FrogReaver
As long as i get to be the frog
i find some flaws in the analysis. 2nd wind is being counted 3 times (presumably short rests) making it account for 19.5/40 or nearly 50% of the 151% listed for 5e level 1, but damage likely isn’t coming in evenly distributed to each pc per short rest. Meaning there’s a good chance 2nd wind won’t be needed some short rests.
Hit dice despite only recovering half each long rest are assumed that you can always use 100% of them.
Then theres the fact that most of the healing has some fairly big restrictions - 1 hour of downtime for a short rest. Also most healing is not individualized meaning it cannot be applied where needed like a cure wounds spell can, and finally some of it like 2nd wind is lost if the fighter was never injured before the short rest.
I guess the main point is that 5e healing typically runs out for 1 character before the others, meaning the total daily amount of healing when it comes 5e doesn’t really matter and this isnt a comparable stat to other editions where healing could almost always be applied to any pc.
Hit dice despite only recovering half each long rest are assumed that you can always use 100% of them.
Then theres the fact that most of the healing has some fairly big restrictions - 1 hour of downtime for a short rest. Also most healing is not individualized meaning it cannot be applied where needed like a cure wounds spell can, and finally some of it like 2nd wind is lost if the fighter was never injured before the short rest.
I guess the main point is that 5e healing typically runs out for 1 character before the others, meaning the total daily amount of healing when it comes 5e doesn’t really matter and this isnt a comparable stat to other editions where healing could almost always be applied to any pc.