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The Risen Goddess (Updated 3.10.08)

(contact)

Explorer
32--The Risen Goddess

The brothers are led by their bandit guide through a narrow shaft topped by a secret trap-door. The secret door opens into the Waterdhavian sewers, which in turn lead out into a narrow cobble-stone street. The fresh air, even diluted as it is by the presence of so many nearby people, is a welcome relief for Taran and Thelbar.

The bandit offers to show the brothers "a good time" for a fee. When questioned, he clarifies that he literally meant, "show them where to find a good time", to Thelbar's relief. The gap toothed, filthy bandit isn't Thelbar's idea of a stimulating companion, after all. The wretch gives them a brief rundown of the city, and tells them that the place where they want to be is an inn called The House of the Delver, which specializes in catering to the needs of adventurers.

When Taran and Thelbar arrive at Chez Delver, they are greeted by an efficient and bustling concierge, who arranges for their treasure to be stored, their rooms to be prepared, and their clothes to be burned. A tailor, a bath-boy and an armor-smith are summoned, along with a money-changer who appraises their treasure items, and exchanges them for coins, or other more portable forms of currency.

"Chez Delver really knows how to treat a guy," Taran says. "We should start one of these in Mistledale."

The dining room is a queer mix of wealthy opulence and hard-bitten posturing. Most of the adventurers seated around the linen-draped tables do not know their salad-fork from their brandy snifter, but they certainly have the gold in their pockets to pay for anything they might wish, and the staff at Chez Delver is remarkably thick-skinned and accommodating.

A few tables over, an argument about the best way to fight a roper degenerates into a scuffle, then a fistfight. Rays of paralyzation beam into the brawl from the fingertips of several wizardly bouncers. A handful of massive half-orc tough-guys dressed in fashionable suits wade into the melee and hustle the offending guests through a servant's door and into the unseen halls of the place.

After dinner, and more than a few drinks, Taran and Thelbar retire to their rooms for the evening. They introduce themselves to the door-guards they have hired for the night. The guards give their names as Juron and Glim, and tell a story of hard luck. Undermountain was not kind to them. They went in, and only made it out weeks later by the skin of their teeth, having lost all of their weapons and armor. They are now working for Chez Delver, hoping to save enough money to re-equip themselves for further adventuring.

Thelbar ponders for a minute, and asks the two if they would like to come into his service. He tells them briefly about the goddess Ishlok, her new name here as Palatin Eremath, and the struggle of Mistledale against the drow. He promises to equip the two suitably, with magic weapons pulled from the dragon's hoard, and give them a full share of any treasure found to split between them.

Neither Juron nor Glim needs to think too hard about the offer. The gift of magic weaponry as a signing bonus is almost too good to be true, and they agree that in the morning, they will tell their boss that they are leaving his service and teleport to Mistledale with Taran and Thelbar.

That settled, Juron and Glim stand their post, while Taran and Thelbar get some much-needed sleep. During the night, both brothers have the same dream-- a sending from Ishlok the Preserver and Protector, goddess of their faith.

In the dream, Ishlok confirms that she is in fact Palatin Eremath, the lost goddess of the elven pantheon. In ages past, Palatin Eremath was the consort and war-champion to Corellon Larethian, and the co-creator of the elven race. The goddess Lolth (known then as Arunshee) was her sister, and when the schism between Arunshee's night-elves and Corellon Larethian's day-elves broke out, Palatin Eremath was forced to honor her vows, and take her consort's side.

Palatin Eremath was the greatest warrior amongst the elven deities, and she defeated her sister in combat, taking not only Aurunshee's honor, but scarring her sister and taking her Goodness from her, earning Arunshee's eternal enmity.

After the battle, Palatin Eremath lay wounded and dying. She turned on Corellon Larethian and accused him of instigating the conflict. She blamed his stubborn self-righteousness for driving a wedge between the elven family, and spoke out against his rule. This was unacceptable to the father-god of the elves, and he ordered her name struck from elven history, her stars struck from the night sky and her identity destroyed, even as she went beyond the great veil, and into the land of the deific dead.

But death was only a temporary condition for the mother-goddess of the elves. She crossed the great veil a second time, returning to the land of the living with knowledge and power beyond even the reckoning of the gods. She adopted a new identity as Ishlok, and went into solitude with a world of her own creation, the world of Isk. She established the pasoun, as an analogy to her own transformation, but also as a new paradigm for the distribution of mortal souls. Gone was the mortal's dependence on patron powers to protect their afterlife from the ravishes of wickedness or deprivation. The pasoun educated and enlightened them until they too could pass beyond the great veil, taking their place at the sides of the gods, not subservient to them.

