Well I'm mostly done now, but not sure about a couple details.
Tenneth,
Elf, Fighter 3rd / Wizard 7th / Arcane Archer 17th
Medium Humanoid
Hit Dice: 3D10+7D4+17D8+108 (256)
Initiative: +10
Speed: 30ft. / 60 ft. fly (good)
Adjusted Abilities: (base+racial+inherent+enhancement+level)
Str: 24/+7 (10+5+6+3)
Dex: 31/+10 (16+2+5+6+2)
Con: 18/+4 (8-2+5+6+1)
Int: 24/+7 (14+4+6)
Wis: 26/+8 (16+4+6)
Cha: 14/+2 (8+6)
Saves: (fighter3+wizard7+arcane archer10+ability+magic+epic+luck+cover)
Fortitude: 25 (3+2+7+4+5+3+1)
Reflex: 31/33 (1+2+7+10+5+3+1+2/4)
Will: 26 (1+5+3+8+5+3+1)
Armor Class: 56/62 (10 Base, +10 Dex, +8 Wis, +1 Monk, +5 Natural, +8 Armor,
+4/10 Cover (9/10ths), +5 Defense, +5 Deflection) touch 43, flatfooted 46
Base Attack/Grapple: +20/+27
Attack (30ft. or closer): +9 Composite Longbow(+10 str bonus) +35 ranged (4 arrows)(1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) or +4 Stormbrand Rod +31 melee (1D6 +11/X2 + 2D6 sonic, +2D6 lightning) or +5 Gauntlet +32 (1D6 +12/X2)
Attack (outside 30ft.): +9 Composite Longbow(+10 str bonus) +42 ranged (1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3)
Full Attack (30ft. or closer): +9 Composite Longbow(+10 str bonus) +35/+35/+35/+30/+25/+20 ranged (4 arrows each shot)(1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) or +4 Stormbrand Rod +31/+26/+21/+16 melee (1D6 +11/X2 + 2D6 sonic, +2D6 lightning) or +5 Gauntlet +32/+27/+22/+17 (1D6 +12/X2)
Full Attack (outside 30ft.): +9 Composite Longbow(+10 str bonus) +42/+42/+42/+37/+32/+27 ranged (1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3)
Space/Reach: 5ft/5ft
Special Attacks:
Imbue arrow
Seeker arrow 1/day
Phase arrow 1/day
Hail of arrows 1/day
Arrow of death 1/day
Special Qualities:
Spell Resistance 37
Damage Reduction 15/Adamantine
Miss chance 50%
Immunity to gases, ranged attacks, sleep
Resistance +30 to fire, cold, electricity, sonic
Low-light vision
Enhance arrow (+9)
Teleport 3/day
9/10 cover: +10AC, +4 reflex save, Improved evasion
Spells: 4/6/5/4/2
Spells Known: all 0-4 from PhB
Feats:
1 Point Blank shot
-- Rapid shot(bonus fighter)
-- Improved unarmed strike (bonus fighter)
3 Precise shot
-- Scribe scroll
6 Weapon focus (Composite Longbow)
-- Maximize spell (bonus wizard)
9 Manyshot
-- Alertness (bonus familiar)
12 Combat reflexes
15 Improved familiar (air mephit)
18 Deflect arrows
21 Exceptional deflection
24 Infinite deflection
-- Uncanny accuracy (bonus epic arcane)
27 Reflect arrows
Items:
Tomes & Manuals
+4 110k X2 220k, +5 137.5k X3 412.5k
Rod of Invulnerability 600k
Ghost gauntlet 68.8k (+5 defending 108k, caster X2 75k) 251.8k
Stormbrand Rod 235k
Belt of the body 144k (monks belt 19.5k) 163.5k
Composite longbow(+10) 1.4k (+1 wounding, speed, flame, corrosive, frost 162k) 163.4k
Headband of the mind 144k (comprehend languages & read magic 7.8k, disguise 2.7k) 154.5k
Ring of greater energy resistance (fire) 44k (greater resistance [cold] 66k) 110k
Bracers of armor +8 64k (greater archery 37.5k) 101.5k
Ring of protection +5 50k (invisibility 30k) 80k
Goggles of seeing 75k
Cloak of displacement 50k
Boots of teleportation 49k
Orange prism ioune stone 30k
Quiver of elohna 1.8k (elohna X9 24.3k) 26.1k
Daazzix's vest 25k
Portable hole 20k
Luckstone 20k
Boccobs blessed book 12.5k
Rod of lesser maximize 12k
Rod of lesser maximize 12k
Necklace of adaptation 9k
Barrels of arrows (500 each) X6 600
9k unspent
Skills: (base+ability+racial+competence+luck)+synergy
217 skill points (fighter 36 / wizard 45 / arcane archer 136)
Concentration (Con) +15 (10+4+1)
Knowledge - Local (Int) +18 (10+7+1)
Knowledge - Nobility & Royalty (Int) +18 (10+7+1)
Knowledge - Arcane (Int) +18 (10+7+1)
Knowledge - Planes (Int) +18 (10+7+1)
Search (Int) +20 (10(20pts.)+7+2+1)
Survival (Wis) +29 (20+8+1)
Listen (Wis) +29 (20+8+1)
Spot (Wis) +30 (19+8+2+1)
Intimidate (Cha) +13 (10(14pts.)+2+1)+2
Spellcraft (Int) +18 (10+7+1)+2
Bluff (Cha) +13 (10(20pts.)+2+1)
Sense Motive (Cha) +13 (10(20pts.)+2+1)
Open Lock (Dex) +17 (1+10+5+1)
Disable Device (Int) +14 (1+7+5+1)
Diplomacy (Cha) +19 (10(20pts.)+2+1)+2+2+2
Gather Information (Cha) +6 (1+2+1)+2
Tenneth is an elf of the city. He never understood all the huplah about hugging the trees and worshipping lightning and that. Though it probably had something to do with the fact that his whole family was killed when he was an infant. Raised by a doddering old elven scribe, he was being groomed to become a great wizard what with all the lost knowledge contained in his uncle's tower. Yet the call of the bow, and the roar of the towns were too much for a young man to resist...
Improved Familiar:
Inharra Shelaroos (Shieldbearer)
Air mephit, Small Outsider (air, extraplanar)
Hit dice: 3D8 (128)
Speed: 30ft / Fly 60ft (perfect)
AC*: 26 (+1 size, +3 dex, +7, natural, +5 tower shield) *usually behind full cover of shield
Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 11, Cha 15
Saves: Ref 20, Fort 15, Will 12
Feats: Lightning Reflexes, Great Fortitude
Special qualities: DR 5/magic, fast healing 2, Improved evasion, resistances: fire 30/cold 30/lightning 20, full cover: cannot be targeted by melee or ranged attacks
Items on familiar:
Ring of greater energy resistance (fire) 44k
Ring of greater energy resistance (cold) 44k
Ring of major energy resistance (lightning) 28k
Robe of invisiblilty 20k
Tower shield 225 (+1 animated 16k) 16.2k
Hand of glory 8k