The Risen Goddess (Updated 3.10.08)

(contact) said:
You can't buy a new suit of armor with a sense of triumph.

So really, instead of "a fair day's wages for a fair day's work," it becomes "a new suit of magic armor for twelve seconds of hard work." I had a feeling D&D economics were skewed!

Maybe your DM is campaigning on a platform of economic reform.
 

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(contact) said:
B.A.D.D., shmad-- somebody alert my DM that dragons are supposed to be guarding some treasure, for crying out loud.

You can't buy a new suit of armor with a sense of triumph.

No treasure? Man, that's low. So what was the big dragon doing there, anyway? Just hanging out?

Also: if Dragons get more powerful as they age, and nothing ages in the Delve... how'd that dragon get so big?

-z
 
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Zaruthustran said:
So what was the big dragon doing there, anyway? Just hanging out?

The dragon was keeping a watch for the hag gathering-party's return.

“Of course, there is also the dragon,” the charmed hag murmurs. Her lower-planar nature causes her to revel in secrets and the discovery of them—and take an even greater joy in the betrayal of trust. Her hands flutter over one another as she bobs her head, gazing first left, then right. “It is a servant and sometimes lover of the Night,” she whispers conspiratorially.

Also: if Dragons get more powerful as they age, and nothing ages in the Delve... how'd that dragon get so big?

We're not sure that things don't age-- we know that they can't reproduce, and we think that their lifespans are extended greatly. Other than that, we haven't had a chance to observe any passage of time in the Delve.

Later, we'll find out that time runs on a different track in the Delve than it does in the "real world," particularly when Ceredain is awake.

(contact)
 

“Good,” it says, although it is unclear whether it is expressing excitement for the upcoming fight, or simply reiterating its cosmological point-of-view.

Priceless, (contact). That's why I read this story and the LoT: the wry bits of humour you weave into the narrative. You seem to do a fine job with Celestials, as I remember some great lines all the way back to RtToEE, such as how a Bureaucracy would actually *work* in Mt. Celestia. And who can forget the dramatic climax at the end of the Temple and "fight Evil, Crim"?

Looking forward to future installments.
 

80—Winterbeard


The ancient and hoary dwarven recluse known to the people of Storm’s Rise as Winterbeard the Builder has taken something of a shine to Merkatha. This is evident by the fact that he speaks to her at all, if not by his incredulous tone of voice. “Are you stupid, or have you gone mad down there?”

Merkatha has just told him of the party’s plans to confront Ceredain and make her aware of the Night Hag’s presence in the Delve. “Ceredain could defeat Night,” she asserts.

The dwarf is fuming. “At what cost! Would you wake the lion to scatter the mice? Do not trifle with her. Kill the hag yourself, or have your swaggering friend kill her, but leave the Mother of Suffering be.”

Merkatha slyly says, “If we’re not to trifle with her, how shall we free her?”

But the dwarf will not be baited. “That is not my concern. Nothing changes within the Delve, and the sooner you learn this . . .”

“It changes! Things get worse.”

“Then it is your fault. Your friends opened that door. Speak to me no more of such senseless things. And don’t you slam that . . .”

Merkatha slams the door.

-----

The dominated hag looks about herself with disgust. As a final insult, she was instructed to plane shift to the Seven Heavens, and on arriving, wonders how she is going to get out of this alive. She practices her best groveling face, and prepares a speech.

-----

“Winterbeard is key,” Taran says. He and the party sit around a table in the town’s only inn. It is still early in the day, and they are the only ones in the place, as all of the customers as well as the proprietors are still in the fields. Taran serves himself another cup of the innkeeper’s dusty reserve port. “He’s a player here, I just know it. Why don’t we legend lore him behind his back?”

“That’s not a bad idea,” Thelbar says, “but it is a sticky one. If he knows anything useful, divining him without his consent will likely shatter any hope that we might win his trust.”

“Leave that to me,” Taran says. “I have a way with people.”

-----

Taran raps sharply on Winterbeard’s door.

“What price solitude?” the dwarf says wearily as he greets the bull-headed fighter.

“What?” Taran replies.

“What price will you extract to leave me be?”

