The Reconquista OOC

I noticed, that in Keoland, where the Sheldomar Valley is, they have their own language, Keolandish.

Does this replace Common, or is it in addition to Common?
Do people use this language more or Common?
Is it an automatic (like the FR regional languages) or a bonus language?

Bye
Thanee
 

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James, 18 starting Int costs 16 points not 14. Just a typo, tho, calculation seems to be correct. :)

Also, since when is Neutralize Poison a wizard spell?

Then about learning spells, as our dear DM said, we could copy spells from each other (unless you object), given that, you could learn the one 3rd, two 4th and two 5th level spells you bought from me, if you swap them some (i.e. make Waves of Fatigue one of the spells you learned for free and then learn Wall of Force instead from me, because I have the latter, but not the first).

This would add 21 (sum of spell levels you bought) x 50 gp = 1,050 gp to your pouch (or even a bit more if you used scroll costs for the buying cost).

Likewise, I could save some gold that way. Would have to look at it in detail to see, how that figures out. Of course, that would require your approval and that you won't drop any of the spells you have listed now, in case you're still editing your spell list. :)

Bye
Thanee
 

Keolandish is a dialect I think - Common with a distinctive accent laced with Old High Oeridianl. I only chose it as a separate language for my character because I'm thinking he might have spent some time snobbing it with the bored minor nobles of Keoland as their hick wizard mascot, so he can be a little more bitter. Besides, doesn't everyone learn the languages of their enemies? :cool:

Anyways, Keolandish is the second most popular language-dialect in Keoland. In Sterich that position is taken up by Flan. *shrug*
 
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Thanee said:
BTW, the DM builds the cohort, not the player, you only choose race/class/alignment.
Of course, many DMs let the player build the cohort, anyways.
Any alterations the GM wants to make is certainly welcome, I was just trying to save everyone some time by knocking it out myself and looking to see if it would rubberstamp itself.
Thanee said:
Also, since when is Neutralize Poison a wizard spell?
Probably a typo, or fatigue, or cross-polination from doing three things at once while cut n pasting.
Thanee said:
You could make a Favored Soul cohort.
Maybe I'll look into it, but I'd have to borrow the book I think. Miniatures, right?
Thanee said:
Likewise, I could save some gold that way. Would have to look at it in detail to see, how that figures out. Of course, that would require your approval and that you won't drop any of the spells you have listed now, in case you're still editing your spell list.
Well, I've got to go figure out if I've somehow slipped a Cure Light Wounds in there too now that you've noted that I've got Neutralize Poison on the list. I think it's pretty set right now though, mostly because I'm probably too lazy to make a sincere effort to change it radically now. Gotta go double check things though. Later.
 

Favored Soul is in Complete Divine (but you also find the class in the Miniatures Handbook).

It's basically a spontaneously casting Cleric. Pretty neat.

Bye
Thanee
 


The Favored Soul is pretty perfect as a cohort, I think, as it saves the trouble of going through spell preparation. I'm not sure, if cohorts get PB stats, tho, I think they would rather have elite array just like other classed NPCs, but BO can surely tell us how he wants to have it done.

BTW, you could use the extra gold to buy some material components for your expensive spells (Stoneskin, True Seeing, etc), you don't seem to have any, yet. ;)

Bye
Thanee
 

Cant the Cleric of Wee Jas take the feat, Spontaneous Healer from Complete Divine, so he can swap out for cures and for whatever Wee Jas swaps out for naturally?
 


Particularly now with bonus spells on wisdom...my wisdom is terrible! I'll set her back to ftr2/pal6/cav3 at work. Heh, I am not normally wishy washy. =P
 

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