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The prophesy of the Child [Recruiting till 26-01-07]

Still present and will be submitting something soon.

Just to confirm, my current build is looking somethng like:

Warforged, (1 Barbarian, 4 Fighter, 5 Warforged Juggernaunt, 10 Frenzied Berserker, 7 Something else)

Just want to make sure I can continue with this build before I get too neck deep. :D


-Blood
 

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Beta Character

Code:
[B]Saint Sollars the Twice Martyred[/B]
[B]Class:[/B] Monk 2/Paladin 4/Pious Templar 8/Martyred Champion 10/Risen Martyr
[B]Race:[/B] Human (Saint Template)
[B]Region of Origin:[/b] ??
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Ilmater

[B]Str:[/B] [16/22] (4 pt. + 0 Rac. + 4 Inh. + 0 Lvl + 6 Enh )  [ +3/+6]
[B]Dex:[/B] [16/22] (4 pt. + 0 Rac. + 4 Inh. + 0 Lvl + 6 Enh )  [ +3/+6]
[B]Con:[/B] [original 14/now 0] (4 pt. + 2 Rac.+ 0 Lvl + 0 Enh + deathless )  [ +2/--]
[B]Int:[/B] [12] (4 pt. + 0 Rac. + 0 Inh. + 0 Lvl + 0 Enh )  [ +1]
[B]Wis:[/B] [20/28] (6 pt. + 2 Rac. + 4 Inh. + 0 Lvl + 8 Enh )  [+5/+9]
[B]Cha:[/B] [30/38] (6 pt. + 4 Rac. +2 class + 4 Inh. + 6 Lvl + 8 Enh )  [ +10/ +14]

[B]HP:[/B] 25d12= 228
[B]Fast Healing:[/B] 10			

[B]Speed:[/B] 70'
[B]Init:[/B] +6	

[B]	Base	Armor	Shld	Dex	Size	Nat	Def	Ins	Mnk	Dod	Total[/B]
[B]Armor:[/B]	10	+8	+2	+6	+0	+5	+14	+9	+11	+1	66
[B]Touch:[/B]	51	[B]Flatfooted:[/B] 59

[B]Dmg Red:[/B] 15/Evil, 2/-

[B]	Base	Mod	Enh	Div	Feat	Total[/B]
[B]Fort:[/B] 	17 + 	 0 + 	5 + 	28 + 	0 = 	+50
[B]Refl:[/B] 	13 +	 6 + 	5 + 	28 + 	0 = 	+52
[B]Will:[/B] 	14 + 	14 + 	5 + 	28 + 	0 = 	+61
[B]Notes:[/B]
[B]Energy Res:[/B]Immune to Acid, Electricity, Petrification, Resist Fire 10

[B]BAB:[/B] +20
[B]Grapple:[/B] +26

[B]Weapon			Attack	Damage		Critical	Range[/B]
Unarmed   		+39	4d8+17    	20 x2		-

[B]Notes:[/B]
Full Attack 
Flurry (+37/+37/+37/+32/+27/+22, 4d8+17)

[B]Languages:[/B] Common, Celestial, One Open

[B]Abilities:[/B]
[U]Monk[/U]
Unarmed Strike 4d8
Flurry Of Blows -2/-2
Evasion
[U]Paladin[/U]
Aura of Good
Detect Evil
Smite Evil 5/day +14 attack +24 damage
Divine Grace x2
Lay on Hands 96pts
Aura of Courage
Divine Health
Turn Undead Lvl 1 17/day
[U]Templar[/U]
Mettle
Damage Reduction 2/-
[U]Martyred Champion[/U]
Diehard (useless as Deathless)
Fear Immunity
Greater Endurance (useless as Deathless)
Holy Suffering
Damage Reduction 15/evil
Communion
Sustenance (useless as Deathless)
[U]Risen Martyr[/U]
Spiritual Body (Deathless Type see below)
Deflection (Cha to AC)
Holy Purpose +1 sacred bonus to rolls
[U]Deathless[/U]
No Constitution
Darkvision 60'
Immunity to Mind Affecting Effects
Immunity to Poison, Sleep, Paralysis, Stunning, Disease, and Death
Immune to Critical, Nonlethal, Physical Ability Damage (str/dex/con), Fatigue, Exhaustion
Healed by Postive Energy, Harmed by Negative Energy
Immune to Fortitude Saves save Energy Drain, Effects on Objects, & Harmless Effects
Cannot use Run Action
Uses Charisma for Concentration
Destroyed at 0 HP or less
Not affected by Raise Dead and Reincarnate
Evil Clerics can Turn/Destroy
Good Clerics can Rebuke/Command/Bolster
Benefits from Concecrate and Hallow
Does not Breathe, eat or sleep
[U]Saint[/U]
Type changed to Outsider
Insight bonus to AC equal to Wis bonus
Holy Power all DCs raised by 2
Holy Touch +1d6 dmg vs evil, +1d8 vs evil undead/outsiders
Guidance, Resistance, Virtue, Bless at will
Fast Healing 10
Immune to Acid, Cold, Electricity, Petrification
Low Light Vision 60'
Protective Aura: Double Strength Magic Circle vs Evil & 
Lesser Globe of Invulnerability 20' radius
Resist Fire 10
+4 vs Poison (useless as Deathless)
Tongues at will



