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The prophesy of the Child [Recruiting till 26-01-07]

I have a few more annoying questions.
1) Can we craft items pre-game? How would the xp costs work?
2) Are flaws allowed?
3) If the Dweomerkeeper PrC is allowed, would you be using the updated version from the CDiv web enhancement or the Faiths and Pantheons version?
 

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Well I'm mostly done now, but not sure about a couple details.

Tenneth,

Elf, Fighter 3rd / Wizard 7th / Arcane Archer 17th

Medium Humanoid
Hit Dice: 3D10+7D4+17D8+108 (256)
Initiative: +10
Speed: 30ft. / 60 ft. fly (good)

Adjusted Abilities: (base+racial+inherent+enhancement+level)
Str: 24/+7 (10+5+6+3)
Dex: 31/+10 (16+2+5+6+2)
Con: 18/+4 (8-2+5+6+1)
Int: 24/+7 (14+4+6)
Wis: 26/+8 (16+4+6)
Cha: 14/+2 (8+6)

Saves: (fighter3+wizard7+arcane archer10+ability+magic+epic+luck+cover)
Fortitude: 25 (3+2+7+4+5+3+1)
Reflex: 31/33 (1+2+7+10+5+3+1+2/4)
Will: 26 (1+5+3+8+5+3+1)

Armor Class: 56/62 (10 Base, +10 Dex, +8 Wis, +1 Monk, +5 Natural, +8 Armor,
+4/10 Cover (9/10ths), +5 Defense, +5 Deflection) touch 43, flatfooted 46

Base Attack/Grapple:
+20/+27

Attack (30ft. or closer): +9 Composite Longbow(+10 str bonus) +35 ranged (4 arrows)(1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) or +4 Stormbrand Rod +31 melee (1D6 +11/X2 + 2D6 sonic, +2D6 lightning) or +5 Gauntlet +32 (1D6 +12/X2)

Attack (outside 30ft.): +9 Composite Longbow(+10 str bonus) +42 ranged (1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3)

Full Attack (30ft. or closer): +9 Composite Longbow(+10 str bonus) +35/+35/+35/+30/+25/+20 ranged (4 arrows each shot)(1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) or +4 Stormbrand Rod +31/+26/+21/+16 melee (1D6 +11/X2 + 2D6 sonic, +2D6 lightning) or +5 Gauntlet +32/+27/+22/+17 (1D6 +12/X2)

Full Attack (outside 30ft.): +9 Composite Longbow(+10 str bonus) +42/+42/+42/+37/+32/+27 ranged (1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3)

Space/Reach: 5ft/5ft

Special Attacks:
Imbue arrow
Seeker arrow 1/day
Phase arrow 1/day
Hail of arrows 1/day
Arrow of death 1/day

Special Qualities:
Spell Resistance 37
Damage Reduction 15/Adamantine
Miss chance 50%
Immunity to gases, ranged attacks, sleep
Resistance +30 to fire, cold, electricity, sonic
Low-light vision
Enhance arrow (+9)
Teleport 3/day
9/10 cover: +10AC, +4 reflex save, Improved evasion

Spells: 4/6/5/4/2
Spells Known: all 0-4 from PhB

Feats:
1 Point Blank shot
-- Rapid shot(bonus fighter)
-- Improved unarmed strike (bonus fighter)
3 Precise shot
-- Scribe scroll
6 Weapon focus (Composite Longbow)
-- Maximize spell (bonus wizard)
9 Manyshot
-- Alertness (bonus familiar)
12 Combat reflexes
15 Improved familiar (air mephit)
18 Deflect arrows
21 Exceptional deflection
24 Infinite deflection
-- Uncanny accuracy (bonus epic arcane)
27 Reflect arrows

