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The Risen Goddess (Updated 3.10.08)

“I think they are using the term ‘Hell’ generically, to mean ‘an evil plane’,” Kyreel says.

“But ‘Hell’ isn’t a generic term, it’s a specific place,” Taran says.
This exchange perfectly captures the essense of so many D&D conversations. The confusion between general and specific that is at the heart of countless rules arguments through the ages. Can't you hear the petulance in Taran's voice? Now just imagine him in full-on geek mode and... yikes, I resemble that remark!

I am also fond of this quote:

[Thelbar] centers a confusion spell among them, and while the largest of the trio simply wanders away, the other two fall to fighting amongst themselves.

“Sweet,” Taran says. “I love it when they do that.”
Ah, me too, Taran. Me too.

Edited for no other reason than to subscribe to the thread.
 
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57—The lengths to which some adventurers will go to avoid paying a toll.


The next morning, the perfect giant is set free, and instructed to stay away from Maermydra if it wants to live to a ripe old age. The party uses a combination of flying, and find the path spells to navigate unseen across the underground lake, bypassing a strange spire of alien and liquid architecture rising up from the surface of the water, near the lake’s center.

By the time the adventurers have nearly exhausted the duration of their fly spells, they have made their way across the lake, and into a series of twisting, rubble-strewn passages. After several miles of this, they are in a narrow passage that opens into the base of a huge, vaguely cylindrical chasm that extends up through the ceiling as high as the eye can see. At the opposite end of the chasm from their position, another passage continues on in the same general direction. In the center of the chasm’s floor an iron chime and mallet are set into the ground.

Taran looks at Kyreel quizzically, and Kyreel points upward. Taran hopefully mimes striking the gong with the mallet, but both Kyreel and Thelbar make a sour face. Thelbar removes a wand from his belt, and in a minute, the group is once again invisible.

Resigned, Taran takes the point, and flies upwards into the darkness. Some two hundred feet from the bottom, he notices a narrow cave-like opening in the wall. An eight-foot tall humanoid creature clings to the ledge there, looking for all the world like the result of some drug-induced gargoyle/dire bat/cave lizard love-in. As Taran flies closer, he notices a disturbing ghoulish pallor to the things’ flesh, as if its strange features weren’t terrifying enough. He continues upward past another opening in the wall, and finally comes to a stop, hovering directly in front of a much larger cave-mouth. Kyreel tugs on the short length of rope connecting the party, and whispers in Taran’s ear, “Through there, we must go through there.”

“Of course you must.” A startlingly non-human voice speaking perfect common oozes forth from the darkness within the cave. “There is nothing but rabble below or above. All roads lead to me.”

“And you are?” Taran asks, tugging on the rope leading to Thelbar insistently. Taran feels unseen eyes roam his body. The sensation is terrifying and slightly erotic at the same time.
“It is impolite not to ring, but I see that you wear the pendants of the Spider Queen, and I know that you’ve had such trying times. So I will reduce my normal fee, for pity’s sake.”

“How much?” Taran asks, even as he tells himself, “Wait for it Tar-Ilou. . . wait for it . . .”

“One hundred gold coins per person, plus a special gift.”

“What sort of gift, exactly?”

Wow me.”

Thelbar incants the words to his quickened haste, then casts a horrid wilting into the cave opening. The spell sucks the moisture from the air and every living thing within the area of effect, producing an ambient sucking noise and provoking a startled, draconic screech.

“How’s that wow you, fu . . .” Taran starts to ask.

Suddenly, Taran’s mocking question is cut short as a cloud of cloying, inky blackness envelops the group, drawing the warmth from their flesh and leaving a vile, unnatural chill in its place. Instantly shaken and spiritually weakened, the party realizes the caliber of menace they are facing, and begin a panicked attempt to engage the still unseen enemy.

Kyreel casts about for her friends within the dark cloud, and moves to invoke Ishlok, hoping to dispel the blackness. But as she begins to cast her spell, she is seized by a pair of huge unseen jaws filled with razor-sharp teeth. She looses the thread of her incantation, and the spell fizzles harmlessly, producing no result at all.

