The Risen Goddess (Updated 3.10.08)

75—Joyous and bestial, bloody and free.


The man leads the group back to his encampment. To the party’s horror, his small clan of survivors lives within the hollowed out corpse of a silver dragon, a massive beast now reduced to bone and wisps of silver-scaled skin. He explains that the body shelters them from the biting wind and dust-storms. He tells them further that the wind seems to harbor a special hatred for anything built by the hands of men. No man-made structure can stand for long, no matter how well built.

“This is Isk?” Taran asks, but it is not a question.

Some double-score of humans huddle within the bones of the dragon, their clothes frayed and filthy. The pitiful band of refugees are frightened at first, but soon forget to cower as the party passes out the better part of their rations. One of the refugees recognizes Merkatha’s “Delver Surprise”, and tells her that he has not seen a rat in years. The ravages of disease have tormented the band, and several members have lost eyes or limbs to a withering, wasting plague.

The worst case is a middle-aged man, father to two of the women present. The man can no longer stand or even raise his head. Elgin kneels down next to the man, and invokes Lathander’s light. In an instant, the man is healed of his afflictions, made strong and well by the dawn’s grace.

The refugees fall to their knees and beg Elgin not to kill them. When Thelbar translates this, Elgin asks why they show fear. They explain that their goddess has died, and any cleric of hers must be dead himself. Elgin begins to explain that he worships an outworlder deity, when Taran interrupts him.

“Elign,” do you have any cure disease spells prepared?” Taran asks.

“I have one today, plus another on scroll,” Elgin replies. “But let us go and return with proper equipment and clothing for these folk. I can prepare a mass heal that will serve their need, I think.”

Taran nods and turns toward the prostrate refugees. “I’ve heard enough,” he says in Isenthanian. “Stop begging and get off your knees. Listen close, because I’m telling you the truth. Our Mother Ishlok died, and now she is reborn to the world as Palatin Eremath. We are the harbingers of her new way. In two days time, we will return for you with food and curing for the sick. The goddess will remove your disease, and lift the weariness from your limbs. We will take you through a dark place, but your reward shall be a land of plenty where your bellies will always be full, and the light of the morning will fill you with hope . . .”

Taran turns away from the refugees and says in Faerunian common, “And we call that place Sembia.”

Gorquen clucks at him. “I can’t believe you just said that.”

Taran scowls back at her, his dark mood plain on his face. He leads the group back into Kor’En Eamor and through the dwarven complex without saying a thing. The next morning, Elgin examines the party for signs of disease, and determines to cure Taran and Merkatha as a precaution. They scour Storm’s Rise for supplies—food, water and warm clothing; boots for the feet and weapons to inspire confidence. Fortunately, the former Lord Ilthais kept a large contingent of well-supplied soldiers who were killed before they could flee with their gear. They load the supplies into a pair of mule-pulled handcarts, and Taran gives the silver dragon battle-standard he took from the battle site to the elderly gate guard with instructions to find someone to duplicate this standard onto tabards and a banner.

They are forcing the mules over a stalagmite outcropping in the fungal forest when a deep and velvety voice emerges from the darkness ahead of them. “Where are such fine, bright souls going on a day like this?”

The party pulls their weapons from scabbards, but do not immediately reply, and the voice continues. “I’ll give you a choice—which among you do you like the least?”

Taran steps forward with a smile, his eyes scanning the darkness ahead of him. “That would be me. Nobody likes me, I’m a real bastard. Even my brother can barely stand me.”

“No, that is not what I meant,” the voice purrs. “Turn on someone. Kill them for me.”

Gorquen snorts and lowers her guard. Taran laughs, “If you hope to see our skills, you should just keep your eyes open when we kill you.”

“Do you think this is a jest?” the voice growls.

“It is hard to tell when we cannot see you,” Gorquen says.

Suddenly a huge section of the darkness detaches from the surrounding gloom, and hovers toward them in the shape of a massive bat-winged humanoid. A palpable chill radiates off of the thing, and each member of the party can feel their bile rise up in response to its foul aura. “I guess I’ll just kill the mouthy one,” it intones, all pretext of a mortal voice stripped away from the hideous scratching sound forming words.

“Sucks to be you, Gorquen,” Taran laughs as he brandishes Arunshee’s Kiss and Little Sister. His sun blade hums and glows with a warm yellow light, and he readies himself for a charge.

