The dead breach the Palisade in 3 places, jerking like puppets on strings as the figure in read armor leads them forwards. They seem stronger, smarter, more coordinated in his presence and those nearby seem to rerise more easily and are less weakened when they return. The dead charging ahead of him through the breach.
At his direction, the archers turn their attention to the Craftsmen in the tower, raking them with arrows and killing two of them.
Though slowed considerably by the palisade, it is becoming very quickly overrun, with Eithal taking the brunt of the assault and sent reeling. They dead are closing from all sides, even the skies...
[sblock=Helping me out a bit]HM, can you please post a statblock with your posts? Even if it had nothing but your defenses in it, it would be handy. Each round when something attacks you, I have to track down your sheet on Wikia(the one in your sig doesn't work).
If anyone readies an action, can you post what the power's +x vs Def, xdx+x damage and y effect on hit/miss? Saves me time looking it up.
Likewise, if you have any triggered reactions/interrupts, can you post them with/near your actions so I remember to trigger them and what they do? I went to Fredrock's sheet and figured out he'd get 7 DR this round, but it took me a bit.
Thanks.[/sblock]
[sblock=Party attacks]Craftsman 10: Crossbow - 1d20+4(-2 range)=4 AC vs Rerisen Archer 3, miss. Craftsman 10 OA: 1d20+4+2(CA)=16, hit, 4 damage. Craftsman 8 Readied attack: automatic miss. Fredrock's readied attack: 1d20+6=
21 AC, hit, 1d10+6=
13 damage and push 1.[/sblock]
[sblock=Enemy Actions]
Rerisen Dead 1:
Slam: 11 AC vs Palisade, miss.
Rerisen Dead 4:
Slam(-2 mark): 21 AC vs Palisade, hit, 5 damage
.
Rerisen Dead 6:
Slam: 17 AC vs Palisade, hit, 5 damage. Move to M25.
Rerisen Dead 7: Double Move to O21.
Rerisen Dead 8:
Rerise: success,
Slam(-2 prone): 23 AC vs Kaz, hit, 5 damage and push 1.
Rerisen Dead 11:
Slam: 13 AC vs Palisade, miss.
Rerisen Dead 12: Attempt to climb Palisade, 19 Athletics, success, Palisade attack: 20 Fort, hit, down.
Rerisen Dead 14: Double Move to N26.
Rerisen Dead 15: Attempt to climb Palisade, 10 Athletics, fail. Second attempt: 20 Athletics, success, Palisade attack: 14 Fort, hit, down.
Rerisen Dead 16: Attempt to climb cliff and Palisade, 14 Athletics, fail. Second attempt: 23 Athletics, Palisade attack: 17 Fort, hit, down.
Rerisen Dead 17: Attempt to climb Palisade, 15 Athletics, success. Palisade attack: 18 Fort, hit, down.
Rerisen Dead 18: Charge, move to I19.
Slam(-2 Cover): 20 AC vs Eithal, hit, 5 damage, push 1.
Rerisen Hulk 2:
Slam: 17 AC vs Palisade, hit, 11 damage, palisade down. Move to K6.
Rerisen Hulk 3: Double move to M8.
Rerisen Hulk 4: Save vs. going into Palisade: success, prone. Stand.
Slam: 20 AC vs Eithal, hit, 15 damage and push 2.
Rerisen Hulk 5: Attempt to climb cliff and palisade, 23 Athletics, success, Palisade attack: 15 Fort, hit, 7 damage.
Slam: 15 AC vs Kaz, miss.
Rerisen Hulk 6: Charge, move to K18. <Interrupted>
Rerisen Hulk 7: Move, charge, move to I12.
Slam: 26 AC vs Palisade, hit, 14 damage.
Rerisen Beast 2: Move to N9.
Pounce: Jump to O11.
Claw: 17 AC vs Yim, miss.
Claw: 12 AC vs Yim, miss.
Rerisen Beast 3: Double move to H12.
Rerisen Beast 4: Move to F15. Charge, move to K18.
Claw: 15 AC vs Eithal, miss.
Rerisen Archer 2:
Longbow(-5 Total Cover): 7 AC vs Craftsman 10, miss.
Rerisen Archer 4:
Longbow(-5 Total Cover): 21 AC vs Craftsman 1, hit, dead.
Rerisen Archer 5:
Longbow(-5 Total Cover): 8 AC vs Craftsman 3, miss.
Rerisen Archer 6:
Longbow(-5 Total Cover): 13 AC vs Crafstman 3, miss.
Rerisen Archer 7:
Longbow(-5 Total Cover): 18 AC vs Crafstman 3, hit, dead.
Rerisen Swarm 1:
Rerise: success. Stand.
Rerisen Swarm 2: Move to G18, 3 squares up, charge, move to K18, 1 square up,
Beaks and Talons: 15 AC vs Fredrock, miss.
Rerisen Swarm 3:
Move to G15, 3 squares up, charge, move to K17, 1 square up, Beaks and Talons: 25 AC vs Eithal, hit, 9 damage + 4 necrotic damage.