Items:
Tomes & Manuals
+4 110k X2 220k, +5 137.5k X3 412.5k

Rod of Invulnerability 600k
Ghost gauntlet 68.8k (+5 defending 108k, caster X2 75k) 251.8k
Stormbrand Rod 235k
Belt of the body 144k (monks belt 19.5k) 163.5k
Composite longbow(+10) 1.4k (+1 wounding, speed, flame, corrosive, frost 162k) 163.4k
Headband of the mind 144k (comprehend languages & read magic 7.8k, disguise 2.7k) 154.5k
Ring of greater energy resistance (fire) 44k (greater resistance [cold] 66k) 110k
Bracers of armor +8 64k (greater archery 37.5k) 101.5k
Ring of protection +5 50k (invisibility 30k) 80k
Goggles of seeing 75k
Cloak of displacement 50k
Boots of teleportation 49k
Orange prism ioune stone 30k
Quiver of elohna 1.8k (elohna X9 24.3k) 26.1k
Daazzix's vest 25k
Portable hole 20k
Luckstone 20k
Boccobs blessed book 12.5k
Rod of lesser maximize 12k
Rod of lesser maximize 12k
Necklace of adaptation 9k
Barrels of arrows (500 each) X6 600

9k unspent

Skills: (base+ability+racial+competence+luck)+synergy
217 skill points (fighter 36 / wizard 45 / arcane archer 136)

Concentration (Con) +15 (10+4+1)
Knowledge - Local (Int) +18 (10+7+1)
Knowledge - Nobility & Royalty (Int) +18 (10+7+1)
Knowledge - Arcane (Int) +18 (10+7+1)
Knowledge - Planes (Int) +18 (10+7+1)
Search (Int) +20 (10(20pts.)+7+2+1)
Survival (Wis) +29 (20+8+1)
Listen (Wis) +29 (20+8+1)
Spot (Wis) +30 (19+8+2+1)
Intimidate (Cha) +13 (10(14pts.)+2+1)+2
Spellcraft (Int) +18 (10+7+1)+2
Bluff (Cha) +13 (10(20pts.)+2+1)
Sense Motive (Cha) +13 (10(20pts.)+2+1)
Open Lock (Dex) +17 (1+10+5+1)
Disable Device (Int) +14 (1+7+5+1)
Diplomacy (Cha) +19 (10(20pts.)+2+1)+2+2+2
Gather Information (Cha) +6 (1+2+1)+2

Tenneth is an elf of the city. He never understood all the huplah about hugging the trees and worshipping lightning and that. Though it probably had something to do with the fact that his whole family was killed when he was an infant. Raised by a doddering old elven scribe, he was being groomed to become a great wizard what with all the lost knowledge contained in his uncle's tower. Yet the call of the bow, and the roar of the towns were too much for a young man to resist...

Improved Familiar:
Inharra Shelaroos (Shieldbearer)
Air mephit, Small Outsider (air, extraplanar)
Hit dice: 3D8 (128)
Speed: 30ft / Fly 60ft (perfect)
AC*: 26 (+1 size, +3 dex, +7, natural, +5 tower shield) *usually behind full cover of shield
Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 11, Cha 15
Saves: Ref 20, Fort 15, Will 12
Feats: Lightning Reflexes, Great Fortitude
Special qualities: DR 5/magic, fast healing 2, Improved evasion, resistances: fire 30/cold 30/lightning 20, full cover: cannot be targeted by melee or ranged attacks

Items on familiar:
Ring of greater energy resistance (fire) 44k
Ring of greater energy resistance (cold) 44k
Ring of major energy resistance (lightning) 28k
Robe of invisiblilty 20k
Tower shield 225 (+1 animated 16k) 16.2k
Hand of glory 8k
 
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-=-=-= Concept =-=-=-
After I have writen part of his story, I have a concept that turn around Selûne. The character is a human that has been chosen by Selûne and have been afflicted by the curse of Lycanthropie. After have turned his back to his god, he finally called her to help hand has become one of his most loyal follower.

-=-=-= Stats =-=-=-
Race: Lycanthrope Afflicted Human
Type: Humanoid, Shapechanger
Class: Favored Soul X/ Dire Wolf 6 / SilverStar X

To Come...

-=-=-= Story =-=-=-
Moved here
 
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I'm not sure yet for the level of each class as I would have favored him to progress into the Epic level of SilverStar PrC (Basic PrC is in Faerun sourcebook: Faith and Pantheon), but there has been no Epic progression for that class, so I might just go with Favored Soul.

To everyone, I would welcome any comment on the background... I just hope it is not too much, but an epic character have a story that lead him to that level :p
 

@Vertex: Just a note for your stats, you can't take Fast Healing Feat, you need a Constitution of 25 when you are naked to take that feat.
 