[B]Skill Points:[/B] 122	[B]Max Ranks:[/B] 28/14
[B]Skills			Total	Ranks	Mod	Misc[/B]
Climb			+20	14	 +6	+0
Concentration		+28	14	+14	+0
Diplomacy		+23	 9	+14	+0
Heal			+30	21	 +9	+0
K:Religion		+37	28	 +9	+0
Listen     		+15	 6	 +9	+0
Sense Motive		+20	11	 +9	+0
Swim			+14	 8	 +6	+0
Spellcraft             	+10	 9	 +1	+0
Speak Celestial
[B]Notes:[/B]

[B]Feats: [/B]
HuB : True Believer
1st : Weapon Focus [Unarmed]
3rd: Sanctify Martial Strike [Unarmed]
6th: Sanctify Natural Attack
9th: Nimbus of Light
12th: Endurance (useless as Deathless)
15th: Improved Natural Attack
18th: Extra Smiting
21st: Holy Strike
24th: Great Smiting
Monk: Improved Unarmed Strike
Monk: Stunning Fist DC 34
Monk: Deflect Arrows
PT Bonus: Intuitive Attack
PT Bonus: Power Attack
PT: Weapon Specialist [Unarmed]
MCoI Bonus: Divine Might
MCoI Bonus: Divine Vigor
MCoI Bonus: Force of Personality
MCoI Bonus: Epic Weapon Focus [Unarmed]
MCoI Bonus: Epic Weapon Specialization [Unarmed]


[B]Spellcasting:[/B] (Save DC 21 + spell level)
Paladin 0/3
Templar 0/5/3/3/3



[B]Equipment:		Cost	Weight[/B]
Amount: 2,900,000
Spent : 2,615,310
[I]Manacles of the Martyr:[/I] 650,310gp
as Bracers of Striking +5, Throwing, Returning, Sweeping, Bane vs Evil Outsiders, Merciful
and Gloves of Dexterity +6
and Iron Bands of Binding w/ Unlimited Uses
[I]Monk's Tattoo: [/I] 80,000gp
adds 4 levels to Monk for Unarmed Damage, Speed and AC
[I]Mighty Monk's Belt:[/I] 56,500gp
as Belt of Strength +6
and Monk's Belt
[I][B]Epic[/B] Circlet of Imposing Will[/I]: 1,600,000gp
as Circlet of Charisma +8
and Circlet of Wisdom +8
[I]Amulet of Natural Armor +5[/I]: 50,000gp
[I]Ring of Force Shield[/I]: 8,500gp
[I]Ring of Freedom of Movement[/I]: 40,000gp
[I]Ioun Stone; Lavender & Green:[/I] 40,000gp
[I]Ioun Stone; Pale Green:[/I] 30,000gp
[I]Boots of Action:[/I] 60,000gp
Continuous Personal Haste Effect

[B]Total Weight:[/B]XXXlb	[B]Money:[/B] XXXgp Xsp Xcp

[B]			Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	        173  174–346  347–520 	1040	5800

[B]Age:[/B] unknown
[B]Height:[/B] 6'
[B]Weight:[/B] 200
[B]Eyes:[/B] Grey
[B]Hair:[/B] Bald
[B]Skin:[/B] Pale


St. Sollars and the Journal of Brother Jarvis
As told by Brother Jarvis, wandering monk of Ilmater:


In the dark times after the Fall of Netheril and the Rise of the Inner Sea Nations, the common folk suffered immensely. Their outcries and pleas reached the god Ilmater, who desired no dominion or control of anyone or anything. To work his will, Ilmater sent his most trusted and faithful servant, Sollars, to Faerûn. Sollars was the epitome of Ilmater's teachings. In fact, he had been martyred for Ilmater's cause in a far off sphere, but in a sign from Ilmater, he was raised again to life, to show that suffering and death were not more powerful than perseverance, belief and compassion.
Sollars' work among the peasants and the poor attracted little notice from most powers. One power, however, took offense at this interloper and decided to end the Ilmater's influence in new areas before it could take root. Talos the Destroyer sent three servants to deal with Sollars. They trapped him in an almshouse in Calimport and took him to mountaintop temple dedicated to Talos. Here, for an entire year, the servants tortured and tormented Sollars.
They chained Sollars in manacles of unbreakable iron and conducted horrifying tortures and punishments. The three tried to break his will and make him doubt or renounce his god. But Sollars did none of these things; his faith was strong.
The first servant took Sollars to the fledgling northern Inner Sea lands and showed him terrified peasants stalked by wild creatures. Sollars wept blood at the sight, but he was chained and could do nothing to prevent it. He prayed that civilization would come and ease the suffering of these poor souls, and asked that their suffering fall upon him instead.
Ilmater manifested his will by causing the chains to glow. Sollars heard the voice of his beloved god in his mind telling him that what he hoped for would come to pass in the fullness of years. In frustration, the first servant of Talos broke Sollars' joints.
The second servant took Sollars to Chondath where a plague was ravaging the Vilhon Reach. The servant gloated, saying that suffering is in vain, because in the end, death would claim all. Sollars wept again; he prayed aloud that these people no longer would suffer and that he would endure their misery. Again, Ilmater manifested himself in a glowing of the chains. Ilmater caused the plague to be halted. In fury, the second servant spewed a virulent disease at Sollars, one which wracked his body with open sores and caused his hair to fall out.
The third servant took Sollars to the Savage North where many survivors of the fall of Netheril eked out an existence in the face of numerous orc attacks. The servant showed Sollars an orc city filled with human slaves who were forced to work under the lash for these cruel masters. The servant said that pain and suffering were the lot of man.
None could escape this agony. Sollars wept and prayed again. He asked that the pain and hurt be upon his shoulders for him to endure in their stead. Again, the chains glowed and the slaves were relieved of all pain and wounds. The now hale captives rose against their erstwhile masters and threw off their chains. The third servant scourged Sollars to the bone in rage.
Since Sollars was unwavering in his faith, the servants decided to sacrifice him upon the altar to Talos. They chained Sollars to the altar and began to perform their dark rites. In front of gathered masses, they proclaimed Sollars a heretic and death to be his lot.
Sollars cried aloud, Although you sacrifice my body to Talos, my soul belongs to Ilmater! With that pronouncement, Sollars willed himself to die. The servants of Talos were sorely vexed and decided to set his body up for the crows. As they reached for Sollars, the manacles on his wrists began to glow and the glow coalesced into an avatar of Ilmater.
In front of the gathered masses, Ilmater declared, This man has given his life a second time in my service. He shall be first among my servants on Toril, St. Sollars the Twice Martyred. Know that all goodly folk who suffer, endure and persevere have my blessing and can be relieved of all suffering beyond this life.
With a word, Ilmater banished the servants of Talos. He retrieved Sollars body and vanished. The masses saw the empty altar and believed the words of Ilmater. As a riot broke out, a convert made away with the chains and manacles that had secured Sollars to the altar. It is said that these holy relics are hidden away to appear when need for them arises.
 
Last edited:

Okay beta-character is up. Hopefully I added everything correctly. MAN! Making Epic characters is complex.

If I goofed somewhere let me know.
 
Last edited:

Vertexx69 said:
@Nephtys
Level Adjustment: is the price you pay for playing a non-standard race. You paid 6 XP levels for the increased stats and special abilities of an incubus. You don't get BAB and extra saves as well from those 6 levels (a succubus counts as ECL 12, but only a 6th level monster). I made the same mistake you did in another game, and voidrazor can back me up on that :D
My character ended up being about 15 ECL higher than the game because I wasn't aware that monstrous hit dice+level adjustment gave me it's true Effective Character Level
Your character is epic level, but only by 1 level. ie: only 1 epic feat, Eab 1, Esb 0, etc.

:D Ok, I surrender, you're probably right. My understanding of the rules is pretty shallow. It's no real loss for me anyway, looks more like a gain actually, since it improves my attacks quite a bit at the expense of a couple of feats I didn't really need. So, thanks :).
 
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hero4hire said:
Okay beta-character is up. Hopefully I added everything correctly. MAN! Making Epic characters is complex.

If I goofed somewhere let me know.

I'll take a look in a few hours. not in the mood for numbre crunching atm
 

Building an Epic Wizard is an epic pain in the rear.

Nevertheless, progress is being made and I'll post an early version of the character by Wed.
 

Rino said:
1: yes you can craft pre-game. 5k XP will be enough if not I'll increase a bit, max 10k

Can the same pool of craft-XP be used and/or held to pay the XP component of spells? (Permanency and Limited Wish respectively).
 



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