But Gorquen is faster, and she tears forward into the thing, striking at its legs and hoping to upend it. But it is stronger than even its huge size might indicate, and the night-thing lashes a tentacle-like arm around the haft of the sword, wresting it from Gorquen’s grasp. Merkatha fires an arrow, enchanted through the blessing of Lathander, then flees the area as fast as her feet can take her!

The night-thing seethes its amusement, and the vile sensation curses and sickens the souls of the adventurers, leaving Elgin and Gorquen dizzy and unable to concentrate. The shadow holds Gorquen’s sword above its head, and then snaps the ancient blade of the Ahk-Velar in two.

Taran leaps forward, and lays into the creature, his sun blade and keen sword ripping and slicing the semi-present form of the undead, severing its ties to the physical realm. In an instant, the two halves of Gorquen’s sword clatter to the ground, and the creature is gone.

Gorquen broods about the destruction of her sword, and glares at Taran. “Come adventuring, Gorquen,” she says, imitating Taran in a high-pitched voice. “It’ll be fun.”

-----

The party is as good as their word, and after gathering themselves and finishing their trek through the massive caverns of Kor’En Eamor, they return to Isk with food, water and supplies for the refugees. Since Elgin’s display, the group has swollen to sixty members as word of the miracle spread. Despite their taboo against entering the delve, the refugees become willing to follow the party after watching Elgin Trezler mass heal the diseased. Taran passes out new clothes, footwear, cold weather gear and weapons.

-----

The group is herding the shambling column of refugees across the broken bridge when it happens. Gorquen, Merkatha and Elgin have moved completely across and scouted the forward landing, while Taran and Thelbar remain on the Iskian side of the bridge to usher the long train across. Getting them this far has proved a challenge, with all five adventurers forced to play shepherd, maintaining a nearly constant stream of encouragement, coercion and threats in order to keep the terrified commoners moving.

The bridge crossing is nearly complete when the air pressure suddenly shifts, and the back half of the bridge is pelted by an impossibly dense spray of ice, hail and super-frozen air raining down from the yawning darkness overhead. Refugees fall screaming into the chasm from either end of the bridge, or die where they stand, their bodies torn and their systems shocked. Taran and Thelbar are spared the worst of the blast, but even still they are knocked from their feet, and their equipment and clothing is covered with a layer of ice. Both heroes look up into the darkness, but cannot locate the source of the icy burst.

Merkatha, however, possesses the superior darkvision of her people—she invokes her inborn magical gift and illuminates a massive winged beast with faerie fire. The creature is four-legged, powerfully muscular and long—easily sixty feet from nose to tail, with a wingspan double that length. Once revealed, the dragon abandons its refuge of darkness and swoops toward Taran and Thelbar. It crashes onto the wall of stone bridge with a *whump*, crushing frozen and bloody refugees beneath its weight and sweeping more screaming victims into the chasm with a lash of its tail. The beast is a hoary and ancient frost dragon, its cruel features distorted and shimmering due to the multiple protective spells playing about its body. It opens its mouth and unleashes a monstrous screech—a sound all the more terrible for having been made in this place of sepulchral quiet.

Taran scrambles to his feet, and begins to move forward as Thelbar raises both arms above his head and invokes a greater dispelling. In that instant, the dragon’s protections are whisked away, and the creature shrieks its displeasure. Gorquen unfolds her black wings, and after a few jogging steps, she flies along the length of the tail, striking into the dragon’s haunch with her longspear.

Taran closes his eyes and says a quick prayer to Palatin Ermath for Rex’s soul, then murmurs “Arunshee guide my hand,” as he hastes himself. Elgin Trezler sends a blade barrier whistling into existance, the massive whirring plane of edged steel cutting at the dragon’s flanks in a nearly vertical arc. But the dragon manages to curl up like a snake, and compress itself into the half of the bridge where Taran stands, his swords at the ready.

Thelbar steps up behind his brother, and invokes a time stop. The spell shivers and twists the moment, stretching it into an impossibly long segment that seems to snap back into itself, suddenly producing multiple spell effects. Four huge fireballs explode in a diamond pattern around the creature as a trio of lightning bolts arc past Taran’s head, lighting up the bridge and the dragon as they play up and down its length. The air around the beast seems to cave in for a moment, as every drop of moisture is sucked from the suddenly desiccated wyrm.