Paper_Bard said:
Ok.
Here's what I want.
Battle Sorceror (From Unearthed Arcana, also found in SRD.org)
With Metamagic Master (From Player's handbook 2, Variant Sorc ABILITY which replaces familiar and gives me the ability to cast metamagic spells as normal instead of full-round)
Nix the Aberrant Feats... they won't apply when he's morphed anyway. He won't be a bad guy, and he won't have anything to do with aberrations, except maybe turning into one.
One final thing. I was looknig on the internet and found an epic progression for the Master transmogrifist.
I toned it down a bit and here it is.



11th - Additional favored shape, +1 level of existing arcane spellcasting class (Caster Level only)
12th - Battle mastery +7, +1 level of existing arcane spellcasting class
13th - Additional favored shape
14th - Bonus feat, +1 level of existing arcane spellcasting class
15th - Additional favored shape, Battle mastery +8, +1 level of existing arcane spellcasting class
16th -
17th - Additional favored shape, +1 level of existing arcane spellcasting class
18th - Battle mastery +9, bonus feat, +1 level of existing arcane spellcasting class
19th - Additional favored shape
20th - +1 level of existing arcane spellcasting class, Additional aspect with Infinite Variety (Every ten levels)

I changed the battle master bonus. It kept increasing by two, and with the epic is, with hit bonuses going down in how fast they progress, it seemed a little unstable.

So... that a bit more structured?

edited to:
11th - 2nd favered shape Battle mastery +8 +1 level of existing arcane spellcasting class (Caster Level only)
12th - +1 level of existing arcane spellcasting class
13th - Bonus feat
14th - +1 level of existing arcane spellcasting class
15th - Battle mastery +10Additional favored shape +1 level of existing arcane spellcasting class
16th - bonus feat
17th - +1 level of existing arcane spellcasting class
18th - +1 level of existing arcane spellcasting class
19th - Battle mastery +12Additional favored shape
20th - +1 level of existing arcane spellcasting class, Additional aspect with Infinite Variety (Every ten levels)

I found the progression a bit to much of everything so I made these changes

BS cleard
same as metamagic master

what about that nix the abberant feats? where do I find those? MM?

Voidrazor said:
I have a few more annoying questions.
1) Can we craft items pre-game? How would the xp costs work?
2) Are flaws allowed?
3) If the Dweomerkeeper PrC is allowed, would you be using the updated version from the CDiv web enhancement or the Faiths and Pantheons version?

1: yes you can craft pre-game. 5k XP will be enough if not I'll increase a bit, max 10k
2: rather not
3: CDiv web
 

okay first character reviews:

tenneth:

AC: when flatfooded monk also loses wis to the ac so should be 39
BAB: +19 wizard gives only +3 instead of 4 and could you give me the numbres how you came to the 20
it is +1 comp long bow not +9 attack goed down 8 on each attack

SQ: change your DR accourdingly Rod


items: the best part
you have spent more then listed
Ghost gauntlet 251.8k needs to be 408.7k
68.8k+1.5*108k+2.0*75k+2.5*75k=408.7k

etc



what is: headband of the mind (I have some idea but I would like to know)
what is: Belt of the body
what is: Daazzix's

more I couldn't find (yet) ;)

Nepthys

so far so good
respect for the charisma

could you add:
a touch and flatfooted with calculation
size
grapple
 

Rino said:
Nepthys

so far so good
respect for the charisma

could you add:
a touch and flatfooted with calculation
size
grapple

Thanks :)
Yeah, it's pretty high, but in combat he'll likely be the weakest character in the group. He won't be able to hit anything with an attack bonus of +27 (though his damage will be decent if he does). On the other hand, his Diplomacy skill might be useful in avoiding battle.

I'm having some doubts about the wisdom of some of my feat choices, the two-weapon feat chain is probably of doubtful value. I'm afraid I'm a bit mediocre power-gamer. Maybe someone could give me some advice about some non-core feats that work well with a high charisma?
-
Done.

---

Btw, Which setting will the game be in? It would be good to know so I could work it into the backstory.
 
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Rino said:
normal setting, you can be as creative as you can be on the background story
So I can place my back-story on the same world we will play on? It's pretty world-changing stuff, but since it happened 15000 years ago I guess it could fit into your setting. (If you can't accommodate the Crab-people I guess I can turn them into orcs or something ;))
 

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