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The prophesy of the Child [Recruiting till 26-01-07]

Rino, any comments? Is it ok if I use these feats with my character?


Nephtys said:
http://realmshelps.dandello.net/index.shtml
I've found some feats from Dragon #305 I'd like to use on this site but I wanted to check with you first. Here they are:

[sblock=for your convenience]
God Touched
Type: General
Source: Dragon #305

Your deity has recognized your devotion and gifted you with a small spark of divine power.

Prerequisite: Patron deity
Benefit: Once per day, while performing an act related to one of your deity's portfolios, you can call upon your deity as a free action and gain a +1 luck bonus on any one die roll. For example, a character devoted to Moradin (whose portfolios are dwarves, creation, smithing, engineering, and war) could gain a +1 luck bonus on any attack or damage roll, a Craft check, a Profession (engineer) check, or a Knowledge check relating to dwarves or dwarf history.
Special: You can take this feat only once. The God Touched feat is incompatible with the Disciple of Darkness and Thrall to Demon feats from the Book of Vile Darkness. If you have either of those feats, you cannot take this one, and if you have the God Touched feat, you cannot subsequently take either of those feats.
The benefit of this feat cannot be used at the same time as the benefits from the Divine Fervor, Divine Fury, or Divine Fortification feats.



Divine Fervor
Type: General
Sources: Dragon #305
Dungeon Compendium Vol. 1

You can use divine energy to gain a temporary boost to an ability score.

Prerequisite: patron deity
Benefit: Once per day, you can call upon your deity and gain a +2 bonus to any one ability score. The bonus lasts a number of rounds equal to 1 + your Charisma bonus (if any) (minimum 1 round).




Divine Fortification
Type: General
Source: Dragon #305

You can use divine energy to gain temporary defensive bonuses.

Prerequisite: Divine Fervor, God Touched, patron deity
Benefit: Once per day, you can call upon your deity and gain the following benefits:

A deflection bonus to Armor Class equal to your Charisma bonus (if any) +1.
Temporary hit points equal to your character level.
A +2 bonus to Dexterity.
These benefits last a number of rounds equal to your Charisma bonus (if any) +1.
Using this feat requires some divine power. You can expend either your daily use of the God Touched feat or one daily use of the turn/rebuke ability (if you have it) as a free action to provide the necessary energy. Alternatively, another character who worships the same deity as you do and has the turn/rebuke ability can expend one daily use of that ability to provide the necessary divine energy for you. To transfer the energy, the donor must touch you on his or her turn. Such a transfer requires a standard action.
If you power the feat yourself, the benefit begins immediately. If you receive the necessary energy from another character, the benefit begins on your next turn. All divine energy transferred to you in this way is completely absorbed by your body and has no other effects.
Special: The benefits from this Feat cannot be used at the same rime as the benefits from the God Touched, Divine Fervor, or Divine Fury feats.



Divine Fury
Type: General
Source: Dragon #305

You can temporarily become a fighting powerhouse using the power of divine energy.

Prerequisite: Divine Fervor, God Touched, patron deity
Benefit: Once per day, you can call upon your deity and gain the following benefits:

An increase to your base attack bonus equal to your Charisma bonus (if any) +1. If this increase raises you base attack bonus enough to grant additional attacks per round, you gain those as well for the duration of the effect.
Temporary hit points equal to you character level.
A +2 bonus to Strength.
These benefits last a number of rounds equal to your Charisma bonus (if any) +1.
Using this feat requires some divine power. You can expend either your daily use of the God Touched feat or one daily use of the turn/rebuke agility (if you have it) as a free action to provide the necessary energy. Alternatively, another character who worships the same deity as you do an4 has the turn/rebuke ability can expend one daily use of that ability to provide the necessary divine energy for you. To transfer the energy, the donor must touch you on his or her turn. Such a transfer requires a standard action.
If you power the feat yourself, the benefit begins immediately. If you receive the necessary energy from another character, the benefit begins on your next turn. All divine energy transferred to you in this way is completely absorbed by your body an has no other effects.
Special: The benefits from this feat cannot be used at the same time as the benefits from the God Touched, Divine Fervor, or Divine Fortification feats.




Divine Shield
Type: Divine
Sources: Complete Warrior
Defenders of the Faith

You can channel energy to make your shield more effective for either offense or defense.

