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It's easier to keep it rolling when it's not a set initiative. I'd just make it "Party/NPC's". Let the party go in whatever order they can, and either have a the NPC's go when the party is done, or have a few NPC's go after a few of the party, and resolve it little my little. Up to you, though.
By the way, I'll always try to have Gimlak act last, to maximize the use of the great weapon master feat. I'm watching the IC thread on a daily basis, so I don't expect this will hold backthe game. Once everybody in the group has posted, I'll post. I'm mentionning it to make sure I won't incurr the DM's wrath ;-)
If ok, I have a feeling that this approach will make a big difference in this fight!
I'm cool with this . All the players can go, then I'll do any NPC's and nasties.
No probs with Gimlak going last out of the player round (effectively delaying initiative), makes sense for some character types to stand and block and attack later, works well for those with sneak attack etc too.
FYI guys, in lieu of the long sword, Gimlak would be better off for the moment to fight with two light weapons, because of the +2 damage/attack from rage. I imagine Zemryn would also be better off with two light weapons, until we have access to shields and Gimlak's holy grail: Heavy Weapons! ;-)
Can't wait to have access to more gear!
BTW, I'm loving this game and love the ambiance!