But Thelbar is not so near the creature, and has a dispel magic of his own, followed by a stoneskin spell. The cloud of darkness disappears, and Kyreel and Taran realize that they are completely surrounded by the serpentine coils of a pitch-black dragon, its onyx scales polished to a mirror-like sheen. The dragon reels its head back in one whip-like motion, and regards Taran and Kyreel with its piercing, predatory gaze. “You are in my eye,” it hisses.

Both heroes are seized with a panicked and unreasoning fear that seems to well up from the smallest parts of their mind unbidden and irrepressible. Taran scrambles away from the thing, fumbling with his sword-belt, but Kyreel freezes in place for a moment, staring at something reflected in the dragon’s scales.

Thelbar is not so affected, however, and levels a feeblemind at the serpentine beast. When his spell fails to penetrate the dragon’s natural magic resistance, Thelbar limited wishes a second feeblemind at the dragon; he knows that over time, the odds slowly tip in his favor. But the dragon is too strong, and it resists Thelbar’s best spell for a second time!

  • Meta-game note: 20s never lie.
As the trio of adventurers adjust to the dragon in their midst, the thing speaks a single word of eldritch power, and opens a small tear in the air, through which it darts, only to emerge from a similar hole within its lair, facing the group. It opens its mouth and releases a vomitous burst of darkness that seems to flow forth in a stream entirely too large for such a serpent. The blackness burns right through armor and burrows deep into the marrow of the bone, causing an exquisite and lingering pain that remains with its victims, and hobbles their endeavors.

As the midnight vapors recede, the group sees a swarm of humanoid creatures flying toward them from beneath their feet.

Kyreel levels her holy sword at the dragon lurking in the recesses of the cave mouth, and invokes a searing light, but the spell strikes the scaly beast and provokes nothing more than a self-satisfied rumbling. Taran flies toward the thing and slashes at it ineffectually, but his mirror images soon prove to be useless against the creature and the dragon tears into him with claw and fang, then recoils into the back of the opening.

Thelbar seizes the dragon with a dimensional anchor, and satisfied that the it will have one less trick up its scales, opens a confusion spell in the midst of the figures below, and their charge instantly dissipates as gargoyle-things begin lazily drifting in all different directions.

The dragon screeches its displeasure at this event, then launches itself out of its cave and flies directly at Thelbar! For an instant, the flying wizard is completely surrounded by a buffeting, rending, enraged dragon; the beast tears into the mage and lashes him with its tail as it flies down deeper into the chasm. Fortunately, Thelbar’s stoneskin shields him from the worst of it, and after a moment, he gains his bearings again as Taran fires arrows at the fleeing dragon.

But another group of gargoyle-things is emerging from the nearer opening in the chasm wall, and one of the first group throws off the confusion effect, and charges upwards. The gargoyles swarm around Thelbar, following the dragon’s lead, and Taran is obliged to fly at them in order to protect his brother. As he attacks, one of the creatures (the particularly hideous one spotted on their approach to this place) showers Thelbar with a breath-weapon of its own—the life-draining black cloud leaves little doubt which side of the family it received its deadly halitosis from. Taran whirls his swords in an elegant mandala of pain, and manages to distract a few of the winged monstrosities. Kyreel invokes a holy burst in the center of the flying swarm, and breaks their momentum, sending several of them reeling.

Despite all this, Thelbar keeps his eye on the dragon, and as the creature flies back toward the melee, he sends a chain feeblemind arcing through the swarm, ending at the dragon. Both the dragon and its child are unaffected, but the rest of the gargoyle-spawn are not so strong of will. Three of the newly infantile creatures fly for whatever safety their miniscule intellects can imagine, but one of them lapses into an unreasoning rage and flies directly at Kyreel, forcing her to focus her attention away from the greater foe.

The dragon wings upward, lashing out at Thelbar as it passes again, but with Taran occupying the rapidly-diminishing swarm of enemies that surround them, Thelbar is free to attack the dragon with both a fireball and a lightning bolt.

Unfortunately, both spells fail to take effect.

“Goddess take the Underdark and everything in it!” Thelbar curses. “Must everything here have spell resistance? What twisted mind created this place?”

Thelbar invokes a quickened invisibility before the dragon can swoop back at him and moves away from the fight.

