The Reconquista OOC


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I present to you Gregor, hopefully everything is in order. Let me know what you think, BrOp.

[sblock=Character]
Code:
[B]Name:[/B]       Gregor
[B]Class:[/B]      Druid 10 / Warshaper 1
[B]Race:[/B]       Human
[B]Size:[/B]       Medium (5'7", 174 lb)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral       

[B]Str:[/B] 14 +2  (6p.)     [B]Level:[/B]    11     [B]XP:[/B] 60,500 / 66,000
[B]Dex:[/B] 14 +2  (6p.)     [B]BAB:[/B]      +7     [B]HP:[/B] 112 (11d8+44)
[B]Con:[/B] 16 +3  (6p.)*    [B]Grapple:[/B]  +9
[B]Int:[/B] 12 +1  (4p.)     [B]Speed:[/B]    30'
[B]Wis:[/B] 15 +2  (8p.)     [B]Init:[/B]     +6
[B]Cha:[/B] 10 +0  (2p.)       

* +1 @ 4th level, +1 @ 8th level


                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 17             10     +5     +0     +2   +0    
[B]Touch:[/B] 12
[B]Flat:[/B]  15

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +12              +9    +3   
[B]Ref:[/B]   +5              +3    +2   
[B]Will:[/B]  +9              +7    +2  

[B]Weapon                Attack  Damage  Critical  Type[/B]
Sling               +10/+5    1d4+3     20/x2     B       (range 100')
Dagger              +10/+5    1d4+2     19-20    P/S


[B]Languages:[/B]
Common, Keolandish, Druidic, Sylvan
   

[B]Abilities:[/B]
Shapeshift (Predator, Aerial, Slayer)
Nature Sense
Wild Empathy +10
Woodland Stride
Trackless Step
Resist Nature's Lure
Venom Immunity
Morphic Immunities
Morphic Weapons


[B]Feats:[/B]
Blind Fight [Human]
Improved Toughness [1st]
Improved Initiative [3rd]
Power Attack [6th]
Multiattack [9th]


[B]Skill Points:[/B] 82    [B]Max Ranks:[/B] 14/7

[B]Skills:                 Ranks  Mod  Misc[/B]

Concentrate +16         13     +3
Heal +15                13     +2
Jump +6                  4     +2
Knowledge:Nature +16    13     +1     +2
Listen +15              13     +2
Spot +15                13     +2
Survival +17            13     +2     +2


[B]Spells[/B]

0:  6  (Create Water, Cure Minor Wounds x2, Detect Magic, Know Direction, Light)
1: 5+2 (Faerie Fire, Jump, Longstrider, Magic Stone, Produce Flame)
2: 5+2 (Cat's Grace, Lesser Restoration x2, Spider Climb, Warp Wood)
3:  3  (Neutralize Poison, Protection From Energy, Water Breathing)
4:  3  (Cure Serious Wounds, Freedom of Movement, Ice Storm)
5:  2  (Cure Critical Wounds x2)


[B]Equipment:                    Cost  Weight[/B]
+3 Wild Leather Armor      36160gp    15lb
+1 Sling of Distance        8000gp     -lb
 - Bullets (10)              0.2gp    10lb
MW Dagger                    302gp     1lb

Rod of Lesser Extend        3000gp     5lb
Pearl of Power 1st (2)      2000gp     -lb
Pearl of Power 2nd (2)      8000gp     -lb
Everburning Torch            110gp     1lb

Wand of CLW (50)             750gp     -lb
Wand of CMW (50)            4500gp     -lb

Potions 
 - CMW (2)                   600gp     -lb
 - Darkvision (4)           1200gp     -lb
 - Shield of Faith +3 (4)   1200gp     -lb

Belt Pouch (2)                 2gp     1lb
Healer's Kit (10)             50gp     1lb
Spell Component Pouch          5gp     2lb
Waterskin                      1gp     4lb
              

                    Total  65880.2

[B]Total Weight:[/B] 40lb / 58lb light load
[B]Money:[/B] 119gp 8sp 0cp
[/sblock][sblock=Background]A scruffy looking man in his early thirties, Gregor looks somewhat out of place in polite company. Usually dressed in old, stained leathers with his shaggy hair and beard lying loose around his head and shoulders. He often looks distracted or wary, but when his attention becomes fixated on something he is very much alert, and his eyes burn with a fierce life.