Thelbar’s skin turns an ashen grey, and a shimmering globe of energy surrounds him in the same instant. “Damn,” he says to no one in particular. “My confusion spell failed.”

Refugees scream, Gorquen curses, the dragon shudders, and Taran whoops for joy. He braces himself against the charge, but the dragon springs forward, spreads his wings and sails over Taran, pouncing squarely on Thelbar with all four claws, beating at the mage with its wings, and crushing him with its mouth. The dragon’s bulk knocks Taran from his feet as it passes, and one of its wings catches him on the up-stroke, sending him flying across the landing to sprawl in the dust.

Elgin cries, “Lathander! For the Dawn!” and calls down a pillar of flame onto the ice-dragon, as Gorquen chases after the beast with her spear. Merkatha, having recovered from her shock has taken cover behind an outcropping of native stone and is firing enchanted arrows at the dragon as fast as she can.

The dragon’s tail strikes Gorquen, knocking her off course and unconscious. She falls to the ground with a sickening cry, and Elgin dashes forward to assist her. Taran regains his feet and flies blades-first at the creature. He strikes it near the front shoulder-joint, and begins to rip and tear with his magical weapons. The dragon pulls away from Thelbar, giving the mage an opportunity regain his feet. Taran stands up bravely, but is not so well protected by spells as his brother, and the dragon exacts a terrible price. Taran is slashed by claws, buffeted by wings and seized in the dragon’s mouth. The dragon lifts him into the air and exhales pain, its frost breath burning Taran’s skin, and obscuring his form with layers of ice.

Taran cries out, barely alive, and Thelbar responds with a chain lightning that plays around the dragon, piercing its spell resistance, and stunning it momentarily. Taran falls to the ground, and regains his feet. Elgin rushes to Gorquen’s side, where he heals her. The action momentarily distracts the dragon, and Taran is able to finish what he began. He cuts into the shoulder-joint again, opening the same wound further, and eventually reaching the dragon’s vitals. The monstrous beast shudders once, and prepares to spring into the air, but its wounded shoulder fails it, and it collapses onto its side, nearly killing Taran as it does so.

Taran does not quit attacking the creature, and a few seconds later has opened one of the creature’s arteries, and is completely awash in dragon blood, a joyous and bestial expression on his face.
 

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Yes it was, and Taran'll punch any man says differ'nt. It only took us about 13 levels to get to it. Hey, we was busy. :)

edit: Meta-game wise, there's no way this could be the same dragon. I imagine that the nasty grew several hundred years while we were adventuring in Faerun, which (considering the Delve's ecology) is entirely possible.

Story-wise, I'll punch any DM says this ain't the same dragon. :) Revenge is sweeeeet.
 
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Wow. Just read this whole thing start to finish. Well, actually I'd been reading bits and pieces until I started at 4:00 this afternoon (while at work). It's now 8:00, and I'm still at work. On a friday. During summer.

Damn (contact), you write a story good.

Going home now.

-z
 

76—The Cavern of Mists

Elgin is unable to instantly restore Taran, having cast the last of his heal spells on Gorquen, but after several lesser invocations, Taran reports that he is healed enough to continue. Merkatha examines the body of the dragon in awe, commenting that this was not the dragon who briefly held her captive—this one is much larger. Taran is too badly wounded and exhausted to gloat, but he gives her an “I told you so” look and sends her out to round up any refugees who survived the dragon’s assault.

While Taran is exultant over the victory against one of his most hated mortal enemies, his experiences in Isk have sobered him, and gone is the schoolboy-on-a-jaunt persona he had previously applied to the adventure. In its place, Taran is cheerless and quiet, given to silence and long pauses before answering even the simplest of questions. Merkatha reacts negatively to this change, keeping herself apart from him wherever possible, and avoiding his company.

“Ceredain’s got her claws in him,” she mutters to no one in particular.

----

All in all, the party finally arrives in Storm’s Rise with only half of the people they started with, and Taran announces that this is unacceptable. The souls of the slain are trapped within Kor’En Eamor, denied both their afterlife and a chance at resurrection. A sticky metaphysical wicket, to be sure.

