The Reconquista: Part I (Shadows over Istivin)

Ranger Rick said:
George travels with everyone else to the other side. Ignoring Morley, he heads to the door to check out the locks.

Search for traps +19 open locks +23.
OOC: George "takes 20" on his Search and Open Locks checks. He does not find any traps and sucessfully opens the door, which had been locked.
 

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Mavic rumaged through his belongings and quickly quaffed a healing potion (OOC: Potion of Cure Light Wounds), wiping his mouth with the back of his hand in a somehow insolently noble manner. While the locks were being fiddled with by the professional skulkers, he and Eshanna sat quietly in their imperious fashion easing each other's muscles and commanding the summoned elements to perhaps wash some of the stench from the room with its majestically pure essence. Their shadowed expressions pronounced their unhappiness with the situation quite clearly, the experienced cavalry commanders having very little pleasant in mind for whatever summoned them upon this filthy, dark errand.
 




Gathering their belongings, the group still on the far side of the water-filled chamber decides that the best way through is simply to hold one's nose and swim. After a bit of testing it becomes apparent that the foul-smelling water, now made even more noxious by the strange mass of deceased ooze, is only 4 feet deep. Everyone is tall enough to simply jump in and wade across.

Once everyone has made their way across, the group climbs onto the platform situated in front of the exit door, and makes its way to the corridor beyond.

The corridor is about 10 feet in diameter and looks to have been made a long time ago. This level was simply carved out of the rock of the Promontory, and the walls look to be solid rock covered by masonry. The corridor continues in a south-easterly direction for about 40 feet before it runs into an open portcullis. This rust-pitted defensive construction hangs open above the corridor. Obviosly meant as a deterrent for invaders trying to enter the keep through the sewers, it appears that it was left open at some time in the distant past and has now rusted in place.

A few feet past the portcullis there is a break in the right-hand wall which seems to lead to another corridor which runs parallel to this one. The hallway the group is currently in continues for another 20 feet before making a 45 degree turn to the south.
 

Branding Opportunity said:
A few feet past the portcullis there is a break in the right-hand wall which seems to lead to another corridor which runs parallel to this one.

Reivik glances at the turn ahead, then at the parallel corridor.

"Must turn too," he mutters to himself, and hooks one eye around the break in the wall to peek up and down the other passage.
 

Hypersmurf said:
Reivik glances at the turn ahead, then at the parallel corridor.

"Must turn too," he mutters to himself, and hooks one eye around the break in the wall to peek up and down the other passage.
Looking around the corner of the side corridor, Reivik sees that there is only foot-wide brick and mortar wall seperating the two hallways. Looking to the right the dwarf sees what can only be a winch to operate the portcullis. It seems as rusted as the portcullis and looks as if it hasn't been used for many years. Just past the winch the corridor ends.

Looking the other way down the side corridor, Reivik sees that it continues for another 20 feet or so before turning towards the south, exactly mirroring the corridor he just came from.
 


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