Lanefan
Victoria Rules
OK except the range has to be touch; the idea being that to do the curing the healer is at risk if the combat is still going on around the downed person and thus the cure could be interrupted. At 60-foot range the healer can just stand back out of the fray and heal as needed (were it me I'd hire a hench or NPC adventurer who would be given this as their one job, to stand back and patch up anyone who goes down).kind of agree with this.
combat healing can be a simple cantrips.
Cantrip:
healing word.
Bonus action,
range 60ft
you heal the target to 1HP.
(this would work very well with getting exhaustion level every time you drop to 0HP, this level would go away when healed over 50% max HP)
And a DM could tweak that flat 25-point amount up or down to suit the desired grittiness/gonzo level. Interesting.and for healing:
Cure wounds.
1st level spell
Casting time, 1 minute
heal any number of creatures in 60ft radius,
Total amount of healing is 25HP divided among all targets.
anyone that gains atleast 5HP worth of healing from this spell can spend one of theirs HDs for extra healing.
Upcasting: increase healing amount by 25HP for every spell level over 1st.
increase amount of additional HDs spent by 1 for every spell level over 1st.