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The Risen Goddess (Updated 3.10.08)

Zaruthustran said:
Er, I left my Headband of Intellect at home, and my skull is impermeable to subtlety. What is his meaning?

The pasoun is the doctrine that souls of the Ermathan pantheon reincarnate rather than travel to the outer planes when they die.

Factol Terrance is saying that while he doesn't hold to any of the religious overtones, he's field stripping the pasoun and making it avaliable to his followers as "liberation" from the default D&D cosmology and its cycle of life --> death --> petitioner --> subsumption.

(The Athar hold that the gods are corrupt charlatans who are leeching the souls of mortal-kind for their own benefit. The pasoun will starve these vampire gods, which in the big picture is really what all the dieties in question are fighting about.)

As we'll see soon, Taran and Thelbar keep telling themselves that it says "NG" on the character sheet, but they aren't making friends with any good guys.

-----

Joshua, the adventure won't be in Sigil much longer-- the rest of the story takes place in the abyss. At this point, Taran, Thelbar and Elgin are 21st level, Gorquen is 19th, and Ilwe is 17th.
 
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(contact) said:
“I followed them to a terrible place—a prime world, ravaged by war, destroyed through magic, and finally pulled whole into the Abyss.”
....
"In this world, I came across a fearsom place—a tomb for some of her followers, entities of great power; I believe they were demigods.”

....
Terrance nods. “The tomb is near the undead city of Nar Tyr.”

“It was Scaladar!” Gorquen says. “Tar-Elentyr told me of that war! After his defeat, Scaladar became Orcus!”

Terrance shrugs. “I do not know much of demonology. But I do believe that many answers could be found there. The tomb itself is proscribed—even the fiends and undead of that layer will not go near it. I believe they are terrified of the place.”

“Sounds like a bad place, allright,” Taran says to his companions. “You know, I like this guy,” he gestures toward Terrance. “He’s so helpful. And direct.”

Hm. So right when start wondering what's going to happen next, we've got a new, even more evil dungeon to hack to bits. Excellent. Now if we can just pull Orcus into the pantheon...

So, I'm guessing that the devine casters all lost their abilities as the gods of the PE pantheon got killed, and later regained them as they were re-born? That's got to suck for their opponents. "They keep coming back! How do you stop them?"

So, how come our heroes and their gods kick so much ass? :D
 

(contact) said:
the adventure won't be in Sigil much longer-- the rest of the story takes place in the abyss.
Whew. For a minute there, I was worried that I'd have to cough up five bucks for the Planescape ESD so I could follow the story.

(contact) said:
At this point, Taran, Thelbar and Elgin are 21st level
So what nifty Epic feats do these three have? Superior Two-Booted Ass-Kicking?
 

ThoughtBubble said:
So, I'm guessing that the devine casters all lost their abilities as the gods of the PE pantheon got killed, and later regained them as they were re-born? That's got to suck for their opponents. "They keep coming back! How do you stop them?"

As far as we know, all the Ermathan gods but Ishlok escaped without being killed (although our PCs were running away as fast as they could gate so we may have missed something). The lack of spells was probably due to some kind of feedback or divine funkiness emanating from the death of several gods. I also got the impression that watching Ishlok die was traumatic enough to really send the two clerics into a psychic tail-spin.

JERandall said:
Whew. For a minute there, I was worried that I'd have to cough up five bucks for the Planescape ESD so I could follow the story.

You should cough up five bucks. The original Planescape boxed set is an awesome product, a fantastic book and the only D&D book that I’ve ever bought on looks alone. Dawn Murin + Tony DiTerlizzi = my D&D dream-team. My #2 reccomendation is the Planewalker’s Handbook, although the Planes of Chaos, Planes of Law and Planes of Conflict sets kick hiney, too.

JERandall said:
So what nifty Epic feats do these three have? Superior Two-Booted Ass-Kicking?

Yeah, basically. Taran has the Two Weapon Rend feat (gives him a rend attack if he hits with both hands), Elgin took Epic Tougness (+20 hp) and Thelbar took the feat that lets him cast 2 quickened spells in a round.

I was open to the uber-high-level experience, but grew disenchanted with our particular setup-- the weaknesses of Taran's multi-class approach was dramatically exposed at this point; between Gorquen's holy/evil outsider bane weapon, the fact that she won the dice roll and got the Strength enhancing tome (from a treasure haul that hasn’t yet made it into the narrative) and the fact that she didn't give up 4 points of BAB through multiclassing, suddenly there was a serious gap between her best attack bonus and Taran's.