The dragon’s blindsight doesn’t reach far enough for it to keep track of the fleeing mage, but being an adaptive sort of nightmare, it seizes on a new target—Taran. The dragon swoops past him, cutting his skin with its claws, missing his throat by mere inches

Kyreel has been watching the back and forth attacks from her vantage point inside the dragon’s cave, and she seizes this moment to act. She disengages from her feebleminded opponent, and chases after the dragon, determined to take the fight to it, and neutralize its advantage. She has some success, and the dragon cries out in pain or possibly fear—for at that moment, Taran has finished the last remaining gargoyle and turned his attention to the dragon’s spawn. It is an obvious mismatch, and the hideous wyrm proves those sages who claim that dragons have no parental instinct wrong by flying directly toward Taran and attempting to rescue its child from the deadly swordsman.

This proves to be both the first, the greatest and the and last tactical error of its long life, as it is now in a position to be targeted by all three adventurers. Kyreel invokes a recitation, tipping the odds for her companions, and finishes the spell with a mighty sword blow that nearly severs the dragon’s tail in two.

The spawn flies beneath Taran, and outside of the reach of the burly fighter’s swords, opens huge gashes in his legs and back. Taran ignores this danger for the moment, and miming the intricate footwork he so resolutely practices when on the ground, he slips between the dragon’s claws to strike at its underbelly and neck. Thelbar, ever an optimist, begins the first of a stream of magic missiles, reasoning perhaps that persistence is the last recourse of the innafectual.

In that moment, realizing its vulnerability, but unwilling to abandon its child, the dragon ceases attacking for a moment to protect itself with a mirror image spell. But Kyreel just as quickly dispels the effect, and Taran takes the opportunity to do what he does best; cruelly humiliate his opponent and abandon his tactical advantage in favor of an overzealous application of violence. He turns to the dragon’s spawn and lashes out.

There is no save for half. The child falls down the chasm, spinning out and passing outside of the range of the party’s darkvision.

The dragon cries out with a truly ear-splitting wail of rage and pain, and as its lifeblood drips from its underside to splatter on the ground below, it flies upward, obviously intending to abandon the fight. Taran curses, but before he can give chase, Thelbar concentrates his will and invokes a cone of cold at the fleeing beast.

This time, his spell penetrates the creature’s resistance, and the suddenly frost-encrusted beast tumbles into its lair, passing from sight but not yet free of the small terrors that have disrupted its life, killed its child, and intend to kill it as well.

A few seconds later, a resonant metallic sound is heard, as the falling dragon-spawn strikes the mallet and gong that summon its parent, an irony lost on the fleeing and terrified beast.

Kyreel and Taran fly after the dragon, and find it attempting to gather magic items and treasure from its lair in preparation for a long vacation somewhere safe, like Myth Drannor.

Kyreel flies forward, and lays her hands on the thing, discharging a burst of healing energy, hoping that a creature so closely connected with the life-draining negative material plane must be vulnerable to beneficent magic. Her theory goes untested, as a moment later, Taran is upon the beast and drives both blades deep into its serpentine form. For a moment, he looks for all the world like some bizarre animal-tamer, trying to stay upon the back of the writhing dragon, but the creature’s death-throes soon subside, and Taran is left lying still, both of his hands on the sword-hilts buried into the creature’s back.

“I feel like sh-t,” he says to no one in particular, as his friends fly into the cavern and collapse, shaking from the battle and from the lingering effects of the dragon’s life-draining breath.
 

Combat detail works very well; keep it up.

You have a knack for making fights seem unwinnable right up to the moment where the heroes turn the tide.
 

Galfridus said:
You have a knack for making fights seem unwinnable right up to the moment where the heroes turn the tide.

Heh, I usually think they are unwinnable right up to the moment where we turn the tide. ;)
 


Chapter 58 . . . smells like teen spirit.

58—If you siege it, they will come.

Of course, a dragon’s lair is one of the safest places in the Underdark to sleep, provided you are sure that the dragon itself will not interrupt you; most creatures of any intelligence will shun the place, and all the native predators are likely dead by the dragon’s claw and fang.

In this case, Taran suggests that once he takes the thing’s head completely off, they can be pretty sure that it won’t be giving them any more trouble.

