The Reconquista: Part I (Shadows over Istivin)

Latalya

The first thing Latalya does after climbing out of the sewer is casting a spell to clean her and her companions' clothing... and Beau.

Most of her equipment had been hidden safely inside her backpack, which she had carried over her head, while she had also held her hair up so it did not get soaked while wading through the sewerage.

Once that is done, Latalya puts on her full equipment, ready to proceed.


OOC: Casting Prestidigitation to clean the stuff.
 

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Listening to the dwarf, the group decides to take the alternate corridor which heads parallel to the one you had just been traveling in. You continue down it for another 20 or so feet before it makes a slight turn to the left, just like the other one.

After the turn the corridor continues for another 15 feet before ending in a similar iron-bound door to the one that let you exit the sewer.

George quickly motions everyone back and takes a few minutes to see what this dungeon has presented you. He crouches down and pulls out a few tools wrapped in a buckskin satchel which he uses to explore the lock and the rest of the portal (OOC: "Taking 20" on Search check). Finding the door untrapped and locked, he focues on the lock, concentration obvious in his furrowed brow (OOC: "Taking 20" on Open Locks). Once he is sure that the door is unlocked he carefully puts away his tools and pulls out a small metal dropper filled with mineral oil, with a needle-thin nose. He inserts this nose in between the door and the door frame and gives the dropper a quick squeeze, once at chest and once at knee height. You know he does this to coat the recessed hinges with the oil so as to decrease the chance of them squeeking. Having done so, he recorks the dropper and stows it with the rest of his gear. George then steps back and motions one of you silently to lead the way.

(OOC: I apologize for NPCing George to this extent, but I got inspired :) )
 


Before opening the door everyone checks their weapons, components or other equipment. Holding Bar in one hand, Reivik steps forward to open the door while George covers him with his longbow. Making sure he has a good grip on the door handle, the dwarf pulls it open with a swift, smooth motion, immediately shifting his hand back to his greathammer afterwards. Thanks to George's ministrations it opens with ne'er a noise, despite its obvious lack of upkeep.

The chamber you peer into is obviosly a guard room of some sort. Furnished with a rough wooden table and three chairs, it is approximately 20 by 30 feet and is moderately-heated by a large, free-standing iron stove built against the middle of the far wall. The ceiling is slightly vaulted, rising to a height of about 10 feet. Against the wall to your right, large, wooden shelves have been erected, in addition to a half-empty weapons locker. The shelves contain some primitive cooking utensils in addition to some small barrels and a crate. To your left is a door which must lead to the corridor you had chosen not to follow earlier. Two staircases provide exits on the far side of the room, both of them going up. The right-most staircase is steeper and bends to the right within 10 feet, while the left-most staircase continues straight.

The place is completely empty of occupants, but seems to have been hurriedly abandoned. One chair lies on its side, and dice and cards paused in mid-game are strewn on the table next to a plate of half-eaten sausage. You still detect the smell of burning wood from the stove, although it can't be putting out much heat, as the room is fairly chilly.

You strain your ears (OOC: Everyone makes a Listen check), but cannot hear anything except the distant spashing of water from the sewers far behind you.
 


OOC: I forgot to do this earlier. I apologize.

After the battle Reivik, Mavic and Morley can still feel the fiendish creature's tentacle poison coursing through their systems. They begin to sweat profusely as their bodies attempt to neutralize it, making them feel slightly woozy. A few minutes later Mavic groans, his feet almost buckling underneath him. The dwarf and the ranger continue sweating profusely, but start to feel as if the worst is behind them. (OOC: Secondary poison damage. Reivik Fort save 10 + 17 = 27, success! Mavic Fort save 1, automatic failure; Mavic takes 2 more points of Dex damage, dropping his Dex down to 8. Morley Fort save 19 + 8 = 27, success!)
 

Morley Human Ranger

Taking out his water skin, Morley drinks deeply. "I know it is cold in here, but I'm sweating like it was a furnace. Mavic you don't look so good. Do you feel as bad as I do?" Mopping his brow and stowing his waterskin, Morley adds, "We may as well press on. I don't think we are going to feel any better until we get up into the fresh air again." He gestures at the empty room, "so what happened to the guards?"
 

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