Elgin promises to bring the full power of Lathander and the pasoun to bear for these people, and after several divinations, he has discovered a way to call individual souls from the ethers within Kor’En Eamor and place them into gemstones, where they can be physically removed from the Delve and returned to life. Lathander smiles upon this application of His might, and Elgin is able to accomplish this feat for all twenty of the slain Iskian commoners with a single miracle spell.

The individuals have no memory of the period they spent between lives, and everyone agrees that this is probably a hidden blessing of the Morning Lord—Kor’En Eamor is a tragic and haunted place, and the souls could not have been in good company during their short afterlife.

After Elgin’s miracle, the group is able to see to it that the refugees are safely housed in Storm’s Rise, and put to work in this new wonderland of bounty, devoid of rampaging abominations or wide swaths of diseased and scorched earth. Taran spends some time with each of them, promising them that someday they will return to a healed and welcoming Isk. Thelbar and Elgin counsel the refugees, and offer each of them an opportunity to re-dedicate themselves to the new Ermathan Pantheon, and embrace the Risen Goddess.

-----

Armed with the knowledge of what follows death in the Great Delve, each of the adventurers are equipped with a gemstone sufficient to contain his or her soul should the unthinkable happen.

They rest for the night, and return to the Great Delve after making morning absolutions and preparing spells. They travel through the massive Fungal Forest to the area known as All Roads Meet. Merkatha explains that she has been here before with her previous adventuring companions, and encountered a band of hostile duergar. She explains that her group came here looking for the lich known as the Uqeraq. They knew he was somehow connected to the worship of Hepis and the Curse on Kor’En Eamor, and they had hoped that killing the Uqeraq might loosen Ceredain’s grip on the Delve.

“Sounds like an admirable plan,” Taran says. “Usually, if you kill the right people your problems tend to solve themselves.”

-----

All Roads Meet is a nexus of connecting warrens that form the bulk of Kor’En Eamor’s main level. Following Merkatha’s lead beyond the nexus, the party enters a large cavern bisected by an underground river.

“There aren’t many souls here,” Taran says, gazing at the area through his goggles of stalking. “Not like above.”

At the cavern’s mid-point, a stone bridge crosses the river, and here Merkatha signals for a halt. Her superior darkvision lets her spot a huge, vile-looking earth elemental standing guard on the far side of the bridge, supported by a phalanx of pale-skinned and white-eyed dwarven sentries. The party flies toward the bridge, and Elgin dismisses the fiendish elemental, while Thelbar destroys the dwarven formation with a well-placed meteor swarm. Taran and Gorquen make quick work of the surviving duergar, and after a moment, only one opponent remains alive.

The dwarf glares at his enemies and sullenly speaks up in a stilted and thickly-accented Chondathan. “I will not betray my house or my goddess, upon pain of death.”

“Good to know,” Taran says dismissively, as he ties the dwarf’s hands securely behind his back.

Merkatha glares at the dwarf for a moment, and runs her fingers lightly across the scars covering her face and neck. “There are worse things than death,” she observes.

The dwarf spits. “I look at you and I laugh. You are all elves and less than elves in my eyes. You wield death as a tool, but you know nothing of its truth. I am of Ceredain Mother-to-Death, and you bring me no terror.”

“Okay,” Taran smiles. “That’s fine. Where is the Uqeraq?”

“I will never tell you. The Uqeraq will give you all to the Goddess.”

“But how can he smite us if we don’t even know where he is?” Taran asks, beaming proudly at his display of debating skills.

“Pathetic elves,” the dwarf sneers.

Taran’s smile fades. He reaches out, takes the dwarf by his beard, and swiftly wrenches his captive into the portable hole. “Live it love it, f-cker,” Taran mutters in Isenthanian.

Thelbar’s voice whispers in Taran’s head. “Brother, there is only enough air in there for ten minutes of breath before he suffocates.

Yeah, I’ll let him out after each battle,” Taran thinks. “We’ll let him see first-hand what the ‘pathetic elves’ can accomplish.

-----

The passageway guarded by the dwarves is wide enough to march a phalanx twenty-abreast, and three times as tall. After several hundred feet, the tunnel ends at a stone-and-steel guardhouse that blocks the passage completely, and prevents entrance into the cavern beyond. The guardhouse has a crenellated walkway which leaves enough head-room for dwarves to rain projectiles down along the length of the passage.