“Oh, yeah. Look, like it or not, you’re here and so are we. You grow plants, and we intend to fix this dwarven mess before it spills out and makes of Faerun what it made of my home-world,” Taran says. “We know you won’t talk about the Delve, and believe it or not, we respect that. But we have other means at our disposal, magical means that would require no action on your part. We need information, and I’m asking you man to man for your permission to get some answers.”

Winterbeard regards Taran carefully for a long moment, then replies, “I cannot and will not speak of myself or my past. So I am sworn. But I will grant you this permission, on one condition.”

“Name it,” Taran says.

“You must swear to seal the Delve. You must close it off from this world, for now and forever.”

“How?” Taran asks, then adds, “nevermind, I didn’t say that.” Taran clasps Winterbeard’s shoulder and smiles at the ancient dwarf. “Okay, deal.”

-----

Sonora the Wise.

An elder of House Thrarin during Kor’En Eamor’s peak of power and grandeur, Sonora had taken a holy vow of silence as a personal Dak’qis—the first and best part of his life given in humility to the dwarven Father. Sonora pleased his god, and for many decades, all was well both within and without.

During Sonora’s three hundredth year, House Thrarin married a high-born clan-daughter to the King of Kor’En Eamor, Adwan Aq Med, sealing their position as the leading crafts-house of Moradin’s realm. But when the patriarch of house Thrarin called Adwawn to task, and challenged him to a blood-duel on grounds of infidelity, adultery and blasphemy, the First Home was polarized.

Adwawn was victorious, but the honor of house Thrarin was too deeply damaged for the issue to be so easily settled. The beginnings of a war between the two houses was forestalled only when Sonora the Wise broke his vow of silence, and used his mastery of Dwarven tradition-law to convince the two houses to make a stilted peace. Sonora then spoke prophecies, that fore-warned the fall of Hepis, the child born of blasphemy. His vow renounced, Sonora left the faith of Moradin, gathered the most pure of the dwarven people, and left Kor’En Eamor for places unknown.

And so it went. Hepis was born in exile, his shamed mother renounced, and the clan of Ahk-Med fell into the hands of other sons of Adwan. Each new King was weaker than the last, and the Ahk-Med became figureheads as the craft-clans grew stronger. In time, Hepis Ahk Med returned from his exile and reclaimed his father’s throne. Hepis allied himself with the low-crafts and formed a populist coalition that soon challenged the powerful houses and reasserted the majesty of the dwarven monarchy. There were those dwarves who asserted that Kor’En Eamor had fallen into a new Golden Age.

Certainly Hepis believed as much. Satisfied with his clan’s return to power, but driven still by an overweening ambition, Hepis surrendered to the beguiling caress of Ceredain and petitioned Wulkas the Lawgiver to support his claim to the Divine Throne. As blood of the First Dwarf, and therefore son of the son of Moradin, he sought to apply dwarven succession-law to the Divine Family, and through this application of audacity and precedent raised himself to Godhood through the auspices of his Mother. Those who would not forsake the Father were killed outright or cast-out and driven into the deep places of a thousand worlds.

Moradin’s wrath was terrible, and celestials from his Mountain Realm descended on the First Home, cursing and slaughtering the dwarves by the thousands. Hepis led a resistance, but his power, even bolstered by two dwarven deities, was far insufficient to the task. Moradin seemed bent on destroying his first and best creation—for if such a betrayal were within the hearts of the dwarven race, could such a flawed invention be called a masterwork? Should not such an imperfect craft be destroyed that it might bring its Maker no further shame?

At this time Sonora the Wise was called by the blood back to his home, and at the height of the killing he shamed Moradin in front of His people, recalling to the Father the apocryphal promises he had made when the race was new. Moradin hid his face and relented, abandoning the field, but Sonora was not finished. The former priest swore an eternal vigil for all those lost within the halls, and thus refused for all time his place in paradise, a last scolding and the deepest criticism any dwarf could give—a self-imposed eternal exile.

The wounds given the dwarves by their Creator can never be forgotten so long as Sonora lives and Sonora shall never die.

-----

“I think Winterbeard may wish to see something,” Thelbar says as the group discusses his divinations. “Where is the Book of the Dead?”

“We gave it to the Lady at Eveningstar,” Merkatha says.

