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The prophesy of the Child [Recruiting till 26-01-07]

Throwing hat in ring:

An elven druid who revels in his ability to call creatures to help him in battling the forces of evil. He has for years meditated in forests finding circles of power and searching for allies to help him summon the strongest and mightiest creatures to his service. He has on multiple occasions used both his arcane and divine studies to search for hidden lands. His devotion to the land has given him a strong connection to what happens when things affect the natural world.

Druid 14/Wizard 3/Arcane Heirophant 10

[sblock=Feats]Free:Scribe Scroll, Leveling: Natural Spell, Natural Bond (CAdv), Ashbound (Eberron Camp. Setting), Augment Summoning, Spell Focus (Conjuration), Greenbound (Lost Empires of F), Empower Spell, Fell Drain (LibMort), Fell Weaken (LibMort)[/sblock]
 
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Vertexx69 said:
Hey Rino can I have buy the quiver of infinite arrows? It's non-epic non-arfiact. It's description went like this: An infinite number of arrows can be drawn fron this quiver. The arrows vanish the round after they are drawn, so cannot be enchanted. When drawing the arrows, the wielder decides if they are cold-iron or silver. 12k (not sure on the price)
But I can't remember what book it came out of.

I believe you're thinking of the Quiver of Anariel; which used to be found on the Wizards site, but has since dissappeared...
 

Nephtys said:
I need the shield slot for another shield, and my dex is too high for another armour. The extra 5000 gp is because he wants good looking clothing. ;)

The other option is to see if Rino would allow the 3.0 rule from the Arms & Equipment guide that stated you could add armor enhancements to Bracers of Armor. ;)
 

I was wondering if you'd allow the battle sorceror variant sorceror class from Unearthed Arcana? It can also be found here.
http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererVariantBattleSorcerer

And if I could take the metamagic master variant from PBH2. This sacrifices his familiar for the ability to use metamagic feats without having to cast as full round. BS is still a sorc... and probably benefits even less from it.
I was thinking BS 12/ Master Transmorgofist 15
I was also wondering If I could use the aberrant heritage feats placed forth in the Lords of Madness. I was also thinking of ahving his deity to be one of the aberration deities.
He wouldn't be a kill everything bad guy, just one wrestling with the screwed-up-ness of his heritage and flocking to a deity who can understand what he's going through.
 

Thx for the link Pyrex, I appreciate it. But I just went ahead and bought a quiver of ElohnaX10(with quiver of elohna doublecast into it 9 times :p ) for only 26.1k and 18,410gp for 200 arrows each of (cold iron, silver & adamantine). Then i can just recover the arraowheads after a combat and fit them onto new shafts from my stock of 6k unheaded ones in my portable hole :D
 

Paper_Bard said:
I was wondering if you'd allow the battle sorceror variant sorceror class from Unearthed Arcana? It can also be found here.
http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererVariantBattleSorcerer

And if I could take the metamagic master variant from PBH2. This sacrifices his familiar for the ability to use metamagic feats without having to cast as full round. BS is still a sorc... and probably benefits even less from it.
I was thinking BS 12/ Master Transmorgofist 15
I was also wondering If I could use the aberrant heritage feats placed forth in the Lords of Madness. I was also thinking of ahving his deity to be one of the aberration deities.
He wouldn't be a kill everything bad guy, just one wrestling with the screwed-up-ness of his heritage and flocking to a deity who can understand what he's going through.

make a small list of what you want me to clear for you and I'll take a look. but I made a necromancer with almost the same extras as the BS so that I will allow. but it need a bit more info to clear the rest for you
 

Vertexx69 said:
Thx for the link Pyrex, I appreciate it. But I just went ahead and bought a quiver of ElohnaX10(with quiver of elohna doublecast into it 9 times :p ) for only 26.1k and 18,410gp for 200 arrows each of (cold iron, silver & adamantine). Then i can just recover the arraowheads after a combat and fit them onto new shafts from my stock of 6k unheaded ones in my portable hole :D

Small problem being that given how long it takes to craft anything, the campaign will be long over before you can re-craft 200 adamantine arrows... :p
 

Ok.
Here's what I want.
Battle Sorceror (From Unearthed Arcana, also found in SRD.org)
With Metamagic Master (From Player's handbook 2, Variant Sorc ABILITY which replaces familiar and gives me the ability to cast metamagic spells as normal instead of full-round)
Nix the Aberrant Feats... they won't apply when he's morphed anyway. He won't be a bad guy, and he won't have anything to do with aberrations, except maybe turning into one.
One final thing. I was looknig on the internet and found an epic progression for the Master transmogrifist.
I toned it down a bit and here it is.