-----

The next morning, the group takes stock of the dragon’s treasure, searches the lair of its spawn and allies for good measure, and dumps the loot unceremoniously into the portable hole. Kyreel is able to call upon Ishlok to renew the group’s life force, and throw off the effects of the dragon’s breath weapon. After Taran takes one more longing look at the remains of his most recent and greatest dragon fight, the group continues their airborne journey through the Underdark.

“You know what,” Taran says. “I feel rich. Do you think we’re rich yet, Thel?”

“I think if we are not now, we soon will be,” Thelbar replies. “All we have to do is survive.”

-----

Kyreel’s find the path leads the group unerringly through the maze of passages and caverns, and after several hours journey, they arrive at the gates to Maermydra. They are within a long passageway, at the end of which lie the twisted ruin of the city’s gates. The curious stench of burning fungi and cooking meat can be detected, and Taran says, “That’s not barbecue you smell.”

“What’s barbecue?” Kyreel asks, but before Taran can reply, she grabs his arm. “There, just beyond the gate—you cannot see them yet, but I make them out. There are four giants. They wear the device of Kurgoth Hellspawn. They must be guards.”

Taran creeps forward silently, abandoning his flight to better utilize his stealth. He notes the disposition and attention of the four giants, and satisfies himself that there are no ready reinforcements lurking just beyond the gates.

After receiving Taran’s briefing, the party spends the time to fully prepare themselves for battle, showering themselves in spells. Stoneskin, mass haste, improved invisibility, divine might, mirror image, magic circle from evil, displacement, righteous wrath and more are cast, but they are all trumped when Thelbar flies into sight of the creatures and rips through them with a cone of cold followed by chain lighting.

Apparently the gods heard his earlier complaints about spell resistance, because the giants absorb nearly all of the eldritch energies, and before anyone else can even move forward, all four giants are dead.

“Damn, Thel,” Taran says, sheathing his suddenly superfluous weapons. “I didn’t know you could do that. I mean I knew you could do that, but not like that.”

The group picks through the giant’s tattered bags, and liberates the obligatory pair of moldy cheeses, then moves through the gates into Maermydra itself.

The drow city occupies the ground of a massive cavern, fully one whole mile in length, and nearly half that in width. At this moment, Maermydra is lit by numerous fires burning throughout its sprawl, along with patches of multi-hued luminescent fungus. The air above the city is filled by roiling clouds of smoke from the many camp-fires and burning buildings. The whole of the place is further illuminated by patches of luminescent fungus that shed multi-hued radiation throughout the cavern. Along either side of the cavern, wide ledges run the length of the place, and are occupied by larger buildings of alien architecture, most of them damaged or destroyed. The smell of cooking meat, strong in the passage is nearly overwhelming inside the cavern, and the party is forced to cover their mouths and noses, lest they choke and gag.

“How do you take your dead elf?” Taran jokes, to no one in particular.

The group moves stealthily into the ruined and burned drow city, allowing the occasional scuttling drow survivor to pass by unmolested. They investigate the nearest large fire, and discover that it is a camp site, containing several score of goblins, bugbears and ogres, who fight amongst themselves and torment drow prisoners. Several dark elves are staked to shabbily-built crucifixes, left to slowly die for the amusement of the invading army. Among this general chaos, several giants laugh and joke with one another, including a trio of blue-skinned ogres who conduct themselves with an unusually civilized air.

Taran counts the campfires he can see, and projects a total number of well over one hundred giants in Maermydra, along with ten times that many goblinoids and other camp-rabble.

“Now how the hell do we deal with this,” he wonders aloud.

After leaving the camp, the party ventures deeper into the ruined structures comprising the city’s most dense quarter—no doubt the homes of the poor, and an unlikely place to find looting invaders. There, they spot a young drow boy, scavenging for food amongst the ruined shell of his former home, its walls kicked in by a giant’s boot.

“You there,” Thelbar says to the boy in Undercommon. “Don’t be afraid, we mean you no harm. We have come to set ourselves against the creatures who have done this. Tell me what happened here.”

The boy looks for a moment like he intends to flee, but after gazing into Taran’s hard, cold face, thinks better of his reaction. “Who are you?” he asks.

“Shut up and answer his question,” Taran growls in common. His words are not understood, but his meaning is clear.