“Then we shall need to take it back,” Thelbar says.

“A raid?” Taran asks eagerly.

“Lady Tesseril is a friend of mine,” Elign says. “I saved her life in Myth Drannor, long ago. I suspect if I ask, she will surrender the book.”

“Oh,” Taran says.

-----

“These are the names of power.” Winterbeard gazes at the Book of the Dead with a mixture of revulsion and attraction. Uncharacteristically, he fidgets slightly, and refuses to come near the thing. “Yes, I know them all—they are the names that mark our great and enduring shame. Have a care; speaking them aloud will attract His attention.”

“Attract his . . .” Thelbar says. “Alvodar was invoking Moradin! That is why he drove himself mad memorizing the names. The fool meant to summon his own god!”

This notion hangs heavy in the room for several moments. Taran says, “No wonder he went Evil. The f-cking dumbass.”
 


81—Good night, bad Night

Elgin Trezler speaks softly with the small and quiet part of himself that lives within the Truth of his god, and holds the knowledge of all beginnings.

Is there anything that this lich Alvodar would be willing to return to life for? Yes.

Would he come back to attempt to complete what he began? Yes.

Can Ceredain Deathstalker be redeemed? Yes.

Does the book of the dead hold the key to granting Ceredain peace? Possibly.

Does the Night intend to use Ceredain to become a deity herself? Yes.

Is the Night close to achieving this aim? This is uncertain—her true mind dwells in places the dawn’s light cannot reach.

Is the Night vulnerable to our spells and weapons? Yes and No.

Is the Night laying a trap for us? You will never sleep soundly so long as she lives. She has learned the true identity of your companions.

-----

“True identity?” Taran says. “Like one of those masked aristocrats that knows how to sword-fight and has bandit adventures?”

“You lot would make a worthless bandit gang,” Merkatha laughs. “You talk too much, and don’t have sh-t for flair.”

“I do not steal in any case,” Gorquen says icily. “Base thievery is a sign of a flawed character, and worthy of scorn.”

“He does not mean who we are,” Thelbar says. “That much is well known, and we make no secret of it. He means who we were. The Night has pierced the memory charm.”

“So she can divine, too. Big deal,” Taran says dismissively.

“It could be a ‘big deal’,” Thelbar says. “We do not know.”

“I could divine the truth of you, if you wish it,” Elgin offers.

“Thank you, Elgin,” Thelbar says. “But no. When we are ready, we will ask. Until then, we are all better served divining things that are directly relevant to the dangers that lie ahead.”

-----

Elgin finishes his commune.

Can the Night subvert the pasoun? Yes.

“Wow, that’s bad-ass,” Taran says.

“Shh!” Gorquen hisses.

Has the Night learned the truth of Taran and Thelbar’s past lives? Yes.

Was it Alvodar who set the plague on Isk? Yes.

Does Ceredain have a pre-existing relationship with Ishlok? Yes.

Is the plague an attack on Ishlok by Ceredain? Not directly.

Was Ceredain aware at the time that Alvodar was going to release the plague? Ceredain is the plague.

Has Ceredain escaped Kor’En Eamor? No.

Do we have what the Night needs to complete her ceremony? No.

Is the Uqaraq’s phylactery with Ceredain? Yes.

Is Ceredain aware of her surroundings? At times.

-----

Elgin finishes his session with a trio of divinations. In the first, he states the course of attacking the Night immediately, and receives, “This danger is balanced against gain—she waits patiently, but is no spider; Night will act against you if left be.” Next, he offers up Taran’s plan of stealing the Uqaraq’s phylactery from Ceredain; “Terrible woe and the greatest danger posed in all these halls lies that way.”

“But it would work, right?” Taran says.

“You’re worse than she is,” Merkatha snorts, jabbing her thumb at Gorquen. “She’s an idiot, but you’re stupid and crazy.”

“Crazy like an ox,” Taran says cryptically.

Elgin finishes his divinations by offering up the course of leaving the Delve altogether and returning to New Ithor, and receives this reply: “Sleep with your swords at hand, and spells on your lips.