It was enough of a gap that Taran just couldn't hit ACs that challenged her--and the amount of damage she was doing with a holy bane weapon was off the chain. Suddenly Taran was more or less a useless appendage in a fight. Against a big baddie, Gorquen would wail on it for 100+ hp, and Taran would hit for 22 (if he rolled well) or nothing at all.

Had Taran been adventuring with only Thelbar, or only Thel and Elgin, it would have been a lot easier for Chris to design these encounters. As it was, if something was built to give Gorquen trouble, it was going to completely frustrate Taran. Chris had to eventually change his encounter design approach and make sure that there were always some second-tier bad guys to chop into pieces. *coughninthlevelmarilithfighterscough*

This growing disparity (as Gorquen starts to equal, then surpass Taran in ass-kicking mojo) fuels their "rivalry." It's pretty funny to watch, at least it was funny for us to play.

But overall, I think you'll find that the storyline is damn cool, the interactions between Taran/Gorqeun/The Rest of the World are damn funny, and the risks get ratcheted up as the tale of the Risen Goddess is played to its bittersweet end.
 

99—Love never dies.


While knowledge of Myth Iskok has been hidden from the multiverse by a god’s hand, knowledge of Nar Tyr has not. Orcus’ realm is detailed in many treatises, most of them dubious, but nonetheless, three days after their meeting with Factol Terrance, Thelbar reports that he has made a significant discovery.

“I met a lore-mistress,” he says, “a bardic nymph from Mount Olympus; the abyssal realms are her specialty. She was able to reveal many things to me that I should have known, in all candor. Orcus’ realm must be littered with the detritus of his life as Scaladar—it is, after all, a reflection of his own self.”

“Uh,” Taran says. “Right.”

“Myth Iskok is within the Abyss. The signs are there, if one knows how to read them, although I doubt many others in the multiverse do. Myth Iskok is associated with the city of Nar Tyr, which should be familiar to you all as the place Factol Terrance spoke of. This is no coincidence.”

“Nar Tyr means literally the ‘Home of the Dead,’” Thelbar says, “and it is the heart of Orcus’ realm. If I am correct . . .”

“And I’m sure you are,” Taran says.

“. . . Myth Iskok is a temple near the city. Or rather Myth Iskok is a temple that itself had an existence in many prime worlds, before the death of Palatin Eremath destroyed her worship.”

“So, it exists all over the place, but we’re going to get there through the Abyss?” Taran asks. “Isn’t this ELS?”

“There is no other route,” Thelbar says.

“ELS?” Gorquen whispers.

“Extinction-Level Stupid,” Taran clarifies.

“Myth Iskok is difficult to find because it no longer exists. Yet, it can be reached through Orcus’ realm, specifically Nar Tyr.”

“I know I’m not the only one lost here,” Taran says defensively.

“I suspect it is the will of the demon-prince that keeps Myth Iskok within his realm—it is the literal representation of his memory.”

“The home of the dead,” Elgin muses.

“There are three direct routes to Nar Tyr,” Thelbar continues, “And none of them easily trod. There are two planar routes to the heart of Orcus’ realm. The first is a gate from the first layer of the Abyss, watched over by an entire legion of vrocks. The second path is unguarded, but involves a long overland trek across a frozen abyssal sea.”

“Hell, no,” Taran says. “That sounds worse.”

“The third is a portal found within Faerun, on the very spot where I believe Myth Iskok had its existence prior to the schism.”

“This portal is sealed?” Elgin asks. “It must be.”

“And well-protected,” Thelbar says.

“By Corellon Larethian?”

“By his angels, yes. And the celestials do have a purpose there, beyond simply maintaining Corellon Larethian’s proscription. The Abyssal side of the portal is home to uncountable hungry undead. Breaching the gate’s seal could have disastrous consequences.”

“Well, if we have to kill our way in, better vrocks than angels,” Taran says.

-----

The Champions of the Risen Goddess have gathered in the common-room to pack gear and prepare for their journey. Despite the grim nature of their quest, their spirits are high. As the group finalizes their plans, Taran and Gorquen argue playfully about who might beat who in a sword-fight.

“I would sunder both of your swords,” Gorquen asserts.

“Go ahead,” Taran counters. “I wouldn’t even need them. I could kill you with a sharpened stick.”

Elgin laughs and Gorquen rolls her eyes.

Skleeve interrupts with a rasping cough, meant (no doubt) to be decorous. “Pardons, gentle-beings, but there is a visitor for you, yes there is.”

“Tell him go away,” Taran says without looking up. “We’re busy. And go get me a sharpened stick.”