Prerequisite: Turn or rebuke undead ability, proficiency with a shield.
Benefit: As a standard action, spend one of your turn/rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.




Divine Vigor
Type: Divine
Sources: Complete Warrior
Defenders of the Faith

You can channel energy to increase your speed and durability.

Prerequisite: Turn or rebuke undead ability.
Benefit: As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.[/sblock]

Who said Charisma was a dump-stat? :D
 

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I think Rino will review the characters this week-end.

I'm still waiting for some comments on mine, but I am in no hurry, as long as the game doesn't start without me ;)

Oh, and whata bout my background story? Too long? :p I want to add the Waxing part of teh story, but the idea I have doesn't satisfy me... I'll need to think about it.
 


Ok here's my character stats. Background to come. :D

[sblock]
Epic Character:
Rolled a 95 for HP. +6 for first level, = 101 without con modifiers and such.
http://invisiblecastle.com/find.py?id=830797

Feats: 8
Epic Feats: 5 (2 warlock)

Name: Aurrelias Nershay
Class: Warlock 27
Age: 31
Race: Human Height: 5' 11"
Size: Medium Weight: 160 lbs
Gender: Male Eyes: Blue
Alignment: Chaotic Neutral Hair: Jet Black
Deity: Baccob Skin: Pink

Class & Racial Traits:





Human
+1 Feat at first level
+4 skill points at first level, +1 skill point every consecutive level.

Warlock
Eldritch Blast 12d6 +1d6 (Feat) + 2d6(Item)
Damage Reduction 7/Cold Iron
Cold and Fire Resistance 10
Detect Magic at Will
Deceive Item (Can always take ten for Use Magic Device)
Fiendish Resilience 5 (Fast Healing 5 for two minutes 1/day)
Imbue Item
Dark Invocations


Base Temp
Str: 19 (+4) 25(+7) Level: 27 XP:
Dex: 19 (+4) 25 (+7) BAB: +19/14/9 HP: 293 (26d6+6+Con Mod X 27)
Con: 18 (+4) 24 +7) Grapple: +? Dmg Red: 7/Cold Iron
Int: 19 (+4) 25 (+7) Speed: 30 ' Spell Res: 40
Wis: 16 (+3) 22 (+6) Init: +7 Spell Save: +11
Cha: 25 (+7) 33 (+11) ACP: -0 Spell Fail: N/A




Base Armor Shld Dex Size Nat Defl Misc Total
AC: 10 + 8 +7 +7 +5 +5 = 42


Touch: 22
Flat-Footed: 35

Base Mod Misc Total
Fort: 10 +7 +5 +22
Ref: 10 +7 +5 +22
Will: 16 +6 +5 +21




Weapon Attack Damage Critical Range
Eldritch Blast +29/+29 15d6+2 x2 60ft.
Warlock’s Scepter +28/+23/+18 1d6+9 x2 N/A
Staff of Power +28/+23/+18 1d6+9 x2 N/A


Equipment
Cloak of Epic Charisma +8 (640,000)
Gloves of Dexterity +6 (36,000)
Tome of Leadership and Influence +5 (137,000)
Manual of Gainful Exercise +5 (137,000)
Manual of Bodily Health +5 (137,000)
Manual of Quickness in Action +5 (137,000)
Tome of Understanding +5 (137,000)
Tome of Clear Thought +5 (137,000)
Ring of Protection and Resistance +5 (50,000 +25,000X1.5) = 87,500
Amulet of Natural Armor +5 and Wisdom +6 ( 50,000 + 36,000 X1.5)= 104,00
Ring of Regeneration and Sustenance (90,000 + 2,500x1.5)= 93,750
Mantle of Epic Spell Resistance (40) (290,000)
Circlet of Intelligence +6 (36,000)
Bracers of Armor +8 (64,000)
2 Warlock’s Scepters (28,000x2)= 56,000
Earring of Fell Power (18,000x3) –Based off of Chausable of Fell power from Complete Arcane (x3 cause doesn’t take up a slot. It’s and earring.)= 54,000
Belt of Giant Strength +6 (32,000)
Animated +5 Large Steel Shield with Moderate Fortification 100,170 GP
Boots of Hardiness +6 Con (32,000x1.5)= 48,000
Staff of Power (211,000gp)
Bag of Holding Type 4 (10,000gp)

