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Explorer
22-- Into the Delve, for once and for all (cont.)
The group sets out the next day, armed to the teeth and bristling with prepared spells. The mood is somber, as Taran, Gorquen and Rex undertake their morning calisthenics, and try to loosen up their muscles in anticipation of a terrific battle.
The goblins are true to their word, and when they spot the banner requesting admittance to the Delve, steer the party's boat to a filthy and stagnant pool of shallow water that serves double duty as a dock and a waste-disposal site. Broken pots, discarded bits of clothing and other unidentifiable refuse laps up around the edges of the boat as the group steps into the Delve for the first time.
The place is massive, if not well-kept, and despite the goblin children that swarm about like malodorous insects, the group approaches the place with a sort of quiet reverence. What forms the basis for a goblin tent-city looks to Thelbar's trained eye like a dwarf-made channel, meant to be flooded in order to secure larger vessels than the one the group sailed up in.
Why a lake-faring dwarven clan would require larger vessels is another mystery, however, and one that would have to wait to be answered.
The party is met by none other than the very war-leader who first surrendered to them outside of the refugee camp. Taran stares daggers into the little beast, but in the name of diplomacy refrains from beating him severely. The goblin crowingly tells the group that they have not even seen the main gates, despite their long walk, and hints that the delve is so big, that a goblin might starve to death before he could walk from one end to another.
They enter into a massive passage, at least one hundred feet in width and twice that in height, leading back into the mountain itself. The walkway runs along either side of an eighty-foot wide channel, recessed another forty feet into the ground. At regular intervals, the ground slopes down so sharply that stairs are cut in the walkway on either side.
After several minutes of this, Thelbar has deduced the purpose of such a strange chamber. "We are walking in a lock-weir, brother!" At Taran's bewildered expression, Thelbar continues, "This is a giant passage that can be flooded, in order to give ships access from some underground waterway to the lake outside."
Taran furrows his brow, then seems to understand. "What magic!" he mutters. "These dwarves must be powerful sorcerers."
"Wizards, you mean," Indy corrects him. "You are a sorcerer. Most dwarvish spellcasters are wizards."
"This is an engineering feat, not an arcane one," Thelbar states.
"Goddess of my Heart, Ishlok preserve us," Kyreel mutters as she grasps the enormity of what she is hearing.
"Bad spot to fight a dragon in, I reckon," Rex sagely mutters, as he spits on the ground.
Taran follows Rex's gaze up to the ceiling, so high that his lamplight cannot reach it. "Yeah. Real bad."
A few more minutes pass, and Taran begins to wonder if he'll ever see the other side of this monstrous passage. But eventually, the passage ends at a pair of massive stone doors. The giant-sized portal is flanked by switchback stairs cut in to the wall, giving access to a walkway and guard post that sits fifty feet above floor level. This walkway is swarming with dirty goblins.
The goblin war-chief steps forward to give directions. "Okay, we open door--you go in. We close. We no open unless you knock real loud three times, like this: one, two, um . . . oh yeah, three!"
The stone doors are unbarred and slowly swing open, revealing a short tunnel that opens up to a large cavern, judging by the pressure shift and gust of cold air. The air bites skin even through layers of furs and wool. The goblins grow agitated and restless, dancing about and casting frightened glances into the darkness beyond the portal.
Taran laughs softly to himself and shakes his head at the spinelessness of goblins.
The party prepares protective spells and carefully moves into the cavern beyond. What they see there only leads them to wonder anew about the means of the dwarves who built this place.
They walk into a massive bowl-shaped cavern, bisected by a huge gorge, and so tall that the ceiling would be completely unseen if it wasn't giving off a weak, bluish light.
"If I didn't know better," Indy states, "I'd think that they had a sky-light up there."
"Keep your eyes open and head up. Remember . . ." Taran does not get to finish his thought, as he is struck from behind by a cone of sub-zero air, and whirling ice particles! Fortunately, Indy manages to drop into a reflexive roll, and shield himself from the frigid blast by hiding behind the fighter.