“I think we should confront the Night,” Elgin says. “I do not like the tidings I have received about her. Ceredain is terrible, but Ceredain is not moving against us directly. This Night has cause to hate us now, and the means to trouble us even should we leave this place. It seems to me that we have made an enemy that we have good cause to fear.”

“Well,” Taran says philosophically. “In my experience, it’s hard to really fear things that stay dead when you kill them. The way I see it, until we waste this hag, we won’t know how scary she really is.”

-----

The central chamber within the Halls of Fire is a huge domed octagon that gives access at its far end to a short stair that seems to run directly into the flow of lava. As the party descends, they realize that they are walking within a carved tunnel of clear stone—a marvel, and tribute to the dwarven sense of grandeur; in essence, it is a forty foot hallway, not particularly large or ornate. But it winds through a lava flow, and is crystalline in its clarity. It is an entirely common passageway rendered in an entirely un-matched fashion; an offhanded reminder that no other people in any other place have equaled the heights of the craftsdwarves of the First Home.

The doorways at the end of the hall are likewise unadorned, but give off a slight chill, and the cause is evident as Taran gently swings the perfectly-balanced steel portals open. The room beyond is cold. As the group moves into the space, they see their breath misting in the air.

A coven of familiar outsiders await them within the chamber, frail old women standing at attention with the dignity of a diplomat’s delegation. Two of the dagger-wielding bodyguards flank a large throne dominated by a massive hag, all wrinkles and shadows with red eyes glaring out from within the disturbing vagueness of her features. She is clearly a creature made not of flesh and bone, but something greater—greater and far worse. A dozen other hags stand at attention along the sides of the great chamber, their pose disturbed by the constant wringing of hands and cramped gesturing that marks their race.

The huge hag, in contrast, sits completely still. Her shadowy and wrinkled skin is marked with ritual scars and tattoos, piled one upon the another, forming layers of mystical markings and vile symbols. Upon her head, she wears a crown of finger bones, thousands of them strung together with wire and guts, each digit radiating a dim and flickering light. The lights flicker as if alive, and seem to struggle against their casing. Underneath this disturbing crown, wispy tendrils of thin hair writhe and blow in an unseen wind.

A physical aura of power radiates from her, bespeaking her status as an Elder Being, and tickling some deeply buried fear in the mind of each of the heroes.

“I should have suspected I’d see you today,” the hag begins, her voice thin and distant, yet clear within the ear. “I should have known that such worthies would not stoop to cowardly flight.”

“Do we know one another, lady?” Thelbar asks politely.

“Oh, I make it a point to know all the great butchers,” the hag whispers. “So many souls . . . can you even hear them? Can you hear them curse your name? With each life you take, you add to the refrain. Can you hear them now?”

And they can. At first, the sound is like a thin whine—a distant and emaciated call coming from somewhere far away, barely audible over the hag’s whisperings. But as she speaks, the sound becomes louder, and what started with one voice, becomes a chorus of thousands. The sound grows in volume until it is a physical thing that blows the heroes back toward the door, and threatens to sweep them off their feet.

The sound fades for a moment, and is gone. “That is the music you have made with all your precious lives,” the hag sneers. “Hardly a worthy use for this immortality your goddess would starve the multiverse with.”

Elgin Trezler raises himself to his full height. “I had come to offer you terms, creature, but now . . .” He removes his holy symbol, and shrugs his shield onto his arm.

“Terms?” The Night laughs. “You stand among the butchers of the multiverse,” the hag says through a wheezing laugh. “What can you offer me but the over-rare get of their bloody work?”

Taran is glaring at the creature, and trying to keep a fierce expression on his face. As he speaks, he slowly moves toward her, “I never killed anyone who didn’t deserve it,” he says, “starting with my first orc, and ending with . . . you.”

“You know so little of your past,” the hag says, a mocking sadness in her voice.

“And you know so little of your future,” he promises.

“Surrender your souls to the pasoun, and we will show you mercy,” Gorquen says.

“We have no souls,” the hag replies. “We are eternal beings, and were great before the multiverse was seeded with your kind. Your “souls” are the collars that mark you as slaves, and we were among those who put them on you.” The hag smirks, and at a gesture, her lesser attendants slip into the etheric plane. “Your goddess calls herself a ‘mother’, but deals only destruction,” the hag sneers. “The teat of oblivion is what she offers the worlds, and you lap at this milk because her skirts are the only place for you to hide.” She glares directly at Thelbar. “Well, I have determined that it is time you grew up. I have sold your names to those who seek you, and the gates of Hell swing wide to swallow you back.”

