizard. Even the babies.Did he happen to say why? I've love to hear his reasoning...
I've always considered DM the same as Party Host. When you throw a party, you have added responsibilities your guests do not: menu, venue, decorations, entertainment, etc. That gives you tremendous power to chose things you will like, but you must keep in mind the preferences of your guests as well. Making sure the menu has foods that can support your guests dietary restrictions (if any, like Vegan, Kosher, or Gluten-free). Making sure the music isn't something people with dislike (IE, no country, no hardcore rap, no throat-yodeling). I could just throw the party I want to be at and if my guests enjoy it cool and if they don't, there is the door, but I probably won't have many repeat guests if my party is essentially for me (and you can come too).
The main benefit of being a tortle is being a turtle guy. like. It doesn't even matter what the stats are. "Being a turtle guy" is the niche.
Playing a dwarf in armor does not satisfactorily fill the 'being a turtle' goal
I gotta be honest, if you're worried about people picking races for mechanical benefits? Ban humans. Just, go and ban humans. They're the overpowered race. They're the munchkin's favourite. They're the powergaming race. Humans. Not any of the other races.
There's a reason "Pick human or sometimes halfling" is how you powergamed in 5E. You're not picking tabaxi, centaurs, genasi, harengon, plasmoids, leonins, shifters, loxodons or grungs if you're wanting a mechanical benefit. Especially grungs. You're only picking bugbear if you want that one silly build that lets them have a lot of range, and chances are you're not doing that
You pick tabaxi because you want to be a cat person. You pick centaur because you want to be a centaur. Genasi? Elemental people. Plasmoids? Slime girl. So on and so forth
Actual 5E powergamers know the real way to powergame is always to pick Human. You don't pick other races, you pick human. That's the strongest race in 5E
All of these other races don't even come up compared to the power of the level 1 feat.
NOThat's where "something like those" fits in..
For example, the half elf ranger is because the player wants to play a character who belongs to 2 cultures. But doesn't completely fit into each. So it has tangible connections to the cultures but prefers to stay outside of civilized society and preffers nature, where it feels that it is completely unjudged.
Where the DM could say "instead you could be a human but half Northern and half Imperial and get your training in the Southern jungles."
D&D Parallel: A character who starts out as a reluctant hero might become corrupted by power, or obsessed with status and control. Think of a lawful good cleric gradually drawn into morally grey politics.
D&D Parallel: A character driven by revenge or duty can later realise they were chasing the wrong thing. Their new goal might be redemption, atonement, or switching allegiances mid-campaign.
D&D Parallel: Players can deepen their characters by letting them grow past old loyalties — even if they sometimes backslide or struggle with identity.
D&D Parallel: A PC might start as “just a fighter” but evolve into a reluctant leader, a spiritual seeker, or a reluctant god-slayer — shaped by the lives they touch and lose along the way.
D&D Parallel: This kind of long-form transformation suits campaigns that explore character flaws, slow self-awareness, or the fallout of poor choices. Not every arc needs to end in triumph — but it should be earned.
DM Always Wins.
Everyone is capable of winningDM Always Wins.
No, but I wouldn't tell someone to leave if they brought it to the party...So if you really want caviar does the host have to provide it? Because that's what you're saying when you say the DM has to allow any species request.
For the analogy to work, this person isn't just bringing caviar. They are also insisting that the host incorporate the caviar into all their dishes, and everyone attending has to eat some.No, but I wouldn't tell someone to leave if they brought it to the party...
For every new DM created, more players will be created.I mean, I have a theory as to why.
Scarcity.
I bet the behavior is different if DMs are a dime a dozen, and players are hard to find. But, as a DM who runs games online, for random people, I have no incentive to compromise for a player unless I have a history with that player. In fact, I've never been asked to compromise at all, dozens and dozens of players just accept what I post. Each eager to play.
This leads me into situations where I do restrict character creation choices for flavor reasons. Allowing only a small number of races plus reskins of other races. And I just state up front the restrictions. And I fill the game easily.
For example, my last game I posted on r/LFG last spring, restricted races to one of 9. In 24 hours, I had 81 replies in my google form. I had fourteen willing players in under 60 minutes.
Do I have any incentive to loosen my restrictions when the game fills in minutes?
Right or wrong. I think this is why, in practice, DMs always win. And likely always will. They simply have no reason to compromise, when players are so readily available. And players who wish to play, have every reason to compromise.
Is this fair? Nah. But what is the DM's incentive here? There is none.
See, I never had that experience. Players tended to be in shorter supply. So much so that a good player (one who knows the rules and makes it consistently) is worth compromising with. I'm sure that if you had a pool of only 10 people, you'd be more willing to entertain people tortle preferences. But I guess if there is a surplus, there is no incentive to care.Right or wrong. I think this is why, in practice, DMs always win. And likely always will. They simply have no reason to compromise, when players are so readily available. And players who wish to play, have every reason to compromise.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.