The group whirls around and finds that the other side of the portal has an identical stair-walkway construction framing it, but instead of goblins, the walkway on this side is occupied by a huge snow and ice encrusted dragon! The beast is partially hidden by the hand-rail at the walkway's edge, but it must be easily thirty feet in length. Its slitted eyes are black fissures fringed with blue, and they open, then narrow as it regards its prey. It may, perhaps be confused that the target of its icy breath stands and shakes ice from his beard, then flies straight up in the air, brandishing a sword!
Kyreel says a prayer over the group, and Indy fires a bolt from his crossbow that bounces off the scales around the dragon's mouth. Thelbar, on the other hand, has a more effective response, and after hasting himself, he gestures and calls into being a ball of fiery force, centered on the wyrm's serpentine body, leaving Taran enough room to fly forward and slash at the creature's eyes with Black Lisa.
The dragon slithers forward off of its perch, and spreads a pair of membranous wings, gliding silently like an owl into the party's midst. It lashes out with its claws and tail at Thelbar as it passes, wounding the mage, then deposits itself on the ground closer to the cavern rift, well away from any of the human's melee attacks.
Indy and Rex both take up overlapping fire positions and try to occupy the beast with crossbow strikes, with little effect.
Kyreel scrambles forward to heal the gravely wounded mage as Thelbar casts his second fireball, and unleashes a third, this time from a wand. Taran covers the distance and manages another slash, but this time, the frigid beast whips its head away from Black Lisa's sharp edge, and strikes at Taran with its tail, driving him into the hard stone floor and giving the dragon room to flee.
And flee it does, but not before Thelbar can hit it with another fireball from his wand. Unfortunately, the dragon still has enough life left in it to fly upward towards the ceiling, and dive down into the crevice, disappearing from sight.
As Kyreel looks about to take stock of her companion's wounds, Taran orders Rex to "bang on that door!" After a minute or so of waiting, the door slowly creaks open, revealing several curious goblin heads staring at the group.
"What you forget?" the war-chief asks. "Leave big spear at home? Me often leave . . ."
"Shut the f--k up," Taran says as he pushes past the goblin. "We're going out to the lake, but we'll be back soon. You be ready, or you answer to me."
As the group shoves past the goblins and heads for the lake, the war-chief looks at his companions quizzically. "It snowing in big cave now?"
The group sets out the next day, armed to the teeth and bristling with prepared spells. The mood is somber, as Taran, Gorquen and Rex undertake their morning calisthenics, and try to loosen up their muscles in anticipation of a terrific battle.
The goblins are true to their word, and when they spot the banner requesting admittance to the Delve, steer the party's boat to a filthy and stagnant pool of shallow water that serves double duty as a dock and a waste-disposal site. Broken pots, discarded bits of clothing and other unidentifiable refuse laps up around the edges of the boat as the group steps into the Delve for the first time.
The place is massive, if not well-kept, and despite the goblin children that swarm about like malodorous insects, the group approaches the place with a sort of quiet reverence. What forms the basis for a goblin tent-city looks to Thelbar's trained eye like a dwarf-made channel, meant to be flooded in order to secure larger vessels than the one the group sailed up in.
Why a lake-faring dwarven clan would require larger vessels is another mystery, however, and one that would have to wait to be answered.
The party is met by none other than the very war-leader who first surrendered to them outside of the refugee camp. Taran stares daggers into the little beast, but in the name of diplomacy refrains from beating him severely. The goblin crowingly tells the group that they have not even seen the main gates, despite their long walk, and hints that the delve is so big, that a goblin might starve to death before he could walk from one end to another.
They enter into a massive passage, at least one hundred feet in width and twice that in height, leading back into the mountain itself. The walkway runs along either side of an eighty-foot wide channel, recessed another forty feet into the ground. At regular intervals, the ground slopes down so sharply that stairs are cut in the walkway on either side.
After several minutes of this, Thelbar has deduced the purpose of such a strange chamber. "We are walking in a lock-weir, brother!" At Taran's bewildered expression, Thelbar continues, "This is a giant passage that can be flooded, in order to give ships access from some underground waterway to the lake outside."
Taran furrows his brow, then seems to understand. "What magic!" he mutters. "These dwarves must be powerful sorcerers."
"Wizards, you mean," Indy corrects him. "You are a sorcerer. Most dwarvish spellcasters are wizards."