11th - Additional favored shape, +1 level of existing arcane spellcasting class (Caster Level only)
12th - Battle mastery +7, +1 level of existing arcane spellcasting class
13th - Additional favored shape
14th - Bonus feat, +1 level of existing arcane spellcasting class
15th - Additional favored shape, Battle mastery +8, +1 level of existing arcane spellcasting class
16th -
17th - Additional favored shape, +1 level of existing arcane spellcasting class
18th - Battle mastery +9, bonus feat, +1 level of existing arcane spellcasting class
19th - Additional favored shape
20th - +1 level of existing arcane spellcasting class, Additional aspect with Infinite Variety (Every ten levels)

I changed the battle master bonus. It kept increasing by two, and with the epic is, with hit bonuses going down in how fast they progress, it seemed a little unstable.

So... that a bit more structured?
 

Marchosias*
(*Not his True Name)

Incubus 27.

Succubus 6hd+6la, blackguard 3, Marshal 12

Size: (mostly) Medium
Type: Outsider


HD: 21
HP: 8+18d8+3d10+189


Base stats: Point Buy 28
Str: 9 (1pt),Dex: 11 (3pt),Con: 15 (8pt),Int: 13 (5pt),Wis: 9 (1pt),Cha: 16 (10pt)

Adjusted stats: Base+race+innate+enhancement+level
Str: 22/+6 (9+2+5+6)
Dex: 24/+7 (11+2+5+6)
Con: 28/+9 (15+2+5+6)
Int: 30/+10 (13+6+5+6)
Wis: 24/+7 (9+4+5+6)
Cha: 52/+21 (16+16+5+10+5)


Saves (Outsider6+Blackguard3+Marshal11+Ability+Charisma+Epic)
Fort: 45 (5+3+7+9+21+0)
Ref:. 37 (5+1+3+7+21+0)
Will: 41 (5+1+7+7+21+0)


AC
51 (10 +7(dex) +9(natural) +8(armor) +5(natural enhancement) +5(deflection)+7(shield)
Touch: 22 (10+7(dex)+5(deflection)
Flatfooted: 44 (10+9(natural) +8(armor) +5(natural enhancement) +5(deflection)+7(shield)


Attack
BAB: 17 (6+3+8), EAB +1. / Grapple 24 (Bab+Eab+Str)
Attack:
Keen Kukri +5: +29 (+17(bab)+1(eab)+6(str)+5(weapon)) (1d4+6+5 15-20/x2)
Or: Keen Brilliant Energy Scimitar +3: +27 (+17(bab)+1(eab)+6(str)+3(weapon)) (1d6+6+3 15-20/x2)
Full Attack:
Primary Hand: Keen Brilliant Energy Scimitar +3 +25/+20/+15/+10 (1d6+6+3 15-20/x2)
Off Hand: Keen Kukri +5: +27/+22/+17 (1d4+6+5 15-20/x2)


Feats:
1 Power Attack
3 Cleave
6 Improved Sunder
9 Divine Might
12 Two Weapon Fighting
15 Improved Two Weapon Fighting
18 Greater Two Weapon Fighting
21 Epic Skill Focus (Diplomacy +10)


Skillpoints: 5x24 + 8x9 + 3x2 + 12x4 = 120+72+6+48 = 246
Skills:

Bluff (Cha): 72 (24+21+27)
Diplomacy (Cha): 91 (24+21+10+2+2+2+2+30)
Hide (Dex): 12 (5+7)
Intimidate (Cha): 47 (24+21+2)
Knowledge, Religion (Int): 34 (24+10)
Knowledge, The Planes (Int): 30 (20+10)
Knowledge, Nobility and Royalty (Int) 15 (5+10)
Listen (Wis): 39 (24+7+8)
Perform, Oratory (Cha): 45 (24+21)
Perform, String Instruments (Cha): 45 (24+21)
Sense Motive (Wis): 31 (24+7+30)
Spot (Wis): 39 (24+7+8)


"
Skills
Succubi have a +8 racial bonus on Listen and Spot checks.

While using her change shape ability, a succubus gains a +10 circumstance bonus on Disguise checks.
"


Class Abilities:
Succubus:

At will—charm monster (DC 36), detect good, detect thoughts (DC 32), ethereal jaunt (self plus 50 pounds of objects only), suggestion (DC 34), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.

Energy draining and Suggesting kiss (DC 34)
Summon demon (Vrock 30%)
Change Shape into humanoid
Special Qualities:
Damage reduction 10/cold iron or good
Darkvision 60 ft
Immunity to electricity and poison
Resistance to acid 10, cold 10, and fire 10
Spell resistance 18
Telepathy 100 ft
Tongues

Blackguard:

Aura of evil
Detect good
Poison use
Dark blessing,
Smite good 1/day
Command undead 24/day
Aura of despair (-2 to enemies saves within 10 feet)

Marshal:
Grant move action 3/day
6 Minor Auras: (At will, affecting all allies within 60 feet)
* Art of War: Bonus on disarm, trip, bull rush, and sunder attempts
* Determined Caster: Bonus on rolls to overcome spell resistance.
* Master of Tactics: Bonus on damage rolls when flanking.
* Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks.
* Motivate Dexterity: Bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks.
* Motivate Intelligence: Bonus on Intelligence checks and Intelligence-based skill checks.

