'Kreen Battle - Round 2
Initiatives...
Thri-Kreen: 21
Syld's Construct: 20
Nathan: 19
Jansson: 16
Sahgrim: 15
Syld: 13
Shardorn: 9
Osius and Desimus: 8
The Thri-Kreen continues to hit Osius, swiping at him with all four forelimbs. The 'Kreen even attempts a bite with it's venomous mandibles.
The 'Kreen gets a 17, 8, 17, and 16 for the claw attacks. Three of these attacks hit. It's bite attack gets an 18, and this also hits. Osius takes 3, 3, and 2 points of damage, for a total of 8 points of damage to Osius. Osius makes a Fortitude save against the bite - and gets a 21. Osius saves against the bite and takes no damage from it, and cannot be affected by the poison.
Syld's construct, which is behind the Thri-Kreen, pummels it with it's fists.
The astral construct gets two attacks. It rolls a 4 and a 13, which are both misses. However, the construct gets +2 on these rolls, as the 'Kreen is flanked by the construct and Osius. Still, a 6 and a 15 is not enough to hit.
Nathan manifests his power, Lesser Concussion, once again.
Nathan sets the DC for the fort save at 10. The Thri-Kreen rolls, and gets a 15. The Thri-Kreen takes 1/2 damage, and 1/2 of 4 is 2. The 'Kreen takes 2 damage.
Jansson maneuvers around the Thri-Kreen, getting next to Osius so as to benefit from the flanking. He manages to get into position quick enough to avoid the Thri-Kreen. Jansson then takes a stab at the critter.
Jansson gets a 12, which is a miss.
Sahgrim goes at it again with it's quarterstaff, this time without fear of hitting someone behind him.
Sahgrim gets an 8, which is a miss but still doesn't hit someone.
Angered by yet another attempt to hit it, the Thri-Kreen whips out a most unusual object - it appears crystalline in nature, and is wedge-shaped - and throws it into Sahgrim.
The Thri-Kreen gets a 22 with this odd weapon, and it lands in Sahgrim's stomach, inflicting 4 points of damage to Sahgrim.
Syld finds that he cannot reduce the size of the area of the Grease power, and instead manifests Finger of Fire naturally.
Syld gets a 19 on his ranged touch attack, which is enough to hit the 'Kreen. Syld inflicts 3 points of damage to the 'Kreen.
Shardorn heals Osius again.
Shardorn heals Osius with a Cure Light Wounds. She manages to heal Osius for 6 points of damage.
Osius rises up from the floor, and gets a grip on his morningstar. He then brings it wheeling into the Thri-Kreen with a powerful blow.
Osius is using Power Attack for 1, and thus suffers a -1 penalty to his attack roll in exchange for a +1 bonus on his damage. Osius rolls a natural 20, a critical! Osius then proceeds to roll a 16, which is a miss - but Osius is also flanking the creature, thanks to the astral construct, and thus gets a total of 18, which is a hit! Osius rolls damage twice, and deals a total of 16 points of damage to the Thri-Kreen.
Desimus attempts to Daze the creature using a spell. There is a red and purple shimmer as he casts it.
Desimus must make a caster check, to see if he can breach the Thri-Kreen's SR. Desimus gets a 21, which is more than enough.
The red blotch on a shimmering purple field surrounding the Thri-Kreen pushes through the purple air, and reaches the 'Kreen. As it does, both colors vanish from your perception.
The Thri-Kreen attempts to save. It gets a 22, which is more than enough to shake off the attempted daze.
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That's Round 2, folks. Damage taken so far...
Osius - (HP - 24/24 [+1 Vigor])
Shardorn - 3 points
'Kreen - 26 points
Jansson - (HP - 31/31 [+9 Vigor])
Sahgrim - 4 points (HP - 11/15)
On to Round 3...
Post 17