Micah Sweet
Level Up & OSR Enthusiast
My wife hates OSR. Not really an option for me.Well that is a player issue not a game system issue IMO. I can't really help with that. Find a group that aligns with how you want to play?
My wife hates OSR. Not really an option for me.Well that is a player issue not a game system issue IMO. I can't really help with that. Find a group that aligns with how you want to play?
I assume you mean that style? You don't have to play OSR to get lingering injuries (and similar consequences for damage)My wife hates OSR. Not really an option for me.
Let me rephrase: It is not a game issue for me!No it is a game issue because a lot of players(newer ones especially) have never played any ttrpg other than D&D5e and 5e does a lot to enshrine a mindset that there is no way of playing other than what @Micah Sweet described without going into some kind of deviant playstyle.
Is it though? Like, seriously, is it?Spending hit dice on a short rest is a lot of healing, though, getting back to why healing spells needed a boost to become more relevant.
Yes. Almost all of us benefit from it. If we were using full 5.5e rules (I'm the only one, very kindly granted the request by Hussar), we all would, as short rests restore rage uses in 5.5e.Question: does your group take short rests? Without magic, short rests provide a lot of healing.
It is not uncommon to get through an adventure day with 0 healing. If the PCs never drop to 0 HP they can just get back to full HP on a long rest.So if you've managed to somehow survive 15 levels while never needing more than half your total HP in healing most days, I'm genuinely shocked. I don't know how that is possible in 5.0, unless you're leaving out some other source of healing.
That's good to know. I guess your DM just throws much more dangerous combats at you? IDK? My group can get through several combats without healing depending on their strategy, tactics, and the opponents. They typical don't start spending HD on healing until they are below half their total.Yes. Almost all of us benefit from it. If we were using full 5.5e rules (I'm the only one, very kindly granted the request by Hussar), we all would, as short rests restore rage uses in 5.5e.
It's rare for us to end the day with more than four or five HD left between us, and that's with me usually spending at least one of my two per-SR spell slots on healing and all of my Healing Light dice each day. And, don't forget, you only get back half your total hit dice with a single LR, so you can't rely on them long-term unless you have downtime days. (Thankfully, we usually do.)
Yes it is. For the 15th lvl fighters in my group that is 90HP of healing. Even for the wizard it is 45 HP. That feels like a lot to me (and my players).Is it though? Like, seriously, is it?
Is it though? Like, seriously, is it?
Most characters have d8 hit dice and +1 or +2 Con mod. Let's be generous and assume +2.
We gave divine casters free casting (our term is "wild card casting") ages ago.Then give divine casters free casting. Never made sense to make them have to memorize the spells that their faith is supposed to be providing. Or if that is too lax, have the number of free casts per level based upon their wisdom score, such that the priest’s wisdom allows for them to have superior intuition about the necessary magic that will be needed.
I really prefer priests to free cast so that they don’t feel like heal bots. Let them have access to the rest of their utility spells and have the healing for emergency.
Non-divine healing is called resting overnight.What I primarily want is non-divine healing. In a system with 12-13 classes, no one class should be essential to an adventuring party. Especially not one that has the worldbuilding requirements of the cleric.
Nearly every combat ends with at least one person having taken that much damage in my experience. Not just with Hussar either.It is not uncommon to get through an adventure day with 0 healing. If the PCs never drop to 0 HP they can just get back to full HP on a long rest.
That's good to know. I guess your DM just throws much more dangerous combats at you? IDK? My group can get through several combats without healing depending on their strategy, tactics, and the opponents. They typical don't start spending HD on healing until they are below half their total.