Gregor's early life was fairly unremarkable. The second son of a farmer, born and raised in Sterich. When he was finished with his chores, he would take to wandering, exploring the lands out past his father's plot. Eventually he got bored with farming at all, and decided to move on. An old druid who lived nearby took him in and began training him as an apprentice. Gregor took to the life well, and when the old man died, took up his mantle. He lived at the boundary between the humans and the wilderness, helping each in little ways as he could.

He was fairly well settled into his life when the invasion came, and utterly unprepared for the savagery and swiftness of the humanoid hordes. He did his best to help some of the nearby farmers to escape, but there were many he could not get to. He tried to reach one last stead, only to find it already burning. Orcs and goblinoids gathered around the fire, and one spotted him. He ran, and they gave chase. Running headlong into the woods, heedless of direction, only desiring to get away, he found himself running into another patrol. Trying to calm himself and remember his magic, he took the form of a wolf, and faded back into the woods. He was spotted a few times but the horde far less eager to chase a mangy wolf than a fleeing man.

And so began a long descent for Gregor. He tried to get away from the invaders, but they were seemingly everywhere. He could not risk his normal form, he was far too tempting a target. Far better to journey as the wolf. He moved through the wilderness, but still the hordes blocked him. He could only move around them. He stayed a wolf for far too long. He lived wild, while the horde occupied the Sterich. At first it was simply safer, but later fear drove him. The invasion had calmed, perhaps he could have made his way back to civilization, but the thought of being caught terrified him, and so he remained where he was, hidden. Eventually he began seeing humans again, fighting back against the hordes, but he still did not reveal himself. He fled the liberators as readily as the invaders. Instinct drove him to stay away, stay in hiding.

Finally, when the land had been reclaimed he found himself slowly drifting back to himself. Somewhere along the way, after years as an animal, he had lost his humanity. But the villagers returned, and the farmers, and with them his memories. After four years as a wolf, Gregor the man walked back into the world. However, something was still missing from him. The hills and woods haunted him, and so he made his way to Istivin, seeking to reclaim something by living among the humans. But there is something wrong with Istivin as well, something savage, something to fear. Gregor is not much better for living within it's walls, but he continues to seek himself there.[/sblock][sblock=Shapeshifting Forms][sblock=Predator, The Wolf]
Code:
[B]Str:[/B] 18 +4     [B]Level:[/B]    11     [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2     [B]BAB:[/B]      +7
[B]Con:[/B] 16 +3     [B]Grapple:[/B] +11
[B]Int:[/B] 12 +1     [B]Speed:[/B]    50'
[B]Wis:[/B] 15 +2     [B]Init:[/B]     +6
[B]Cha:[/B] 10 +0       


                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 21             10     +5     +0     +2   +4 (natural armor)    
[B]Touch:[/B] 12
[B]Flat:[/B]  19

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +12              +9    +3   
[B]Ref:[/B]   +5              +3    +2   
[B]Will:[/B]  +9              +7    +2  


[B]Weapon                Attack  Damage  Critical  Type[/B]
Bite                  +13     1d6+8     20/x2   P/B/S     (magical)
Morphic Bite                  1d8+8


[B]Feats:[/B]
Mobility [Form Bonus]


[B]Skills:                 Ranks  Mod  Misc[/B]
Jump +16                 4     +4     +8
[/sblock][sblock=Aerial, The Hawk]
Code:
[B]Str:[/B] 16 +3     [B]Level:[/B]    11     [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2     [B]BAB:[/B]      +7     
[B]Con:[/B] 16 +3     [B]Grapple:[/B] +10
[B]Int:[/B] 12 +1     [B]Speed:[/B]    30'  Fly 40' (good)
[B]Wis:[/B] 15 +2     [B]Init:[/B]     +6
[B]Cha:[/B] 10 +0       