3 Major Auras: (At will, affecting all allies within 60 feet)
*Motivate Ardor: +2 Bonus on damage rolls.
*Motivate Care: +2 Bonus to Armor Class.
*Motivate Urgency: Allies' base land speed is increased by a number of feet equal to 5 x the amount of bonus the aura provides. For example, the allies of a 10th-level marshal (+2 major aura) add 10 feet to their base land speed.


Item Effects:
Evasion
Heavy Fortification
Freedom of Movement

Active Spell Effects:



Inventory:

Wealth Total:
2'900'000 gp

2'894'770 gp spent

5230 gp remaining


Tomes and Manuals
135'500 gp x 6


Headband of Epic Charisma +10: 1'000'000 gp


Belt of the Body (+6 to Str, Dex and Con)
36000 + 36000x1.5x2=144000gp


Amulet of the Mind (+6 to Int and Wis)
36000 + 36000x1.5 = 36000+54000 = 90000gp


Armored Coat +1 of Natural Armour +5 and Heavy Fortification (+5): 109000gp


Animated (+2) Adamantium heavy Shield +5 (ac 2+5): 51000gp


Bracers of Armor +8: 64000gp


Keen Adamantium Kukri +5: 77308gp
(1d4+5 15-20/x2)

Keen Brilliant Energy Scimitar +3: 128320gp
(1d6+3 15-20/x2)


Ring of Evasion and Deflection +5:
50000 + 25000x1.5 = 87500gp


Boots of Freedom of Movement: 40000gp


Piercing Eyes (X Ray Vision + Sense Motive +30)
25000x1,5 (Ring of X-ray vision) + 30x30x100 = 127500gp


Ring of the Charming Liar (Diplomacy +30, Bluff +27)
30x30x100 + 27x27x100x1,5 = 199350gp


--

Appearance:

The impossible standard against which all other men are compared and doomed to be found insufficient.

Personality:

Motivated by greed and lust and the experience of beauty.
Quite convincing when he cares to be.

Story:

How can a hundred thousand years be condensed into a single page? How do you choose between ten million events and encounters? How, when in the Abyss a second can seem as long as a decade and a millennium can go by unnoticed?

He was a gatherer of souls, always that above all else. Even in his long lost mortal life the hearts and minds of others were little but playthings for him. He lived, and died, always surrounded by friends and lovers, always alone. He lived, and died countless times, as a Dretch, a Quasit, a Babau, a Hezrou and a dozen other less common forms, fighing for aeons in the eternal wars of the lower planes before finally returning once more to the prime and finding his truer purpose yet again.

The form of the Incubus was new to him then, fifteen thousand years ago, and the extatic agony of his rebirth was still burning in his veins, when he arrived at the City of Alinandras at the heart of the Foranmar Empire on what is now a desolate backwater world on the Prime material plane. If not for the pleasure he felt in his new form and the freedom of this new world, surrounded by gullible prey, he would never have been so uncautious, he would never have fallen in love.

Zarangabay The Sword Maiden never stood a chance. He held her heart in the palm of his hand and his kiss was draining her soul away. And yet, she had fought so bravely, her spirit was so pure and her flesh so delightful beneath him. Her soul was strong, so full of life and power, and it tasted of summer. Killing her was a bitter thing, but he devoured her soul nevertheless. For she was the High Priestess of the Warrior Goddess and the Supreme General of the Empire's armies, and without her the Empire was helpless against its enemies. Without Him the Empire would be helpless against its enemies.

The war had not been going to well in any case, the legions of the Crab-People being well entrenched in the Tolothan Hills and along the River Twine. Even after three years the line had proved impenetrable and lighter incursions by teleporting strike-forces had been met with both a remarkably effective doctrine of counter-attack and unrestrained terror by their own teleporters on the Empire's soil. In the third year both sides had lost much of their mobile strength and their remaining wizards were no longer inclined to heroics. If not for the treacherous attack of the Elven Iljaijani Federation of Kingdoms on the Empire's southern flank the war would have been a stale-mate. As it was, it was an imminent disaster.

Without her greatest general The Empress' armies were helpless, demoralized and strung out along an indefensible outflanked front-line with only a reserve army of two thousand men standing between the main elven force of fifty thousand and the Capital. Desperately struggling to mobilize her country's last reserves of power the Empress was in no position to turn down an offer of help, even if she had wanted to.

He ruled the western world for thirteen years before the gods saw fit to throw him down. It was a plentiful harvest, but nothing compared with what was to come.
 
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