“Oh, I think you should see this one,” Skleeve replies. “Yes, I do.” Skleeve is so seldom assertive that every eye in the room turns to the cringing necromancer.

Thelbar nods his permission. Skleeve bows and scrapes his way out of the room, and after a moment, a new figure darkens the heroes’ door. The creature was human once, when it was alive, although how long ago that was cannot be readily determined. The thing is dressed in finery, and sports several potent magical charms and portents, baubles that hang from spell-component pouches.

“I have come to speak with you regarding Nar Tyr,” the creature whispers, its voice a throaty hiss. “What humble knowledge I may possess, I place before you. Your success is our success.”

“Our?” Thelbar says.

“I represent a coven of liches that live within the City of the Dead, and we know what you would be about.”

“Let’s take him outside and kill him,” Gorquen says.

Taran squints at the lich, sizing him up. “He won’t bleed—we can kill him here.”

The lich keeps his gaze upon Thelbar. “I did not come to speak with your dull-witted chattel,” it says. “Dismiss them, so we may converse as entities among equals.”

Taran laughs. “He’s talking about you, Gorquen.”

“He is not,” she snaps.

“Begin with Nar Tyr,” Thelbar suggests. “My companions shall remain.”

The lich bows slightly—a gesture that produces a slight trickle of sand from one eye-socket. “Nar Tyr is the unfortunate capitol of Orcus’ realm within in the abyssal plane of never-life,” the lich rasps. “Our city is built on three tiers carved from a mountain face. The least sentient populate the lowest tier, the free-willed undead the second, and the city’s crown is Nixel-Rel, the center for arcane study within the entire plane, and my cherished home. Nixel-Rel is also the place where Kiransalee sat her throne while she was our mistress. Orcus’ mysterious return from the dead has disposed Kiransalee, and not all are pleased. I am here to tell you that we support your intent, although we cannot offer any palpable assistance at this time.”

“Our intent?” Thelbar asks. “We pursue many goals. Perhaps you could clarify your comment.” There is a subtle exchange between the two wizards, an unseen but tremendous battle of wills.

“We agree that Myth Iskok and the other . . . examples of our current ruler’s scandalous past have no place in the Abyss.”

“Other examples?” Thelbar looks strained, his lips taut and thin.

“There is a burial mound near the city, a place strong with souls who do not belong with us. Orcus is himself terrified of the place, and will not face it. The corpulent demon-prince also scuttles on his belly to another location within his realm. We have not observed him there, for he permits no company, but curses and cries have been heard—nearly all who live within Nixel-Rel have been forced to endure his begging and tears.”

“Begging?” Taran says.

“You can see where this might impact the confidence of his so-called servitors,” the lich finishes.

“What does he beg for?” Thelbar asks.

The lich clacks his teeth sharply in a gesture meant to replace a smile. “I am sure I would not wish to know.” The creature gathers his robes about him, and backs away from the door. “May fortune smile upon you. We shall never see one another again.”

Gorquen stands and places her hand upon her sword-hilt “Well that’s a shame, dick. Sorry you couldn’t stay.”

Taran laughs as the lich fades away and dissapears.

“Call me stupid,” Gorquen mutters to herself.

“We are stupid,” Taran says. “Lighten up. He was terrified of you.”

-----

The Champions of the Risen goddess thread their way through Sigil’s wretched Hive ward, searching for a portal rumored to lead to the first layer of the Abyss. Skleeve’s directions were vague at best, and Thelbar and Elgin are off by themselves halfway down a wide but barren alley, counting paces and searching for the portal. Taran, Gorquen and Ilwe hang back, talking among themselves. Taran has purchased rat-on-a-skewer (a ward delicacy), discarded the rat, and is menacing Gorquen with the skewer. To her feigned disgust, he adopts the game of using stealth to disappear into the shadows, then “sneak attack” the winged elf.

“Oh, this is priceless. Have you taken up with the day-elf slut now?”

Taran looks toward the voice and notices a familiar shape half-hidden within a nearby archway—directly in-between the group and its destination. Nathè emerges fully into the ubiquitous misty half-light of Sigil’s day and sighs heavily. “A fickle cuckold? Will wonders never cease.” The drow has seen better days; her head sits on her neck at a strange angle, and a long cut runs from cheek to exposed cleavage, and oozes a thin, grey pus. She is armed with her customary pair of short swords, and wears elven-craft chain mail underneath a cloak woven of some unrecognizable metallic fabric.

“I thought you said you killed her,” Taran whispers.

“I did!” Gorquen whispers back.