Starting Gold: 2,900,000 GP
Total Gold Spent: 2,821,420 GP
Total Gold Remaining: 78,580gp


Skills:
Skill Name Ranks Ability Misc Synergy Total
Spellcraft 30 +7 +2 =39
Knowledge (Arcana) 30 +7 =37
Knowledge (The Plains) 30 +7 =37
Concentration 30 +7 =37
Use Magic Device 30 +11 =41


Current Capacity:
Carry Capacity:
Languages:
Common, Infernal, Abyssal

Invocations Known
Least:
Eldritch Spear
Frightful Blast DC: 25
Dark One’s Own Luck
Darkness (Extra Invocation)
Devil’s Sight (Extra Invocation)

Lesser:
Brimstone Blast DC 26
Eldritch Chain
Fell Flight
Flee the Scene (Extra Invocation)

Greater:
Eldritch Cone DC 28
Vitriolic Blast Dc 29
Repelling Blast DC 29

Dark:
Utterdark Blast DC 31
Eldritch Doom DC 31
Path of Shadow
Retributive Invisibility (Extra Epic Invocation)


Feats:
Weapon Focus: Ranged Spells
Weapon Specialization: Ranged Spells
Empower Spell-Like Ability: Eldritch Blast 3/day
Point Blank Shot
Precise Shot
Extra Invocation x3 (Anything but Dark)
Epic:
Dark Transient (Epic Warlock Feat, see link)
-Fell Flight Speed Increased by 30ft, perfect maneuverability
-Greater Teleport at will for self
-Greater Teleport at will but with chance of error if taking others with me
-Plane Shift at will for self with perfect accuracy
-Plane Shift at will but with chance of error if taking others with me

Eldritch Sculptor:
-Can use two eldritch blasts per round
-Can Imbue each with two essences (If you have Lord of Essences feat)
-Eldritch Spear range increased to 500ft.
-No more AoO’s when using Hideous Blow
-Eldritch Chain can start up to 120 feet away and jumps 60ft.
-Eldritch Doom blast shape increased to 40ft.
-Eldritch Cone increased to 120ft.
- +2 bonus to hit with eldritch blast

Lord of All Essences
-Can add two eldritch essences to each eldritch blast
-If two different types of damage, deals half of each type.
-DCs for all eldritch invocations increase by 2.

Epic Extra Invocation
Epic Eldritch Blast (+1d6)
[/sblock]
 

My character is just about done (see post #77). All that remains to do is spells memorized, a wrap-up of the background, and whatever nerfage is necessary.
 

did a quick look at the characters, might have missed some skill points + or - and i have the following comments

Pyrex: HP at 75% with 100% first lvl
voidrazer: please clear the attack bonus part a bit. I cant make sense of it
bloodweaver: where is that SR? :P please add rage/frenzy HP. belt of wonders needs to be 360k but you have more then 200k left so no problem. ultimate defence +20, what source? bracers of melee need to go, to powerfull for that price.
H4H: MCoi??
velmont: add saves in all forms same as you dit with abilities. FSB? WWB? DWB?
Shayuri: how did you add you cha to AC? ascetic mage, source please. monk's belt of fort +6, source?
 


Shayuri: how did you add you cha to AC? ascetic mage, source please. monk's belt of fort +6, source?

--
Of course. My apologies for not breaking it down more within the stats as shown.

The addition of Cha to AC comes from the Ascetic Mage feat, which is in Complete Adventurer. The feat has three effects. One, it allows one to freely multiclass between monk and sorceror levels and causes those two classes to stack for the purposes of determining the "monk AC bonus". Two, it allows a character to sacrifice spell slots to gain a bonus of +1 to hit and damage to unarmed attacks, per level of the slot sacrificed, for 1 round. And finally, it causes Cha to be added to AC instead of Wis.

A Monk's Belt of Fortitude is a Belt of Constitution +6, as per the core item Amulet of Health +6, only switched to a belt, with the functions of the core item Monk's Belt added on at a 50% surcharge for powers added to an existing item. Since a "belt" slot affects one's physical attributes, I didn't assess a slot affinity penalty.

Hope this clears things up!
 



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