See, we are in agreement!If you can't accept the restrictions for my game then it's not for you.
See, we are in agreement!If you can't accept the restrictions for my game then it's not for you.
There's nothing in between those two extreme positions?I think that is a valid reason. However, it also seems one where there is no room for compromise if the DM's reason is this world doesn't have them (aka the muses inspired them and they don't want them), which would be equally as valid. I don't know how to square that hole (and thankfully never an issue I've had to deal with). So I will turn the question back to you:
Is there anything that can be done to accommodate both wishes?
I can't see one, but I hope I'm wrong!
D&D has been used as a toolkit to "stretch" the game beyond the core experience in almost every edition . . . maybe starting with those green HR books, maybe even before. And that's awesome! D&D doesn't make a perfect toolkit, unlike systems designed for it from the start, but clever designers/DMs can do a lot with D&D.The HR books and the 2E settings come from an older model of D&D, where the game was considered in part a toolkit for running various types of fantasy games. At least one prolific poster on this thread has criticized this as a bad model for D&D, but I think it can be safely said at least that the current dominant model from WotC is that D&D is its own thing, and that settings should be tweaked to reflect D&D, rather than vice versa. Hence the disconnect between "using D&D to play in a DM's world" and "playing D&D because we want to play D&D specifically, with all that that entails."
Ah, the old "slippery slope" logical fallacy.If I allow a tortle then I need to allow any other species someone wants to play. I don't want to do that but I am willing to give the person 99% of what they want.
That sounds like a pretty cool idea actually! If a player asked me if they could play an Aspect of Tiamat in my game, I would (in all honesty) reply, "Let's see how we can make that work!"Can I play an aspect of Tiamat? That sounds fun, think of all the arguments I could get in with myself!![]()
Ah, the old "slippery slope" logical fallacy.
If our tastes aligned (which of course, they don't), you would certainly not have to allow everything and anything once you said "yes" to the tortle PC. That's a ridiculous argument. However, an open and collaborative DM would listen to his players character ideas and give them honest consideration each time, and look for ways to expand their world to accommodate a player's desired concept.
Ah, the old "slippery slope" logical fallacy.
If our tastes aligned (which of course, they don't), you would certainly not have to allow everything and anything once you said "yes" to the tortle PC. That's a ridiculous argument. However, an open and collaborative DM would listen to his players character ideas and give them honest consideration each time, and look for ways to expand their world to accommodate a player's desired concept.
You did not ask me, but yes, plenty are.Is any restriction by the DM allowable in your opinion?
Well, just as a preliminary, I prefer a game designed sufficiently well such that splat options aren't any more nor less powerful than so-called "core" ones. So for a game I would consider well-designed, the "within the collective" part would be irrelevant. So, if it's a first party option, then I hold that if it's first-party, it's reasonable for the player to presume it's available unless, as noted above, the GM has done the work to get the player on board with less.Or must the DM always allow any and every idea a player has that is within the collective of a system's rules?
I don't know what specific things count as "cultivate a game" to you, so I am hesitant to agree without knowing. However, I can guess. As part of that, I again want to point out the extremization going on here. Notice how your argument (in Socratic question form) is built on the presupposition that the GM must be so horrifically constrained that you don't see how it could still be possible to "cultivate a campaign", and thus invite us to defeat ourselves by revealing just how horribly limiting we (surely!) must be.The human in the DM chair, do they have any power to cultivate a game without committing a red flag?
Curious little me wants to know![]()
but I want to be a tortleHow about this . . . the player plays a dragonborn PC cleric of Tiamat. After every long rest, they randomly shift between different chromatic aspects, essentially changing their draconic ancestry feature once per day. They believe they are a literal incarnation of Tiamat on the mortal plane . . . and who knows, maybe they are!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.