                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 17             10     +3     +0     +2   +2 (natural armor)    
[B]Touch:[/B] 12
[B]Flat:[/B]  15

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +12              +9    +3   
[B]Ref:[/B]   +7              +3    +2    +2   
[B]Will:[/B]  +9              +7    +2  


[B]Weapon                Attack  Damage  Critical  Type[/B]
Talon                +12      1d6+5     20/x2    P/S      (magical)
Morphic Talon                 1d8+5


[B]Feats:[/B]
Fly-by Attack [Form Bonus]
[/sblock][sblock=Slayer, The Bear]
Code:
[B]Size:[/B]       Large

[B]Str:[/B] 22 +6     [B]Level:[/B]    11     [B]HP:[/B] 112 (11d8+44)
[B]Dex:[/B] 14 +2     [B]BAB:[/B]      +7   
[B]Con:[/B] 16 +3     [B]Grapple:[/B] +17
[B]Int:[/B] 12 +1     [B]Speed:[/B]    40'
[B]Wis:[/B] 15 +2     [B]Init:[/B]     +6
[B]Cha:[/B] 10 +0       


                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 25             10     +3     +0     +2   +8 (natural armor)    
[B]Touch:[/B] 12
[B]Flat:[/B]  23

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B] +16              +9    +3    +4   
[B]Ref:[/B]   +5              +3    +2   
[B]Will:[/B]  +9              +7    +2  

[B]Weapon                Attack  Damage  Critical  Type[/B]
Bite                  +15     1d8+8     19-20   P/B/S     (magical)
Claw                +13/+13   1d6+3     19-20    P/S      (magical)
Morphic Bite                  2d6+8
Morphic Claw                  1d8+3


[B]Feats:[/B]
Improved Critical: Bite [Form Bonus]
Improved Critical: Claw [Form Bonus]


[B]Skills:                 Ranks  Mod  Misc[/B]
Jump +14                 4     +6     +4
[/sblock][/sblock]
 

Branding Opportunity said:
So was the flashback a bad idea? Did I not set it up right? Too static? Would you rather just get back to where we left off?


I'm fine with either, I just didn't want to start the posting since I am a newcomer! :D I was hoping one of the old hats would sound off.
 


hafrogman said:
I present to you Gregor, hopefully everything is in order. Let me know what you think, BrOp.
Looks good, hafrogman. Go ahead and post it to the RG thread, please.

Something which I had been thinking about is what druids' reaction to the giant invasion of Sterich and Geoff had been. Generally the organization of Greyhawk druids tend to stay neutral in the extreme, unless something outside the natural order is detected. On the other hand, most members of the Old Faith are human, so that defending the faithful could be seen as a priority. I can definitely see human and demi-human druids helping support and lead wilderness hit-and-run attacks on the humanoid occupiers. Anyway, just something I am thinking about in order to more fully ground your background in the setting.

Any thoughts?
 

Bloodweaver1 said:
Looks good to me.
I just have to go through and read all of mt new character's post so I can be sure to get her tone right. -Blood
Don't feel as if you have to exactly duplicate former interpretations of Anastasia's character. Feel free to create the type of character you like. She's your PC now after all.
 

Branding Opportunity said:
Any thoughts?

I would expect the organization as a whole to stay neutral, as you said. But I wouldn't think they would bother enforcing neutrality on their members, especially if the giant invasion featured a lot of slash 'n' burn type activity in the area. But in general, I would expect more individual activity, similar to Gregor's actions. Self defense, defense of the faithful, or actions against all the kinds of natural attrocities one would expect from an army of evil humanoids (over hunting, killing animals for sport, destruction of wilderness, littering, etc.).
 

Branding Opportunity said:
So was the flashback a bad idea? Did I not set it up right? Too static? Would you rather just get back to where we left off?

I'm just very busy currently... but things are calming down now... :)

Bye
Thanee
 


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