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The prophesy of the Child [Recruiting till 26-01-07]

Rino said:
for the saving trows it's save vs. spell DC.

my old phb says: sometimes you try to do something to which no specific skill really applies. in these cases you make an ability check. blablabla test of abilities, initiative checks
example:
breaking open a jammed or locked door --> strength
threading a needle --> dex
holding one's breath --> con
navagating a maze --> int
remembering to lock a door --> wis
getting onseself singled out in a crowd --> cha

I hope you get what I mean.

PBH 3.0 page 62

no question is stupid, only the ones you didn't ask

Ok, thanks. I had a feeling that's what it meant, my character would be very very much to powerful otherwise, but I had to ask. It's a pity, though, that I won't be able to grant every 27th level character withing 60ft some 594 extra HPs, or increase their Spell DCs with 22 :D. Guess the Marshal isn't that broken.

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About deities: My character would be most compatible with deities whose interests and domains are centered around Lies, Seduction, Jealousy and dark obsessive love, Politics and War. Which of the deities in your setting fits that description?

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Some new custom items:


SRD said:
"
Adding New Abilities
...

If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.
"
"
Use-activated or continuous Spell level1 × caster level × 2,000 gp
If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
"

Item Creation


Item of the Body (+6 to Str, Dex and Con)

36000 + 36000x1.5x2=144000gp

-

Item of the Mind (+6 to Int and Wis, Mind Blank 1/day

36000 + 36000x1.5 + 8x15x2000/2/5x1.5 = 36000+54000+36000 = 126000gp

comment: The calculation for Mindblank 1/day: The base price (8x15x2000) is halved because of the 24h duration of Mindblank and then divided by five because of the 1 charge per day.

-

Armored Coat +1 of Natural Armour +5 and Heavy Fortification

5000 (nonmagical masterwork coat) + 36000x1.5 (+6 armor bonus) + 5x5x2000 (Natural Armor bonus +5) = 109000gp
 
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Hey Nephtys, which slots are you planning for your stat-boost items?

With your pricing Gloves/Belt/Amulet work for the physical item and Headband/Amulet would work for the mental item.

Also, you've got the Mind Blank portion costed wrong. You only get the /2 duration modifier when you're pricing as continuous, not when you price as charged; so you need to drop either the /2 continuous-duration modifier or the /5 1-charge-per-day modifier. I'd recommend dropping the 1-charge-per-day modifier and keeping it as a continuous item to make it more resistant vs dispelling*.

*if the item casts Mind Blank on you 1/day, it can easily be dispelled any time anyone targets you with (or catches you in the area of) a Dispel Magic effect. If, instead, the item continuously grants Mind Blank to its wearer, the *item* has to be targeted with the Dispel, and even then it only suppresses the item for 1d4 rounds instead of leaving you unprotected until you can re-cast it tomorrow.

Also, Armor is the wrong slot for a Natural Armor bonus, so you need a x1.5 on there.

Instead of using a +0 armor coat, why not use a Mithral Buckler? It has no spell failure chance, no ACP (and hence, no non-proficiency penalty) and costs considerably less than 5000gp.
 

There IS a core item that gives continuous Mind Blank. It's a psionic item, but since the effect it gives is identical, I see no reason to price a magic item differently.

It's the Third Eye of Concealment, for 120,000gp.

Worth every penny, in my book. :)
 

Ok not playing drider anymore. I'll just play a strait 4 1/2 ft tall elven Wizard7/Fighter3/Arcane Archer 17 with an air mephit improved familiar (she's only 6 in. shorter than me :p )

Hey Rino can I have buy the quiver of infinite arrows? It's non-epic non-arfiact. It's description went like this: An infinite number of arrows can be drawn fron this quiver. The arrows vanish the round after they are drawn, so cannot be enchanted. When drawing the arrows, the wielder decides if they are cold-iron or silver. 12k (not sure on the price)
But I can't remember what book it came out of.
 

Normaly I know most archery stuff in most books but I have no idea which this could come from.

BTW, sorry for destroying your drider concept :p
 

Pyrex said:
Hey Nephtys, which slots are you planning for your stat-boost items?

Depends on my other items, I suppose.

Pyrex said:
With your pricing Gloves/Belt/Amulet work for the physical item and Headband/Amulet would work for the mental item.

Yes.

Pyrex said:
Also, you've got the Mind Blank portion costed wrong. You only get the /2 duration modifier when you're pricing as continuous, not when you price as charged; so you need to drop either the /2 continuous-duration modifier or the /5 1-charge-per-day modifier. I'd recommend dropping the 1-charge-per-day modifier and keeping it as a continuous item to make it more resistant vs dispelling*.

*if the item casts Mind Blank on you 1/day, it can easily be dispelled any time anyone targets you with (or catches you in the area of) a Dispel Magic effect. If, instead, the item continuously grants Mind Blank to its wearer, the *item* has to be targeted with the Dispel, and even then it only suppresses the item for 1d4 rounds instead of leaving you unprotected until you can re-cast it tomorrow.
Oh, all right. Since its no longer a continuous item I can't use the 24h-discount. That makes sense.

*At that caster level it's practically certain to be dispelled, true.

Pyrex said:
Also, Armor is the wrong slot for a Natural Armor bonus, so you need a x1.5 on there.

Instead of using a +0 armor coat, why not use a Mithral Buckler? It has no spell failure chance, no ACP (and hence, no non-proficiency penalty) and costs considerably less than 5000gp.

I don't think we're using body slot affinities, but I may be wrong.

I need the shield slot for another shield, and my dex is too high for another armour. The extra 5000 gp is because he wants good looking clothing. ;)
 

What exactly do you mean by "no mass damage". Is that no more than X amount to a single individual, no more than X area-effect damage, or that you're not using the rules for death saves from massive damage?

Also, do you allow nightsticks from Liber Mortis. If so do you have any special rulings on them?
 
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Voidrazor said:
What exactly do you mean by "no mass damage". Is that no more than X amount to a single individual, no more than X area-effect damage, or that you're not using the rules for death saves from massive damage?

Also, do you allow nightsticks from Liber Mortis. If so do you have any special rulings on them?

I'm not using the death save from mass damage. I will allow the nightstick IF you already have the ability to turn or rebuke the undead
 


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