The Peacemakers - Alternity, Star*Drive (OOC Discusssion)

Frukathka said:
Just about done with my character. The only parts of it that need to be fleshed out are the skills, appearance and background. Just a quick Q Ozmar: Would it be alright if Liriani had her own personal Skycar?

Yes. Do you want to bring in on the ship? I think there's room in the cargo hold. Of course, that would replace the other vehicle that they had planned to put in the hold. But I am imagining that Liriani's presence is the result of a high-level administrator pulling some strings, so she'll probably be able to get her way on a number of details on the ship's layout and design.

For example, crew quarters may need to be adjusted. The base plan for this vessel has a captain's cabin, and an officer's quarters, and then a crew bunk for the remaining 7 crew. But I am thinking that Liriani will want her own quarters, and that the ambassador will likewise insist on his own accomodations. Then there is the question of the mixed gender and species crew bunking in the same room...

Details to be worked out...

Ozmar the Central Planner
 

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Branding Opportunity said:
Please also consider me as an alternate. I loved Alternity the moment I laid eyes on those matching Player and Gamemaster books. I don't have any of the Star*Drive material, but could get that stuff online if need be.

B.O. - Put together a character submission if you wish. For this crew, the following NPCs can be replaced by a PC if you wish to fill their role. We can also use a doctor, or just another generic crewman/gunner/combat spec. Or propose another position if you wish.

1. Pilot (currently a mechalus female named Ebon)
2. Navigator (currently an orlamist male named Thomas Caine)
3. Engineer's Mate (currently a rigunmor female named Jak Friday)
4. Gunner (currently an austrin-ontis male named Duke Lincoln)

-Ozmar the GM
 

Not counting Branding Opportunity's potential contribution, here is the crew roster as I currently understand it:

1. Captain Van Curran - (player: jkason)
2. First Mate Dra'Ked - (player: Hammerhead)

3. Pilot Ebon - (NPC)
4. Navigator Thomas Caine - (NPC)

5. Chief Engineer Lucas Tyler - (player: Samnell)
6. Engineer's Mate Jak Friday - (NPC)
7. Gunner Duke Lincoln - (NPC)

8. Mindwalker Gabriel Dane - (player: Prof Yeti)
9. Entertainer Liriani - (player: Frukatha)

10. Ambassador Quentin Sikes - (NPC)

-Ozmar the HR Representative
 

Ozmar said:
B.O. - Put together a character submission if you wish. For this crew, the following NPCs can be replaced by a PC if you wish to fill their role. We can also use a doctor, or just another generic crewman/gunner/combat spec. Or propose another position if you wish.
Thanks Ozmar. If possible, could I play a secondary character (such as the doctor or the ambassador) that only gets involved every once in a while? My plate is a bit full at the moment, but I would love a chance to read along and contribute from time to time.
 



Branding Opportunity said:
Thanks Ozmar. If possible, could I play a secondary character (such as the doctor or the ambassador) that only gets involved every once in a while? My plate is a bit full at the moment, but I would love a chance to read along and contribute from time to time.

Sure, as long as you don't mind me NPCing 'im whenever appropriate or necessary. Pitch me some ideas and we'll see what I think.

Ozmar the Accomodating
 

Hammerhead,

I don't think I've seen much about Dra'Ked's background, so I have some suggestions. What if he was assigned to Concord service by VoidCorp? I am thinking that a VoidCorp exec (your powerful enemy) will attempt to assign you to this ship's crew as his agent, but the Concord ambassador insists that your VoidCorp citizenry be abolished and that you become a Concordan. The exec agrees to this demand, but lets you know that this is just for appearances, and that he expects you to still report to him. But of course, once you realize that you are out of VoidCorp's yoke, you take to your new freedom and refuse to help the exec, thus earning him as a powerful enemy.

What do you think of this plan?
 

Ozmar said:
For example, crew quarters may need to be adjusted. The base plan for this vessel has a captain's cabin, and an officer's quarters, and then a crew bunk for the remaining 7 crew. But I am thinking that Liriani will want her own quarters, and that the ambassador will likewise insist on his own accomodations.

Just so I can get a head start on thinking through how Lucas is dealing with the situation, let me see if I'm picturing this right.

The captain's cabin would be a full, enclosed space. Probably has its own head and so forth. The crew bunk is more or less a single room with bunk beds on/in the walls. The officer quarters would be somewhere in between.

So enclosed rooms, but smaller than the captain's quarters? Shared mess and sanitary facilities?
 

Samnell said:
Just so I can get a head start on thinking through how Lucas is dealing with the situation, let me see if I'm picturing this right.

The captain's cabin would be a full, enclosed space. Probably has its own head and so forth. The crew bunk is more or less a single room with bunk beds on/in the walls. The officer quarters would be somewhere in between.

So enclosed rooms, but smaller than the captain's quarters? Shared mess and sanitary facilities?

Correct. The ship's basic layout can be found in the Starships book, if you have a copy.

The captain's stateroom consists of two adjoining chambers. The officer's quarters is one room. Across the hall is the crew quarters, which consists of a long room with seven bunks. The officer and captain have their own mess, and the crew have another, which is shared with the galley.

I am thinking that one or more cargo areas may be converted to additional quarters for the Entertainer and the Ambassador.

Ozmar the Interior Designer
 

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