The boy is silent for a moment, then says, “There was a struggle between the noble houses—one house took the castle, and within a week the gates were shattered and giants sacked the city.”

Thelbar continues, “Where is Irae T’ssarion?”

The boy looks perplexed. “House T’ssarion was destroyed years ago.”

“And the followers of Kiransalee?” Thelbar asks.

“They are trapped in the castle, and the giants siege them there. But Kiransalee’s touch is upon them yet, for the giants fear what is inside. The giants fear us now as well, for the drow they have slain rise to haunt them.”

When Thelbar translates this last part, Taran shudders.

The boy says, “I can help you fight these giants. There is a man you must speak with, one who can bring you knowledge of the Hidden.”

The party agrees to wait for this man, although they caution the boy that any treachery will be severely rewarded. After an hour passes, the party hears a drowish voice from a shadowed corner of the ruined home.

“What do surface beings want with the Hidden in Maermydra?”

If they are surprised by the unnoticed presence of an unseen drow, the party gives no notice. Thelbar moves toward the voice. “We are friends of the drow here in Maermydra. The followers of Kurgoth Hellspawn have made enemies of us, and we would know more of what has transpired here.”

“I am aware of certain concerned citizens of Maermydra that want to see the city taken back into the hands of true drow. They could assist you if you could provide assurances.”

“You see that we wear these pendants of the Spider Queen,”

“I do.”

“You are a follower of Lolth?”

“I am.”

“Then these pendants compel you to assist us,”

“That . . . remains to be seen,” the voice drawls. “Our Queen’s charms and trinkets are as silent to us as the goddess herself .”

Thelbar suppresses a smile. “We are here to break this siege, and remove Irae T’ssarion from power. You are either with us, or underfoot.”

“Your words are confident,” the drow says with an air of disbelief.

“A habit,” Thelbar says to the unseen drow. “One that as yet has not proven problematic.” Thelbar gestures widely and continues. “We have already wiped out the White Death in Szith Morcane, and punished them for planning to attack the surface. We will collapse the tunnels leading to the surface when we have finished here, and those drow will have no further contact with our people, for good or ill. You can either join us here and now, or pass your days wondering whether we consider you a threat or an inconsequence.”

The drow pauses, considering Thelbar’s declaration, then says, “There is a fiend in the air. It is pain, and fire; it is Kurgoth’s creature. Destroy it, and I will believe that you are capable of what you claim to be about. Then, I will take you to the Hidden.”

Thelbar frowns, and says, “No. We are here to help you, not to serve your bidding. If you don’t wish to participate in the retaking of the city, then we will proceed without you. Perhaps your goddess will be merciful for your failure.” He turns to his companions, and in common says, “We go. Prepare your things.”

The drow speaks quickly, “We are in a dangerous position, and we must be sure that those we grant aid to are worthy of the challenge. If you cannot defeat the fire demon, then you will not survive what is in the castle.”

“Very well,” Thelbar says. “The demon must die, that much is sure. We will kill it, but we do not serve your bidding. May you live long enough to repent your lack of faith in your goddess’ chosen emissaries.”
 
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Re: Chapter 58 . . . smells like teen spirit.

What Thelbar said in the story:

“Your words are confident,” the drow says with an air of disbelief.

“A habit,” Thelbar says to the unseen drow. “One that as yet has not proven problematic.”
What Thelbar really meant:

"Bring it!"
 

so much to say, so little time...

The champions of the Risen Goddess have been such busy bees!

May you live long enough to repent your lack of faith in your goddess’ chosen emissaries.

May I be so quick on the uptake as a player to think of quips like these...
 


"Do NOT fail me again, drow emissary"

or

"Don't be too proud of your precious Kurgoth Hellspawn; the ability to destroy a drow city is insignificant when compared to the power of Palatin Emerath"

:p

How close WAS that dragon fight, (contact)? I'm having a hard time judging when the Champions are in trouble, or when Taran is simply in the single digit hit points...

Also, a quick "how does your game work" question. If you are hit by a level draining affect, does it rob you of your ability to cast a highest level spell (like, going from L15, to 14 would?). Many people feel this is a painful pill to swallow...
 

Into the Woods

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