“What’s the matter, Tar-Ilou? Don’t you like what you see?” Nathe is stalking toward the group. Thelbar backs away from her, and Elgin clutches his holy symbol.

“You ain’t nothin’ but walking treasure to me,” Taran says. “Now you better get along, unless you want to die again.”

“You found me beautiful once,” she says with a mocking drawl.

Behind Nathe, a second drow woman emerges from the doorway. Another fighter-type, this one is armed with a long, wickedly serrated bardiche, and wears a suit of rune-carved half-plate armor. Like Nathe, she bears the marks of her first-death.

“Hale!” Ilwe says. “She commanded the giants at Sudabar!”

“I thought we blessed the bodies!” Gorquen complains as she regards her foes.

“This is your sloppy work, Gorquen!” Taran hisses.

“Oh, I wouldn’t go that far.” Irae T’ssarion stands at the opposite end of the alleyway, her pale skin a perfect match for her cloak and tunic of purest white. Her dead eyes are twin pools of menacing black within an anti-silhouette.

Gorquen rasps Solodrun from its scabbard. “Put the stick away, Taran.”
 

(contact) said:
The lich bows slightly—a gesture that produces a slight trickle of sand from one eye-socket.

That sound you just heard was a "yoink."

(contact) said:
The drow has seen better days; her head sits on her neck at a strange angle, and a long cut runs from cheek to exposed cleavage, and oozes a thin, grey pus. She is armed with her customary pair of short swords, and wears elven-craft chain mail underneath a cloak woven of some unrecognizable metallic fabric.

Aha! Now we finally have a word for armor that would rather show a bit of skin than protect the vital organs of the wearer. "Elven-craft."

Maybe she should trade up for dwarven-craft armor. This whole "If I show some cleavage, they won't hit me there" tactic apparently failed her pretty bad.
 

(contact) said:
“You found me beautiful once,” she says with a mocking drawl.

BWA! I'm surprised Ash-I-mean-Taran didn't reply with the mandatory "Baby, you got real ugly..."

Sounds like you're all having a lot of fun. Good stuff!

Cheers,
Vurt
 

Barastrondo said:
Aha! Now we finally have a word for armor that would rather show a bit of skin than protect the vital organs of the wearer. "Elven-craft."

Well, Nathe's not the sharpest stick in the punji pit. But in her defense, all her vital organs are likely in a jar in Orcus' stronghold.

Maybe she should trade up for dwarven-craft armor. This whole "If I show some cleavage, they won't hit me there" tactic apparently failed her pretty bad.

Yeah, Gorquen doesn't play that.

-----

Vurt-- I'm just not that quick. I didn't even think of it until I read your post. :)
 


100—Dead women tell no lies.

Thelbar lashes a sonic-substituted chain lighting spell through the alleyway. It roars and arcs from wall to woman to ground and back to woman again; Hale ignores the spell, her inherent drow resistance to magic protecting her from the waves of sound. But she cannot evade the two sonic fireballs that rattle flesh from bone.

Nathè is also slammed by the waves of crushing sound, as she and Hale stand near to one another at the back end of the alleyway. They menace Taran, Gorquen, and Ilwe, and as the echoes fade, weapons are leveled, and a general melee erupts. Gorquen and Taran fight back to back, swords whirling (the sharpened stick having been tucked away for the moment), while Ilwe moves behind them and sends arrows whirring into the brawl.

Elgin and Thelbar are further away from the fighting, closer to the mid-point of the alley, and as Elgin begins to move toward the dilapidated warehouse that forms the alley’s terminus and Irae T’sarrion’s cover, the cruel priestess is joined by four foul giants that emerge from behind her and form a skirmish-line. The creatures are nine foot tall walking corpses, patchwork creatures built with crudely stitched gangrenous body parts, mouths and eyes permanently closed with looping bands of metal wire that pierce the skin. Piecemeal armor is likewise stitched and bolted onto bare skin, giving the foul things a martial aspect.

Elgin calls to the dawn, and with a gesture, has mass healed the entire battle. While the wounds of his friends are yet minor, the effect on his undead opponents is not. The giants shudder and wither, the drow women likewise scalded by the positive energy burst.

Taran and Gorquen respond to this development by charging in unison, as if through some unspoken agreement, to fly into the faces of these giants menacing the spellcasters. The creatures are large, and undoubtedly strong, but they are too slow to evade the frenetic swordsmen. In a matter of seconds, all four of the creatures are rendered into piles of inanimate flesh.