“Okay, I’ve heard enough,” Taran says, looking around the room. “Who’s the first to die?”

“I have a suggestion,” the hag drawls, “but you’re not going to like it.”

Elgin Trezler raises his holy symbol and grows to twice his height as he calls into himself Lathander’s righteous might, and with a second gesture the cleric calls down a quickened flame strike upon the throne. The Elder hag makes no move to evade the burst, and the pillar of holy fire washes over her harmlessly.

Thelbar enters into a time stop, and after a few flickering moments he emerges, displaced and protected by a shield. The back of the room is swept by a horrid wilting, and rattled by the multiple explosions of a meteor storm. None of the spells seem to affect the hag in the slightest, although her two bodyguards are shaken by the assault.

Taran and Gorquen are also quick to act, charging at the throne, and swinging their weapons at the hag seated there, but she easily avoids their blows, moving with a graceful synchronicity that makes the exchange look like a well-rehearsed dance.

From the etheric plane, all ten of the hags stationed there point withered and decrepit limbs at Thelbar and pelt him with a barrage of magic missiles. Five arcs of light streak from each of the hags, causing a rare panic within the mind of the mage. His shield spell absorbs the barrage, but he realizes that should the hags target any one of his companions, the victim could not hope to survive for long.

The Night leaps first all the way to the back of the dwarven-carved stone throne, then springs off of it and lashes onto Gorquen’s back, biting her in the wing-joint and licking her neck. “You taste like . . . failure,” she whispers into Gorquen’s ear. “Your goddess doesn’t protect the losers.”

The two greater hags move into the fight, ripping at Taran with their unholy daggers, and forcing him away from the Night. Fortunately, his displacement ward is able to confuse their assault, and after exhausting their momentum, the hags warily back away.

Elgin calls his deva to his side again, and the radiant embodiment of all that is Right and True places a blade-barrier between his allies and the two greater hag bodyguards. Both of the wicked creatures are forced back, but they avoid the whirring blades by parrying them with their daggers in a flashing display of superhuman skill.

Gorquen shrugs the Night from her back, and whirls around, her sword flashing low, hoping to trip the creature. But the Night merely catches the flat of the sword against her leathery calf, and stomping downward, shoves Gorquen fully off balance, dumping the winged elf on her back! Gorquen rolls and flutters to her feet, her next sword-strike missing far wide. Taran leaps at the Night, a primal growl in his throat, but she evades his flurry handily. Taran is one of the best swordsmen in Cormyr, but he cannot land a blow.

“Think, Tar-Ilou, think!” Taran mutters under his breath.

Picking this up through the telepathic bond, Thelbar replies, “Don’t think, Taran—kill! I will do the thinking!”

“Yeah, I was talking to you. You’d better come up with something, because I can’t hit this bitch.”

Thelbar uses a limited wish to transport himself into the etheric, and once there, flash-fries half of the hags with a quickened fireball.

Merkatha, meanwhile, has crept into the room, and silently positioned herself near the lashing hag and her two attendants. She has used her hat of disguise to take on the form of the dominated hag, and steps forward, delivering a wicked sneak attack on one of the Night’s bodyguards. This seems to enrage the Night, who speaks a curse against all traitors in her foul abyssal tounge.

The etheric hags are predictably selfish, and focus their attention on the threat at hand—with a perfect conformity ten rays of enfeeblement streak toward the mage, forcing him to scramble out of the way. Even though he evades the worst, he is still weakened greatly and says a silent prayer.

The Night dances away from Gorquen, and seizes Taran in her jaws, punching through his armor, and staggering the bull-necked fighter.

In the etheric, Thelbar destroys the remaining hags there with a well-placed cone of cold, freezing over the burns his earlier fireball left behind.

Taran slips into a thoughtless state, and leaves the fighting to his body, as his mind calms itself. He whirls his twin swords about him in an unconscious fighting-pattern, shifting unpredictably in response to his opponent’s feints and counters This has some effect, and he is able to cut the Night once, although she doesn’t seem to be overly concerned by the wound.