Bypassing the guard post proves easy enough, as the party make themselves invisible, and fly into the area beyond. What they see there is a fully-realized dwarven city—built within a massive stalactite-spackled cavern, its primary concentration of buildings rise around and on top of a trio of mesa-like outgrowths. A pair of waterfalls bookend the cavern, and they feed into a y-shaped waterway that exits from an unseen passage well beyond Merkatha’s vision. They both give off sprays of mist that play across the cavern, and coat nearly every surface with a slick wetness.

In the center of the cavern, a huge tower sits on an island of stone separated from its surroundings by a deep moat-like crevice. The top half of the tower gives off an eerie greenish light that faintly illuminates surrounding buildings and reflects off the mist in the air, creating a foul halo that flickers like candlelight. A thin walkway runs along its circumference near the top, but no entrances are visible.

The two companions signal to one another, and move unseen thorough the quiet and subdued dwarven city. Everywhere they go, they see deep-dwarves going about their daily tasks and directing large groups of slaves, who clean, repair and otherwise maintain the city. The slaves are of all races, including those common to both the surface and the underdeeps. Humans, dwarves, elves, kuo-toa, orcs, kobold, giants and even stranger creatures shuffle along listlessly at the behest of their masters.

“Hey, Merkatha,” Taran whispers. “I think I’ve killed at least one of everything here!”

Merkatha sneers at this braggadocio, but she is too well-hidden for Taran to notice.

A second large underground passageway gives an exit from the city to the North and East of the party’s entrance point. This passage is much larger—a space that would be called a cavern in any lesser complex, and is protected by a heavily manned wall, complete with ballistae and catapults.

They find that the whole city is maybe twice again the size of Mistledale, but more sparsely populated. The dwarves seem to have fallen into three castes: Soldiers, who live exclusively within a barracks compound near the entrance where Thelbar, Elgin and Gorquen wait; priests, who make their dwelling within a large low-lying building near the lit tower; and workers, who herd and direct the slave-brigades.

Taran slips behind a group of unattended slaves, and in a flash, grabs an older elf and covers his mouth, pulling him into the shadows.

“Relax, buddy,” he says in the man’s ear. “I’m here to set you free. Nobody’s going to hurt you.”

Merkatha repeats this phrase in Undercommon, and the elf nods.

The man does not seem frightened of Merkatha, or rather, not unduly surprised to see a drow, and he tells the group that he was captured by pirates many years ago while sea-fishing in his home-world. He was sold to “a creature with snakes where its mouth should be,” and taken to a “world of eternal darkness, where no sun ever shines.” He was eventually stolen from his master by a band of raiding dwarves, and after a grueling force-march, he found himself here. He confirms that the city is structured around a harsh caste system, and as a slave, he possesses no rights or expectations. He does know who the Uqeraq is, but informs the group that the name is in fact a title given to the chosen of Ceredain—in this case, a dwarven lich of tremendous power. He says that the Uqeraq is only seen coming or going from the main temple, and rarely at that.

When asked what his role is, he says that he is a scribe to King Arduin.

“Ah, ha,” Merkatha says. “Does this king worship Ceredain as well?”

“Yes,” the elf replies quizically. “Of course.”

“Have you ever been within the temple?”

“For a slave to enter the temple is death.”

Merkatha nods. “Does the Uqeraq ever leave the temple?”

“Only on great occasions,” the elf replies.

“What would be a great occasion?” she asks.

“Setting the town on fire,” Taran answers. He pulls Merkatha aside. “We’ve heard enough, let’s get this poor bastard into the bag. You talk him into it; you’ve got better people skills.”

The elf begs to be released, promising to tell no one of his encounter, and points out that if he is missed, he will surely be killed. Taran argues briefly, but decides not to force the man into the dubious company of an aggressive adventuring band, and releases him.

“We should get back,” Merkatha says. “I think we know what to do.”

“Yeah,” Taran says. “They’re probably worried about us, anyway. We’ve been gone . . . oh, crap.” Taran’s face sinks. He reaches into his portable hole, but the dwarf he removes is lifeless and cold. “Goddamnit, Merkatha,” Taran curses. “You forgot to remind me to air out the dwarf!”
 