Taran and Thelbar are souls of the pasoun, children of Ishlok, and they have been chosen as her worldly champions, to pave the way for the return of Palatin Eremath into the hearts of her children, and set her name above all as a goddess for all beings.

The goddess instructs the duo to travel to the Star Mountains in the High Forest, a primeval wood in the north of Faerun. They are to explore the remnants of the Irilun Empire, and to seek the assistance of a high priest to the elven god Labels Unearth. Apparently, in this new world, accomplishing the will of the Goddess is a family affair.
 

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Dawn

First Post
First to comment!

I had only recently learned the history you described. Read it on another posting. Good use of the history to include the players.

Keep it coming.
 


Dawn

First Post
Actually I was talking about the Drow history, not the campaign history. I read it on one on Yahoo's clubs. Another member posted it. It was interesting in that I had never read how the Drow came about or how they ended up worshiping Lolth. Then a couple of days later, I read your posting here.

I love the way you have tied your main PCs into the history.
 

(contact)

Explorer
Right. Gotcha.

This is just our take on the FR 'canon' as far as the elven schism and the creation of the Drow, but as we will see, all is not as it is generally believed . . .

In our homebrew, there had been a schism for years between the elves supporting Corellon Larethian's view of the elven creation myth and Ishlok's claim of creation, with the drow opposing both sides.

Very interesting politics with each good aligned side opposed by one honorable (i.e. good) side, and one dishonorable. Two faiths with mutual enemies but irreconcilable differences in dogma and canon.

At any rate, it's looking like both sides are right. Read on . . .
 

(contact)

Explorer
33—Settling the Affairs of Dead Men.

The duo awake invigorated and filled with purpose as the Champions of the Risen Goddess. Thelbar explains that he requires some time to study spells and prepare himself. Thelbar teleports his brother and their two companions to their new home in the Dalelands.

Thelbar settles down to his spellbooks, and disappears into his room for days at a time. Juron and Glim occupy themselves with the Riders of Mistledale, and Taran prepares an overland trek to find the widow of a corpse he never knew.

In Undermountain, the party discovered the remains of a less fortunate group of adventurers, and one of the bodies contained a journal.

  • The man is Cormyrian, and he names his hometown as Arabel. A former knight of the realm, his family fell on hard times during the recent struggles there, and he had decided (against his wife’s argumentative disapproval) to try and win back his fortune raiding the halls of Halaster. By the time of the last pitiful entry, the band had grown completely lost, their numbers dwindling through violent attrition, and food supplies were dangerously low. The last entry reads simply, “Someone tell my wife she was right.”

Arabel is a large community in Cormyr, a state to the South and West of Mistledale. Cormyr has recently fallen on hard times, exemplified in the death of their much beloved King Azoun. The roads are said to be thick with bandits and monstrous raiders, but Taran’s journey is uneventful. Maybe Cormyrian bandits can recognize a Worst Case Scenario when they see one riding alone along the road.

As he nears Arabel, Taran is able to enlist the assistance of helpful locals, and after a day of searching, locates the home of the fallen knight.

His widow, perhaps appropriate for the times, greets Taran at the border of her property with a loaded crossbow and a stern warning not to trespass. Her mood softens when her husband’s name is mentioned, and after hearing the burly fighter’s explanation, she introduces herself as Lilline, and invites Taran in.

Taran tells her that he is an adventurer who found himself lost in the unforgiving dungeons of Undermountain, and was rescued by her husband. He paints a picture of the fallen knight as a selflessly heroic warrior who gave his life that others might be spared. He offers the lady a substantial sum, totaling three thousand gold pieces—a veritable fortune! Taran tells her that the gold and gems represent her dead husband’s share of treasure duly won, and begs her to accept the gift for her children’s sake.

The widow Lilline is obviously not taken in by Taran’s amateurish lies, but does not confront him directly, either from fear of what he might do, or out of gratitude for his extravagant gift.

Lilline offers Taran her hospitality for the evening, but indicates that he should leave first thing in the morning. After a sparse meal of stew and pan-bread, Taran sits at the table and tells stories to Lilline’s three children.

