Rino said:
Sorry for the late reaction but ebberon camp. settings I have no book from so I can't check the feat.
It is okay you have been quite busy.
Ashbound
Trained by the druids of Ashbound
Preq. Ability to spontaneously cast Summon Nature's Ally
Benefit: Doubles duration of Summon Nature's Ally spells. +3 luck bonus on attack rolls for summoned creatures.
Additional flavor: He finds his Arcane practices unnatural but not without their need.[Sblock=Feats explained]
Greenbound Template
[sblock=Template] Added to any animal summoned by Summon Nature's Ally
The greenbound template:-
Type becomes plant (so no crits, mind affecting, or polymorphing..)
NA improves by 6
Gains a slam attack
(Sp) at will - entangle, pass without trace, speak with plants. 1/day - wall of thorns
DR 10/magic and slashing
Fast healing 3
+4 grapple bonus
Resistance to electricity and cold 10
Tremorsense 60'
Str +6, Dex +2, Con +4, Cha+4
+16 to hide and move silently in forested areas [/sblock]
Augment Summoning +4 str, +4 con
Natural bond - +3 lvl for abilities of companion
Fell Drain (neg lvl) 2 splvl
Fell Weaken (-4str) 1splvl[/sblock][sblock=Common Summons]
Level 1:
Wolf
Level 2:
Crocodile
Hippogriff 3:
d3 Crocodiles
Dire Wolf
Level 4:
d3 Dire Wolves
Brown Bear
Giant Crocodile
Tiger
Unicorn
Yellow Musk Creeper (FF)
Level 5:
d3 Brown Bears (or Giant Crocodiles or Tigers)
Large Elemental
Level 6:
Huge Elemental
Large Storm Elemental (MM3)
Dire Bear
Elephant
Oread (FF)
Pixie
Level 7:
d3 Huge Elementals
Huge Storm Elemental (MM3)
Pixie (w/sleep arrows and Otto's Irresistible Dance)
Level 8:
d3 Greater Elementals.
Greater Storm Elemental (MM3)
Sporebat (FF)
Level 9:
d4+1 Greater Elementals
d3 Greater Storm Elementals[/sblock][sblock=Greenbound summoning]
Level 1: Wolf
Level 2: d3 Wolves
Level 3: d3 Crocodiles
Level 4: d3 Dire Wolves
Level 5: d3 Brown Bears or Giant Crocodiles or Tigers
Level 6: d3 Polar Bears
Level 7: d3 Dire Bears
Level 8: d3 Dire Tigers or d4+1 Dire Bears or d3 Dire Rhinocerouses (FF)
Level 9: d3 Rocs [/sblock][sblock=Animal Companion/Familiar]
Dire Bear (Strong Claw)
22d8+135 (230)
Move 40ft. Large
AC 29 (-2 size+4dex+17 natural)
BAB +16
Full Attack: 2 claws +30 2d4+13, Bite +25 2d8+7
Skills: Listen +25, Spot +25, Swim+13
Saves: Fort +18, Ref +17, Will +8
Str 36 Dex 18 Con 21 Int 12 Wis 12 Cha 10
Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw), Power Attack, Improved Overrun, Improved Toughness
Abilities granted by PC: Alertness, Empathic Link, Deliver touch spells, Speak with master, Speak with animals of its kind, Scry on Familiar, Link, Share spells, Evasion, Improved Evasion, Devotion, Multiattack
Tricks: Attack, Defend, Track, Guard, Heel, Stay
Languages: Common, Elven[/sblock][Sblock=Staves]
Nature’s Fury
This +5 aberration bane quarterstaff allows use of the following spells.
* Earthquake (1 charge)
* Whirlwind (heightened to 10th level, 1 charge, DC 25)
* Fire storm (heightened to 10th level, 1 charge, DC 25)
After all charges are used up from a staff of nature’s fury, it remains a +5 quarterstaff with no special abilities. 500,000gp
Plain worked Quarterstaff
Spellstaff: Spell Shambler[/sblock]