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Knowing Merkatha, I don't think she actually forgot.

You can really turn a phrase, (contact). When do we get a book of pithy wisdom, like Everything I Need To Know I Learned Adventuring?
 

Joshua Randall said:
You can really turn a phrase, (contact). When do we get a book of pithy wisdom, like Everything I Need To Know I Learned Adventuring?

Always go kill the glowing thing first."
 
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77—Sadly, fighting with and fighting alongside do not always mean the same thing.


The party regroups within the city just out of darkvision range from the guards at the entranceway. Taran and Merkatha relate their intelligence, and Elgin states the obvious.

“We’re attacking the tower.”

“Yeah,” Taran says. “Always go kill the glowing thing first is what I always say. You think these evil priests would get the message eventually.”

Thelbar instructs his companions to hold hands, then teleports them to the walkway surrounding the top of the tower. The green light is both disorienting as well as sickening, and seems to be oozing from the very stone of the place. The building seems to vibrate slightly, and a faint howling can be heard, as if a great wind were blowing on the other side of the stone wall.

Elgin reaches out to the unseen dawn many worlds away, and summons a gloriously beautiful winged celestial who greets him affectionately, then stone shapes a hole in the tower wall.

As soon as the breach is opened, a powerful gust of wind sucks into the tower, and a wide shaft of ghoulish light beams out from the opening.

As Elgin prepares the group with last-minute protective magic, Thelbar buries the nearby barracks with a series of rock to mud spells. The luckiest dwarves are able to escape the destruction, but many more are drowned in torrents of clinging mud before they can escape. Alarm bells begin to ring across the city, and the normally quiet place is soon filled with shouting dwarven voices.

As Thelbar completes his destruction of the duergar military, the celestial gazes into the glowing interior of the tower with a horrified expression on its face. To its superior true seeing, the tower is seen to be completely hollow, and the whole shaft is given over to a whirling maelstrom of semi-substantial souls. The wind from their passage gushes out from the opening in rhythmic pulses, whipping the celestial’s robes about haphazardly.

The torment,” the celestial whispers. A lone tear runs down his cheek, and the party is suddenly struck by waves of a palpable righteous anger that emanates from the holy being and seeps into the adventurers, suffusing them with an unquestioned moral imperative.

A lone dwarf stands at the bottom of the tower, regarding the heroes above with a level stare. The dwarf clutches a glowing war hammer, and hunkers down within a suit of fantastically carved and decorated plate armor. He is accompanied by three similarly equipped bodyguards. Strangely, none of the four are duergar—they are hill, or mountain dwarves by the look of them, although the central figure has unhealthily gaunt features, his skin reflects the light with a slightly reflective patina and is pulled tightly across his bones; flat, black eyes stare out from beneath thin and patchy eyebrows and his beard hangs dull and lifeless across his chest.

  • Metagame note: My DMs actual description was, “His face is gaunt and pulled tight—like Demi Moore.”

This is the Uqeraq, servitor and sometime confidant of an ancient fertility goddess driven mad through undeath; that he chose to face his fate within the very receptacle where his most profane harvest is stored seems ominous enough, but if they are frightened, the Champions of the Risen Goddess give no sign.

Merkatha fires an arrow at the staring dwarves, but the shaft is snatched up by the maelstrom, and whirls harmlessly around the inside of the tower. The rest of the party flies down into the tower, as Thelbar prepares the way with an arc of chain lighting, followed by a fireball. The dwarves absorb this barrage stoically, then fan out and form a semi-circular protective perimeter around their gaunt leader.

Her archery useless within the interior of the tower, Merkatha remains on the tower walkway, and begins sniping at important-looking dwarves in the city below, hindering their efforts to rescue drowning soldiers or restore order. The souls trapped within the tower begin to pour out of the opening, which seems to cause a general panic to rise within the dwarven city.

Taran and Gorquen demonstrate that even such dedicated dwarven defenders as these are no help against a foe who can simply fly over their position, and before the dwarves can respond, they have flanked the Uqeraq in a classic pincer attack. Elgin is deposited on the floor of the tower by his celestial companion, and the two of them begin laying into their dwarven enemies, preventing them from collapsing upon Taran and Gorquen.

