When will my sorc get an item that gives him a flat +2 damage to all attacks?
slightly off the what's banned topic....just give him one. Sounds like a cool magic item for him to find from the really powerfull sorcerers of ages ago.
When will my sorc get an item that gives him a flat +2 damage to all attacks?
slightly off the what's banned topic....just give him one. Sounds like a cool magic item for him to find from the really powerfull sorcerers of ages ago.
slightly off the what's banned topic....just give him one. Sounds like a cool magic item for him to find from the really powerfull sorcerers of ages ago.
That said, Dragon material is right out, not everyone feels like paying an MMO subscription fee for it, and it's not worth it anyway, being the least balanced material they're putting out.
These two items would receive my vote; at the very least modified. Power (Daily) for the Grasping weapon and/or remove spear aspect and then include Power (Encounter) for the Badge.
The ability to negate anything between a party member and the BBEG becomes anti-climatic. Of course I don't DM so it is moot.
Yes!! Great idea. Homebrewing is generally off the menu for me, but when it comes to magic items I think approaches like this work well. Why not do it, if you really think it will fit your character. Kind of bland, but to each his own...
And on topic, just because something *can* be broken, doesn't mean it will. This was touched on upthread with the bit about lasting frost/wintertouched. Most of the banned rules are not overpowered unless used in specific ways. I'd agree mostly with the things like Iron Armbands of Power being banned, but only after having a player abuse it. A two weapon ranger gets perhaps too much mileage out of it, a Sword and Board fighter gets just the right amount.
Hybrids are silly to put on this list, there are hundreds of possibilities for hybrids (including multiclassing/hybrids) and a handful are cheese. The rest are just character options. I favor a case by case basis with things like this. Someone who wants to build a unique, fun character should not be penalized because you are afraid of a certain build.
Lastly, I have not seen anyone mention the two things that *should* be banned 100% of the time:
- Salves of power
- Half Elves taking Twin Strike as their racial power.
A good 50% of the garbage floating around out there using the stuff that you banned actually exploits these two things in uninteresting and powergamey ways. They are practically flavorless and certainly potential gamebusters.
Jay
This is just none-sense. WotC does no such thing. Do they want to sell books, yes, indeed. Duh. But aside from that, they tell us often enough that we do not need to use or allow everything in our campaigns. They say we can - which is a big difference. Anyway, if you do not believe me, you should try reading their books. DMG2 amongst others specifically tells the DM that he doesn't need to use all their books.Banning things isn't being a bad DM - it's being responsible. Less is more.
Making Dms out to be "bad" because they ban things is just this irritating player entitlement that rears its ugly head where WotC want to wrestle away control over campaigns from DMs to arrive at a position maximized for profit: "go ahead and buy all our books; if your DM doesn't like it, tell him or her we said it was okay!"
So threads like this is very useful - chances are if enough DMs ban an item, it suggests it really IS broken.
Which style would that be? Releasing errata for the broken stuff they mistakenly make? You crack me up dude.Yeah, that style really bothers me.