He tells them their father was a great hero, and should always be honored in their memory. He tells them stories of his adventures, substituting their father’s name for his own. In his tales, it is their father exploring Khundrukar, or fighting Ishlokians in Ratik’s forest. He tells them about sailing the infinite void of Elemental Air with Ragna the orcish pirate and her crew of ogres and gith. He tells them about fighting Yuan-Ti in a ziggurat built into a slowly draining lake, and assaulting bugbears in their mountain fortress. Finally, as the youngest is drifting off to sleep, he tells them about the dragons of the Great Delve, and their fearsome frost breath.

The children are completely enraptured. Lilline doesn’t believe a word.

The next morning she awakens to find Taran next to his saddled mount, practicing a compilation of his sword fighting techniques. She presents him with some trail-food, and whispers, “I know what you are trying to do. You are a miserable liar, Taran Tar-Ilou, but a good man. May the gods go with you.”

Surprisingly, the journey back to Mistledale seems twice as long.

-----

When Taran rides into town, he finds his brother packed and ready for a journey.

“I scryed you along the road,” Thelbar says in response to Taran’s befuddled expression. “The Irilun Empire was an ancient elven kingdom to the north of here. Our luck holds, brother—there is a temple to Labelas Enorath two days ride to the Northwest. I have briefed Juron and Glim as to what we are about. We are ready to leave, once you have rested and eaten. The Blessings of the Mother are upon us.”

There is a change in Thelbar’s demeanor, a new confidence. Taran notes several more pouches for spell components than Thelbar was accustomed to carry, as well as a pair of new wands.

“You’ve been busy,” Taran says.

“As have you, I’m sure. How was your trip to Cormyr?”

“Quiet. Any drow trouble?”

“None. Taran?”

“Yeah?”

“Did you give that woman your entire treasure share?”

“Yeah.”

After a pause, Thelbar nods and says, “Ishlok has blessed us, brother. And She has set us apart from her other children. It is good that we can give back some of what we have gained, but we can no longer be like them. Do you understand?”

“Yeah.”

-----

The four riders are welcomed into the temple to Labelas Enorath. The elven priests seem nonplussed by the group’s martial clothing, and without much fanfare take them into the presence of the high priest.

The old elf smiles a wizened smile at the name Palatin Eremath, and tells the group a creation story no longer remembered by elves or man:

Palatin Eremath and Corellon Larethian were lovers and consorts. Palatin was his war champion, and the most militant member of the Elven Pantheon. Together, they made the elves, and together they remained until the great schism that drove the night-elves underground, and made Palatin Eremath’s sister Arunshee into Lolth the Spider Queen.

When Arunshee was cast out of Arvandor, Palatin Eremath lay dying, and she took into Herself all her sister’s Goodness, as a punishment for Arunshee’s betrayal, and it was this act that turned the goddess of the night-elves away from all mercy and kindness. In addition, it was this infusion of divine Love and Beneficence that caused Palatin Eremath to realize the horrible tragedy of their feud, and Corellon Larethian’s fault in the affair.

Palatin’s accusations wounded the elven father-god deeply, and he ordered her stars pulled from the sky, her name banished from all history, and her sacred places destroyed.

But Labelas Enorath was close to Palatin Eremath, and did not completely obey his the wishes of his liege. Labelas kept Palatin Eremath’s stars, as a token of his love for her, and hid them away in the mortal realms. In addition, he sheltered one of her temples from destruction, and knowledge of its existence was passed down through his high priests, a divine secret kept from all ears until this day.

This hidden temple, the high priest says, is in the High Forest, secluded from prying eyes in the central Crystalmist Mountains. And the star of Palatin Eremath is in the hands of her champions, Taran and Thelbar.

The goddess wants her stars back. Palatin Eremath is returning to the sight of her children.
 
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Single Malt

First Post
"Maybe Cormyrian bandits can recognize a Worst Case Scenario when they see one riding alone along the road" :D

Lines like these alone would make (contact)'s stories worth the read, add in all the other good stuff and you've got a winner.

Keep up the good work!
 

Dawn

First Post
Sounds like they are on their way to becoming legends in their own right. Stories of Taran and Thelbar will be told for generations - if they succeed.
 


Tellerve

Registered User
wow

I should have known to read this considering it was Contact but I just didn't. And when I had gotten to the end of a lot of the other story posts I decided to read this one. Awesome as always Contact. You have me drooling for more of this and the Liberators of Tenh.

Btw, are the players in those campaigns the same? If not you have a wealth of what appears to be excellent role-players. Is the banter you write in the stories things that happened in the game that you remember or jot down or are you just adding some flavor for us? Either way it is great and I look forward to more.

Tellerve
 

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