Rerisen Lord: Move to G18.
Life Drain(close blast 5): 12 Fort vs Fredrock, miss, 13 Fort vs Eithal, miss. Charge. Move to K17,
Rot Blade: 22 Reflex vs Eithal, hit, 9 necrotic damage and 5 ongoing necrotic(save ends).
Blade Storm(Action Point): 14 Fort vs Fredrock, hit, 8 necrotic damage and 5 ongoing necrotic(save ends), 11 Fort vs Eithal, miss. Creates Blade Storm Zone.
[/sblock]
[sblock=Combatants]
Rerisen Dead 1:
G6
Rerisen Dead 4:
I14,
marked(Fredrock)
Rerisen Dead 6:
M25
Rerisen Dead 7:
Q21
Rerisen Dead 8:
K27, dazed,
prone
Rerisen Dead 11:
G7
Rerisen Dead 12:
H17, "dead"
Rerisen Dead 14:
N25
Rerisen Dead 15:
I16,
"dead"
Rerisen Dead 16:
K30
Rerisen Dead 17:
H4, "dead"
Rerisen Dead 18:
I19
Rerisen Dead: Minion, AC 14, Ref 12, Resist 10 Necrotic. MBA: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed:
7
Rerisen Hulk 2:
K6,
9 damage taken
Rerisen Hulk 3:
M8,
11 damage taken
Rerisen Hulk 4:
J18,
22 damage taken,
bloodied,
marked(Eithal)
Rerisen Hulk 5:
L28,
11 damage taken
Rerisen Hulk 6:
H18,
9 damage taken,
marked(Eithal)
Rerisen Hulk 7:
I13
Rerisen Hulk: 36 max hp, AC 15, Ref 11, Will 12, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Hulks destroyed: 1
Rerisen Beast 2:
O11
Rerisen Beast 3:
H13, 10 damage taken
Rerisen Beast 4:
K18
Rerisen Beast: 28 max hp, AC 14, 11 Will
, Resist 10 Necrotic, MBA: +6 vs AC, 1d4+2 damage.
Rerisen Beasts Destroyed: 1
Rerisen Archer 2: A25
Rerisen Archer 4: F15
Rerisen Archer 5: F16
Rerisen Archer 6: F17
Rerisen Archer 7: F18
Rerisen Dead: Minion, AC 14, Ref 14
, Resist 10 Necrotic, MBA: +6 vs AC, 3 damage.
Rerisen Archers destroyed: 2
Rerisen Raven Swarm 1: J20, 33 damage taken, bloodied, dazed
Rerisen Raven Swarm 2: K17, 1 square up
Rerisen Raven Swarm 3: K18,
1 square up
Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, Swarm, Resist 10 Necrotic, Vulnerable 5 Burst/Blast, Winged Pestilence: Aura 1 - any creature that ends its turn adjacent to a swarm takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage.
Swarm: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.
Rerisen Lord: K17
Rerisen Lord: Resist 10 Necrotic, MBA: +6 vs Reflex, 1d6+4 damage and 5 ongoing necrotic damage(save ends).
Livia: Y17
Yimanyngurr: P12
Eithal: L18, 37 damage taken, bloodied, 5 ongoing necrotic damage(save ends). Note: in 2 raven swarms and the Blade Storm zone: will take 5 necrotic damage per aura she ends her turn in.
Kaz: L28, 5 damage taken
Fedrock: M29, 1 damage taken,
5 ongoing necrotic damage(save ends), 7 DR.
Note: in 2 raven swarms and the Blade Storm zone: will take 5 necrotic damage per aura he ends his turn in.
Craftsman 2: AA13
Craftsman 4: Z24
Craftsman 5: Z14
Craftsman 7: M11
Craftsman 8: M17
Craftsman 10: L29
Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4.
Longspear(Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage.
Crossbow(Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage.
Shortspear(all): +4 vs AC, 3 damage.
Craftsmen killed: 2
Master Mason:
Q18
38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6.
Mallet: +7 vs AC, 1d8+3 damage.
Captain Cale:
O18
43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5.
All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is conscious.
[sblock=Cale's powers]
Viper's Strike(MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage (crit 1d12+13) and the enemy provokes and OA from an ally if it shifts.
Paint the Bulls-Eye(RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn.
Vengeance is Mine: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target.
No Gambit is Wasted: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted.
Inspiring Word(x2): Minor action, one ally in close burst 5 heals surge+1d6.[/sblock]
Palisade Section HP(from left to right):
Destroyed/30,
1/30,
Destroyed,
Destroyed/30
[/sblock]
[sblock=Blade Storm Zone]Undead have concealment while in the zone. Any living creature that ends its turn in the zone takes 5 necrotic damage.[/sblock]
[sblock=Misc notes]I put a blue overlay on the map indicating the direction the tower's door lies. Also, don't forget that Cale has 2 Inspiring Words he can use to heal...[/sblock]
[sblock=Special rules for this fight]As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them.
As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.[/sblock]
[sblock=Terrain]*Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always.
*The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them.
[/sblock]