• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Reconquista OOC


log in or register to remove this ad

I've calculated the XP for the last few encounters (conversation at the barracks, rescuing construction worker, confrontation at the gate, and the madman in the middle of the night). It's not much, but I thought you would appreciate getting it.

Let me know if you have issues/find problems.

Breakdown is as follows:
Code:
CHARACTER   Starting XP	Rumors	Pelor	Gate	Madman		TOTAL
Anastasia   60,500		275		275		61,050
Reivik	    58,100	275			275		58,650
Latalya	    58,200		275		275		58,750
Mavic	    59,180		275	825			60,280
George	    60,500	275					60,775
Morley	    60,500	275			275		61,050
Eshanna	    28,000				200		28,200
 




Ranger Rick said:
I am firmly in the camp of everyone gets equal xp.

Why did we not all start with the same number and why don't we all get the same amount?
You didn't start at the same XP because the spellcasters spent some of their starting XP on creating magic items. I generally only give XP to players who actually participated in the encounter.
 

Branding Opportunity said:
You didn't start at the same XP because the spellcasters spent some of their starting XP on creating magic items.

Yup - only a few more months, and we'll be back to where we started! :D

-Hyp.
 

Revised spell prepared list for Grumpy 1 & 2. More buttkicking and subduing, less outdoorsy stuff.

Mavic's Spell List
Spells Prepared (Wiz 4/6/6/5/4/3/2)
0: Detect Magic, Disrupt Undead, Mending, Dancing Lights
1: Feather Fall, Reduce Person, Magic Missilex2, Ray of Enfeeblement, Unseen Servant*
2: Scorching Ray, Mirror Image, Blindness/Deafness, Tasha's Hideous Laughter, Flaming Sphere, Invisibility
3: Dispel Magic, Gaseous Form, Suggestion, Tongues, Lightning Bolt
4: Evard's Black Tentacles, Wall of Fire, Rainbow Pattern, Ice Storm
5: Feeblemind, Hold Monster, Wall of Force
6: Antimagic Field, Summon Monster VI

Eshanna's Spell List
Spells Prepared (Clr 6/6+1/4+1/4+1/3+1)
0: Detect Magic, Purify Food & Drink, Light, Read Magic, Guidance, Detect Poison
1: Bless, Bane, Divine Favor, Hide from Undead, Detect Undead, Sanctuary, Protection from Chaos(D)
2: Enthrall, Make Whole*, Shatter, Shield Other, Calm Emotions (D)
3: Remove Curse, Searing Light, Stone Shape, Locate Object, Dispel Magic (D)
4: Neutralize Poison, Divine Power, Dismissal, Order's Wrath (D)

Unseen Servant is cast before we leave, instructed to clean and polish the villa.
Make Whole is cast before we leave, on whatever's the most broken and worn in the villa or needs the attention first (if the midden's broke or the roof leaks, Eshanna's right on that).
 


How is that? It says that you can't send it outside the the range measured by your position when cast, not that you can't leave it in place and do other things. I'm not trying to send it out of it's range, I'm moving the caster away from the AoE. ;)
 

Into the Woods

Remove ads

Top