"This is an engineering feat, not an arcane one," Thelbar states.
"Goddess of my Heart, Ishlok preserve us," Kyreel mutters as she grasps the enormity of what she is hearing.
"Bad spot to fight a dragon in, I reckon," Rex sagely mutters, as he spits on the ground.
Taran follows Rex's gaze up to the ceiling, so high that his lamplight cannot reach it. "Yeah. Real bad."
A few more minutes pass, and Taran begins to wonder if he'll ever see the other side of this monstrous passage. But eventually, the passage ends at a pair of massive stone doors. The giant-sized portal is flanked by switchback stairs cut in to the wall, giving access to a walkway and guard post that sits fifty feet above floor level. This walkway is swarming with dirty goblins.
The goblin war-chief steps forward to give directions. "Okay, we open door--you go in. We close. We no open unless you knock real loud three times, like this: one, two, um . . . oh yeah, three!"
The stone doors are unbarred and slowly swing open, revealing a short tunnel that opens up to a large cavern, judging by the pressure shift and gust of cold air. The air bites skin even through layers of furs and wool. The goblins grow agitated and restless, dancing about and casting frightened glances into the darkness beyond the portal.
Taran laughs softly to himself and shakes his head at the spinelessness of goblins.
The party prepares protective spells and carefully moves into the cavern beyond. What they see there only leads them to wonder anew about the means of the dwarves who built this place.
They walk into a massive bowl-shaped cavern, bisected by a huge gorge, and so tall that the ceiling would be completely unseen if it wasn't giving off a weak, bluish light.
"If I didn't know better," Indy states, "I'd think that they had a sky-light up there."
"Keep your eyes open and head up. Remember . . ." Taran does not get to finish his thought, as he is struck from behind by a cone of sub-zero air, and whirling ice particles! Fortunately, Indy manages to drop into a reflexive roll, and shield himself from the frigid blast by hiding behind the fighter.
The group whirls around and finds that the other side of the portal has an identical stair-walkway construction framing it, but instead of goblins, the walkway on this side is occupied by a huge snow and ice encrusted dragon! The beast is partially hidden by the hand-rail at the walkway's edge, but it must be easily thirty feet in length. Its slitted eyes are black fissures fringed with blue, and they open, then narrow as it regards its prey. It may, perhaps be confused that the target of its icy breath stands and shakes ice from his beard, then flies straight up in the air, brandishing a sword!
Kyreel says a prayer over the group, and Indy fires a bolt from his crossbow that bounces off the scales around the dragon's mouth. Thelbar, on the other hand, has a more effective response, and after hasting himself, he gestures and calls into being a ball of fiery force, centered on the wyrm's serpentine body, leaving Taran enough room to fly forward and slash at the creature's eyes with Black Lisa.
The dragon slithers forward off of its perch, and spreads a pair of membranous wings, gliding silently like an owl into the party's midst. It lashes out with its claws and tail at Thelbar as it passes, wounding the mage, then deposits itself on the ground closer to the cavern rift, well away from any of the human's melee attacks.
Indy and Rex both take up overlapping fire positions and try to occupy the beast with crossbow strikes, with little effect.
Kyreel scrambles forward to heal the gravely wounded mage as Thelbar casts his second fireball, and unleashes a third, this time from a wand. Taran covers the distance and manages another slash, but this time, the frigid beast whips its head away from Black Lisa's sharp edge, and strikes at Taran with its tail, driving him into the hard stone floor and giving the dragon room to flee.
And flee it does, but not before Thelbar can hit it with another fireball from his wand. Unfortunately, the dragon still has enough life left in it to fly upward towards the ceiling, and dive down into the crevice, disappearing from sight.
As Kyreel looks about to take stock of her companion's wounds, Taran orders Rex to "bang on that door!" After a minute or so of waiting, the door slowly creaks open, revealing several curious goblin heads staring at the group.
"What you forget?" the war-chief asks. "Leave big spear at home? Me often leave . . ."
"Shut the f--k up," Taran says as he pushes past the goblin. "We're going out to the lake, but we'll be back soon. You be ready, or you answer to me."
As the group shoves past the goblins and heads for the lake, the war-chief looks at his companions quizzically. "It snowing in big cave now?"