As Taran expected to recognize the face of his old adventuring companion upon confronting him, he is disappointed. This dwarf could be anyone—Ishlok’s memory-charm holds fast. Alvodar Bluebeard, scion of his clan, called the Cursebreaker, former King of Kor’En Eamor and the Dark Ways Beneath Her, one-time high-priest of Moradin and now Child of His Curse regards his former companion.

“I would have thought I killed you when I snuffed the life from our world,” he says. “But I see that Ishlok has given your soul a new body. I entreat you—place it within my care.”

“You destroyed my army, you f-cking traitor,” Taran spits as he hacks through the dwarf’s armor.

“No, your ineptitude destroyed your army,” Alvodar says. “I merely set a plague upon the survivors. We are all pawns to the gods, Tar-Ilou, but we can make choices about whom we serve. Die with me now, and I shall show you the white joy of the forever-death.”

“You go on without me,” Taran grunts, as he punches Black Lisa through the dwarf’s gilded breastplate.

Alvodar sighs once and collapses into a heap that instantly ages as if dead for hundreds of years.

After several minutes pass, the last of the trapped souls have found their way out of the tower and are streaking around the city, and the party can hear panicked screams coming from without. Merkatha climbs down and joins the group.

“They’re routed,” she says matter of factly. “I think we killed most of the soldiers.”

The party searches both the temple and the Uqeraq’s tower, but cannot locate his phylactery.

“Goddamnit,” Taran curses. “We’re going to fight him again.”

“And again, and on until we are finished here,” Thelbar says. “Think about it, brother, if you were this lich, where would you place your essence?”

“I would give my essence to my goddess,” Gorquen says. “Ceredain has it.”

“Ceredain has it,” Elgin agrees.

“Fine, we’ll do this the hard way,” Taran says. “The way I see it, we need to get his phylactery and see about bringing him back to life.” When the party looks horrified at the suggestion, he continues. “Real life, I mean. We need Alvodar, not this Uqeraq. If we bring him around, he might know the best way to deal with the bitch.”

-----

The group follows a set of curved stairs into the worked passages beneath the tower, and eventually discover a narrow underground passageway that directly toward the palace. The passage ascends into a large complex, and the party can see a group of determined-looking dwarves mustering protectively before a grand double-door.

Thelbar invokes a horrid wilting in their midst, and the door is suddenly unguarded. The party bursts into the room and surprises a dozen heavily-armored dwarves, congregated around what must be their king. They appear to have been arguing, but they grow silent when they spy the characters, and rasp weapons from their sheathes. A pair of stone statues on either side of the door animate as well, and within seconds, the party is embroiled within a furious melee.

The dwarves are tough, and Thelbar has exhausted his most potent spells fighting to this point, but in the end, the dwarven King lies dead amidst the bodies of his generals, along with the rubble that was his clan’s most potent constructs just a minute ago.

As the party is looting the bodies, they are confronted by a dwarven woman, whose royal regalia identify her as the queen. “Take what you like, you filthy ghouls,” she hisses, “and leave my kingdom.”

Your kingdom, lady?” Thelbar says with a half-smile. “Here are our terms: you will release all your slaves, and evacuate the city. Upon our return tomorrow, any duergar who still remain within the city walls will be slain on sight, with no parley. We will take your slaves from you, and you will surrender them without a fight, or we will show you no mercy at all.” Into Taran’s head, he thinks, “we cannot afford another battle today, brother. We must bluff from a position of power, and go quickly.

The queen glares at Thelbar. “You threaten me with death?” she sneers. “Go then, and return to this place—you shall have the jewel of my crown, and the best part of my self; given you as a gift from my own hands. I will show you what the duergar are made of.”

Taran regards a pile of dwarven innards lying just outside of their former possessor. “I can already see what you’re made of,” he says, “and it stinks just like everyone else’s. Do what you’re told, and flee.”

-----

But the next day, the party sees what the woman meant by her oath. Every dwarf in the place is dead, either through poison, or strangled by the hands of their fellows. Most of the slaves have been murdered as well, and the whole city is infused with a charnel stink, felt in the spirit as much as sensed by the body. The mass suicide lingers palpably in the air; an act of total hatred and defiance.

“My god,” Elgin says. “Lathander have mercy.”

“Lathander can’t help these people,” Taran says, taking his goggles from his eyes. “Their souls are everywhere.”
 



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