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The Psionicle, Part III

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OOC:
OOC: Thanks, Dalamar. Either way, the 'Kreen would have failed. As for the construct, ... it's a seperate thing from it's maker, so I think that it should get it's own initiative. If it were made using Ecto Puppet, then I would agree, but it doesn't make sense to have it go at the same time automatically. If Syld or anyone else has a problem with taht line of thinking, then we can go with what the book says, but otherwise, I think it makes more sense to give the AC an init of it's own.
 

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OoC: As long as the AC gets it's full amount of actions, I don't really care which way it is used, except on special occasions like when I flew one.
 

Jansson moves to flank the 'kreen with the astral construct, swiping at it with his sword.

[OOC:]Vigor gives you 3 tempory hp/level for 1 min/level.

So that's 9 tempory hp for 3 minutes for me and Osius.

FYI as I move round the 'kreen, Jansson's AC is 20, or 24 against AoO.
 

OOC: Heh, looks like everyone beat me to the rules questions... ah, well...


Nathan concentrates agan and prepares to shoot forth another psychokinetic blast of force.
 


Osius gets up, bolstered by his Vigor. Tightening his grip on his morningstar, he winds up with both hands for a powerful smash, trying to adjust carefully into a flanking position.

OOC: Power Attack for 1


Base Hit points: 23
Wounds: -6
Vigor: +9 temp

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'Kreen Battle - Round 2

Initiatives...
Thri-Kreen: 21
Syld's Construct: 20
Nathan: 19
Jansson: 16
Sahgrim: 15
Syld: 13
Shardorn: 9
Osius and Desimus: 8

The Thri-Kreen continues to hit Osius, swiping at him with all four forelimbs. The 'Kreen even attempts a bite with it's venomous mandibles.

The 'Kreen gets a 17, 8, 17, and 16 for the claw attacks. Three of these attacks hit. It's bite attack gets an 18, and this also hits. Osius takes 3, 3, and 2 points of damage, for a total of 8 points of damage to Osius. Osius makes a Fortitude save against the bite - and gets a 21. Osius saves against the bite and takes no damage from it, and cannot be affected by the poison.


Syld's construct, which is behind the Thri-Kreen, pummels it with it's fists.

The astral construct gets two attacks. It rolls a 4 and a 13, which are both misses. However, the construct gets +2 on these rolls, as the 'Kreen is flanked by the construct and Osius. Still, a 6 and a 15 is not enough to hit.


Nathan manifests his power, Lesser Concussion, once again.

Nathan sets the DC for the fort save at 10. The Thri-Kreen rolls, and gets a 15. The Thri-Kreen takes 1/2 damage, and 1/2 of 4 is 2. The 'Kreen takes 2 damage.


Jansson maneuvers around the Thri-Kreen, getting next to Osius so as to benefit from the flanking. He manages to get into position quick enough to avoid the Thri-Kreen. Jansson then takes a stab at the critter.

Jansson gets a 12, which is a miss.


Sahgrim goes at it again with it's quarterstaff, this time without fear of hitting someone behind him.

Sahgrim gets an 8, which is a miss but still doesn't hit someone.

Angered by yet another attempt to hit it, the Thri-Kreen whips out a most unusual object - it appears crystalline in nature, and is wedge-shaped - and throws it into Sahgrim.

The Thri-Kreen gets a 22 with this odd weapon, and it lands in Sahgrim's stomach, inflicting 4 points of damage to Sahgrim.


Syld finds that he cannot reduce the size of the area of the Grease power, and instead manifests Finger of Fire naturally.

Syld gets a 19 on his ranged touch attack, which is enough to hit the 'Kreen. Syld inflicts 3 points of damage to the 'Kreen.


Shardorn heals Osius again.

Shardorn heals Osius with a Cure Light Wounds. She manages to heal Osius for 6 points of damage.


Osius rises up from the floor, and gets a grip on his morningstar. He then brings it wheeling into the Thri-Kreen with a powerful blow.

Osius is using Power Attack for 1, and thus suffers a -1 penalty to his attack roll in exchange for a +1 bonus on his damage. Osius rolls a natural 20, a critical! Osius then proceeds to roll a 16, which is a miss - but Osius is also flanking the creature, thanks to the astral construct, and thus gets a total of 18, which is a hit! Osius rolls damage twice, and deals a total of 16 points of damage to the Thri-Kreen.

Desimus attempts to Daze the creature using a spell. There is a red and purple shimmer as he casts it.

Desimus must make a caster check, to see if he can breach the Thri-Kreen's SR. Desimus gets a 21, which is more than enough.

The red blotch on a shimmering purple field surrounding the Thri-Kreen pushes through the purple air, and reaches the 'Kreen. As it does, both colors vanish from your perception.

The Thri-Kreen attempts to save. It gets a 22, which is more than enough to shake off the attempted daze.

---

That's Round 2, folks. Damage taken so far...

Osius - (HP - 24/24 [+1 Vigor])
Shardorn - 3 points
'Kreen - 26 points
Jansson - (HP - 31/31 [+9 Vigor])
Sahgrim - 4 points (HP - 11/15)

On to Round 3...

Post 17
 
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Osius smashes wildly at the Thri-kreen, trusting in Shardorn to preserve him.


OOC: Power attack again +1


Base Hit points: 23
Wounds: -0
Vigor: +1 temp

I think this is correct, since Shardorn healed 6 and the kreen did 8, all off the Vigor
 


Standing his ground, Jansson swings again at the 'Kreen, trying to take it down before it can cause any more damage.

Trying to catch Osius' eye, Jansson nods towards the bag of gems on the floor.
 

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