Tortles is serious bisness!....I really shouldn't have brought up tortles in my initial "stuff you might not include in a proposed setting" example. That was clearly more resonant than blood magic.
Tortles is serious bisness!....I really shouldn't have brought up tortles in my initial "stuff you might not include in a proposed setting" example. That was clearly more resonant than blood magic.
Would you like to know my deep secret?I will admit that I skipped most of the thread, coming into it around 50 or 60 pages in, but in the time I've been present here I haven't seen a single DM indicate his game was anything like what you describe here.
Nah.nah, lack of any compromise is a red flag in itself, that doesn’t mean that everything is fully negotiable. There probably is something you want to keep around from your initial idea though, and that is fine
Even blood magic rituals can't compare to the Secret of the Ooze.....I really shouldn't have brought up tortles in my initial "stuff you might not include in a proposed setting" example. That was clearly more resonant than blood magic.
For a lot of cases with a setting, it may be one that's been run with before - just with a new set of players for a new campaign. Background work... largely already done. One of the players in my group has run a series of campaigns over the last 20 years out of his own campaign setting. And yes, he keeps out most of the D&D species options, both as PCs and NPCs. There's no point to asking to play a tortle - they aren't an option.Man, I wish I had the time to waste designing a setting that doesn't even have players yet.
Not from me. I have consistently argued for the big tent approach.Which I was told several times in this thread.
Goose meet gander
I disagree, that is a capitulation by the player, not a compromise. The premise was I want to play a turtle person. Something that doesn't look like a turtle person doesn't qualify.@AlViking offered up one. He offered up a race that was visually human(I think), but had tortle stats and culture. That's moving the DM's stance off of "The DM will not allow tortles" and moving the player off of "The player will only play a tortle."
That's what a compromise is. Moving off of your stance towards the middle. In this case the DM is offering the player about 90% of what the player is asking for(all but the visual). Apparently, though, given the responses to ALViking in this thread, the DM offering the player a 90% compromise isn't good enough and the DM can only "compromise" through complete capitulation to the player.
First, that's a misstatement of the compromise offered with the tortles. You left out that the Dragon Clan would have Dragonborn mechanics. So yes what was offered was a compromise. A compromise is moving off your position TOWARDS the other side, not complete capitulation to the other side. What was described with the tortles was in fact a compromise offer. It may or may not be an acceptable compromise, but that it is a compromise is fact.In a similar way, being told "well you can't play a dragonborn, but you can come from the Dragon Clan of barbarians and call yourself a 'dragonborn', but you'll be human" is not a compromise. And yes, that is a real example actually floated in a previous thread like this, from the pro-GM side. A "compromise" sincerely proposed, but clearly with the awareness that it would be rejected....something that was characterized as unreasonable, petulant demands from a player.
Compromise should generally be possible. A fantasy species for D&D has three distinct layers; the mechanical layer, the aesthetic layer, and the setting fiction layer. The player needs to communicate with of those layers is their highest priority, and the DM needs to indicate which layer causes the most problems for their setting conception.@AlViking offered up one. He offered up a race that was visually human(I think), but had tortle stats and culture. That's moving the DM's stance off of "The DM will not allow tortles" and moving the player off of "The player will only play a tortle."
That's what a compromise is. Moving off of your stance towards the middle. In this case the DM is offering the player about 90% of what the player is asking for(all but the visual). Apparently, though, given the responses to ALViking in this thread, the DM offering the player a 90% compromise isn't good enough and the DM can only "compromise" through complete capitulation to the player.
I really wanted to make a Couatl PC! I hinted at it several times but no one took the bait. I think the idea of using weapons, magic items, etc. was so ingrained that they couldn't seem themselves playing a character without hands.Obviously I was having a bit of fun with the Solar thing. That said, if a DM was really willing to let me play anything from the MM, I'd probably go with the Couatl. Since I started playing the game in 1983 they've been my favorite good creature.