Elgin Trezler enters the fray, and swings his mace with crushing impact, killing one of the greater hags with three withering blows. The other “sister” turns to him, and attempts to repay him in kind, drawing blood. Elgin’s deva follows his summoner into the fighting, and puts his greatsword to use against the remaining bodyguard.

Both remaining hags screech their displeasure at the presence of a celestial, and slip to either side of the deva, severing his tie to the Prime with a series of crushing blows, bites, and knife-wounds. Elgin attempts to defend his ally, leveling a destruction spell at the greater hag, and a quickened searing light at the Night. Both spells fail to take effect, shunted aside by some otherworldy protection. Overwhelmed by the hags’ assault, the deva disappears with a regretful sigh, sketching a shallow bow to Elgin as he goes.

At this moment, Merkatha puts herself directly behind the Night, hoping to distract the creature, and make her vulnerable. Thelbar returns to the prime, and his quickened magic missile pierces the remaining bodyguard’s resistance, provoking a weakened cry of pain and terror from the thing.

As the magic missiles streak home, the Night turns on Merkatha and rips into the disguised drow with her claws, screeching something vile in her filthy language. Merkatha is nimble enough to save her own life, but is still badly hurt. She backs away from the Night, and at that, the Elder hag realizes the duplicity.

“Clever drow,” she says, her demeoner shifting from rage to bemusement in an instant. Fortunately for Merkatha, even if the Night intended to pursue, she has her hands full evading a pair of top-notch fighters. Taran cannot harm her, but after a brief exchange, Gorquen lands a lucky blow.

“I think she’s reading my mind!” Taran thinks. “That’s why I can’t touch her.”

“Yes,” Thelbar replies, “and I’m tempted to feeblemind you.”

But instead, Thelbar casts his feeblemind at the Night, and through some outrageous luck, the spell takes effect! Taran, Gorquen and Elgin seize the opening, and lay into the Night with a ferocious assault, but even deprived of her supernatural insight, the Night is still protected by magical wards and an impossibly tough hide. The feebleminded Elder hag lashes out at her mortal tormenters with a furious (if strategically shallow) activity. Taran is cut again, and Gorquen receives a vicious bite for her troubles.

“Damn, this is just wrong!” Gorquen curses.

“Stop bitching and keep swinging!” Taran shouts.

Elgin backs away from the fray, and heals Merkatha before the beleaguered drow can bleed out onto the cold stone floor.

“Just . . . keep . . . attacking,” Taran cries, and as his weapons are turned aside again and again by the hag’s skin, says, “I told those Thayvians the best possible enchantment! This is ridiculous!”

“Stop bitching and keep swinging!” Gorquen shouts.

Thelbar has no further luck with any of his spells. Elgin’s weaponry, while formidable, does not possess the requisite strength behind it to really harm the hag. Elgin moves away from the fighting, and begins curing Taran and Gorquen, who together slowly weaken the Night. Even if the rest of the fight is an anti-climax, it is an unusually long one, and by the time the Night is finally destroyed, both warrior’s arms are throbbing and fatigued. As the Night howls one last time, and collapses to the ground, Taran staggers back, and sits down himself, completely exhausted.

He regards Black Lisa, now called Arunshee’s Kiss, and mutters, “maybe I should ask for my money back.”

Thelbar prods his brother to his feet, and sets him to the task of looting the hag’s bodies, while he and Elgin discuss what should be done with the wretched artifact that decorates her head.

“I am sure they are repositories for souls,” Elgin says. “But of what sort?”

“Does it matter?” Thelbar asks. “It is enslavement, pure and simple, and even wicked beings do not deserve such a fate. When we leave this place, we will see about destroying the thing, and perhaps we can set them loose, for good or ill.”
 
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(contact) said:
But instead, Thelbar casts his feeblemind at the Night, and through some outrageous luck, the spell takes effect!

I don't think there's a DM anywhere who hasn't had this sort of thing happen to them. I recall a Dragonquest game I ran when a kobold mugged a dragon...

Regardless of the curse of the dice, a heck of a fight!
;)
 
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