Irae T’sarrion scowls at this development and raises her hands above her head. She intones a spell, and suddenly, the perpetual half-light of Sigil’s “day” is gone. Within the alleyway, all good creatures are blinded by an impeneatrable darkness—entities of wicked intent retain their sight, allowing the three drow an advantage. Hale cuts Ilwe with her polearm, and Nathè finally gives her emotional relationship with Taran its physical expression, point-first into his chest.

“Submerse your souls within the truth of my words!” A new voice is heard, feminine and bold, speaking common with a drowish accent. “Your goddess is gone, slain by our mutual enemies. Give over to reason now, reckless slayers, you beautiful givers of death. A corpse can have no champion in life; Her memory demands revenge! Join with Tenebrous, and let us show you what grace lives on when life is purged. Together we will destroy those who have opposed us, and lay their souls at the feet of our Lord!”

Elgin’s response to this speech is to invoke a greater dispelling, and remove the utterdark surrounding the Champions. As his vision returns, he sees a dark-elf woman levitating thirty feet in the air almost directly above him. Taran and Thelbar recognize her as the eldest daughter of Mother Banare—the wizardess Bladen Kurst.

Thelbar replies to her entreaty with a prismatic spray, followed by a quickened disintegrate. Bladen Kurst disappears in a puff of dust, her unfinished curse fading into nothing. Ilwe speaks a holy word of his own, blinding Nathè, and heartening his allies. Gorquen seizes the opening and takes Nathè behind the knees with a scything strike. Nathè strikes the ground hard, the back of her head impacting into the alleyway with an audible crack, followed instantly by a series of sharp popping sounds as Taran runs both of his weapons through her chain shirt, provoking a cry born more of frustration than pain.

Under cover of darkness, Hale had maneuvered to a position behind Ilwe, and even as Nathè is cursing her former lover, she strikes Ilwe three times about the shoulders and back, staggering the elven priest and opening mortal wounds. But he does not die—as Ilwe’s arterial blood sprays across the alley, Elgin Trezler sends another mass heal through the fight. The energy knits bones and closes cuts-- Ilwe’s wounds disappear, and his foe shudders and gasps. Hale is gravely hurt, but Nathè cannot survive the spell—her undead body collapses upon itself, and her swords fall from her limp hands.

Gorquen turns to charge Irae T'ssarion, only to find that the spectral cleric has appeared right by her side! Gorquen swings from her heels and sends a crushing blow shuddering home into the drow’s torso. Irae takes the shot and places her palm on Gorquen’s chest, just above her heart. Gorquen gasps and becomes semi-translucent for a moment, her blood vessels visible beneath her skin. She feels a section of her soul torn from her body, and cast into the ethers.

“Does my Master’s kiss please you, Alushair?” Irae T’ssarion whispers. “Would you like me to take you home to him?”

“I’ll send you home,” Gorquen replies, her bravado masking the sudden weariness that overcomes her. Taran whirls on Irae T’ssarion, and backs her away with his weapons.

Hale considers her position, perhaps reasoning that as goes Nathè, so goes the fight—she has avoided the worst of the spell-barrage, but is still grievously hurt. She has nearly killed a foe only to see him restored by the same spell that nearly kills her—Hale is no fanatic. Reasoning that ‘she who runs away stays dead another day.’ Hale takes to the air, abandoning the fight.

Irae T’ssarion is a fanatic however, and has clearly sacrificed herself for the chance to kill a part of Gorquen’s soul, and send a message. Staring down the blood-groove of no less than three expertly wielded swords, Irae says a quick prayer, and smiles knowingly. Gorquen strikes low, and Taran hesitates, timing his own maneuvers to begin as soon as Gorquen’s end. Taran lashes Irae across the torso and face, sinking Arunshee’s Kiss into her chest then releasing it, drawing the skewer from his belt with the same movement, and finally burying it in the undead cleric’s eye with a laugh.

As Irae T’ssarion collapses to the ground, Taran turns to Gorquen with a mischievous glint in his eye. He seems about so say something clever (as far as Taran’s wit goes, of course, likely involving violence or sex), but his expression turns grave when he sees the pallor of Gorquen’s skin, and he reaches out his empty hand to steady his wobbling companion.

Elgin Trezeler points his hands at Hale, and before she can fly over the nearby rooftops and away, he sends a pair of searing light rays into her back. Hale bursts into flame, and with a screech, she spins to the ground and is still.

As soon as Hale strikes the cobblestone, Ilwe is by Gorquen’s side. He takes her hands in his own and kisses them tenderly. “Foul necromancy,” he states. “I can recover what is lost, my love, but it will take time.”

“Yeah,” Taran says, nudging Nathè’s body with his boot. “I don’t feel like going to the Abyss today anyway.”
 

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