The Risen Goddess (Updated 3.10.08)

72—In the North, all heads turn into the wind.


Thelbar passes his hand through the stack of sealed documents and sworn statements, scattering them across the narrow, low table. He checks the title of each paper as if to reassure himself that he has missed nothing. “I am suspect of Cormyr’s information. These documents read like a field-master’s projections for a silver mine. If Moradin’s name is known to the scribes of Cormyr, they have surely forgotten how to spell it.”

“Still, I am assured that these papers are the whole of it,” Elgin says.

Thelbar smiles to himself. “I doubt that, Elgin. They love you dearly, it is true, but Lathander has frightened them. My brother and I have made it clear that we owe no allegiance to Cormyr—perhaps we should be more concerned with what was not included in these reports.”

“Like what killed all the adventurers they kept sending in?” Taran asks. “What we need to do is find any survivors and get a first-hand account.”

Gorquen sets down a roughly drawn map of the mountain passes near Kor’En Eamor. “How many have died?” she asks.

“Twelve or thirteen, at least,” Taran says. “And that’s just the official count.”

-----

“I am preparing a commune, to be sure,” Elgin Trezler says. The party is discussing spell repertoires in preparation for their journey. “And I’ll have ready a dispel enchantment. In my experience, having a companion dominated is a terrible thing.”

“Yeah,” Taran says with a grin, beginning to brag about how especially terrible it would be if he were the one dominated, but before he can finish he catches Gorquen’s accusing eye, and falls silent.

“Take it twice,” Gorquen says icily as she stares down her suddenly sheepish companion.

-----

The party is able to teleport to the temple of Lathander in Suzail, were they are received without ceremony. From there they use magic (and Gorquen’s new black wings) to fly North into the Storm Horns—the sharp and foreboding mountain range that marks Cormyr’s Northern border. The mountain range buffers the beleaguered kingdom from a large community of rapacious goblinoids, orcs and giants that occupy the Stonelands on the other side of the mountain.

Spring comes late to the Storm Horns, and as the altitude rises, the temperature drops. Snow still covers the mountainside, and a deeply-felt unsettling chill plays amongst the quiet peaks, as if something terrible were always hovering just outside of the party’s vision.

Taran notes several strange weather phenomena, including breezes blowing against the prevaling winds, and thunderheads that form, then dissipate with no storm to show for it. Elgin explains that these phenomena characterize the Storm Horns, but seem to have increased of late. The recent winter was brutal and cruel, he says, and even as far South as Eveningstar the cold took lives.

Several miles north of Eveningstar, well up into the mountain, a fading community called Storm’s Rise scrapes a living out of the mountainside near the entrance to Kor’En Eamor, the cream of its youth withered away to war, disease and isolation.

The town is where the maps mark it to be, but the maps do not tell the tale of this unfortunate place. Built entirely of stone, Storm’s Rise sits on a sharply pointed promontory of rock, isolated by a deep chasm from the mountain around it. Crumbling guard towers lean drunkenly at their posts on opposite ends of a single arched bridge, the only access to the town. The part of the town accessed by the bridge is also its lowest point. Storm’s Rise has only one street; a spiral that winds its way up through dozens of individually made stone dwellings until it culminates at a vast manor-house. As the party flies closer, they see that the town is severely worn down and many of the buildings have begun to crumble and fall away into the depths. Precious few smoke plumes rise from the chimneys of Storm’s Rise, and there is no foot-traffic at all.

In fact, the only visible villager is a single old man wearing a leather helmet and a half-suit of ill fitting ringmail, leaning on a spear near the town-side guard tower.

Taran signals for a halt when he spies the elderly guard. The old man is half asleep and does not notice the flying characters. “Now who the f--k thought this was a good idea?” Taran wonders out loud.

Thelbar grunts his amusement, but Elgin’s voice is soft. “We are likely looking at the only person in town with free time, and lots of it.”

“That’s a good selection criteria,” Taran mutters and he flies ahead, landing directly in front of the man. The elderly guard stares at Taran with wide eyes, a startled gasp puffing visibly out from his mouth in the cold mountain air. Taran regards him, then reaches out and removes the bolt from the man’s crossbow. “Relax,” Taran says. He points back toward his companions. “That’s Elgin Trezler. We’re here to help.”

The old man’s eyes light up. “The Elgin Trezler!” he exclaims. “Praise Lathander! You must be Jumdash Dir.”

“Jumdash Dir got fired for being an a$shole.” Taran spits. “I’m the new a$shole. Where’s your commander?”

The man replies that he does not know.

“Great,” Taran says, and he signals his friends to approach. When they land, Thelbar tells them that he has spotted an elaborate garden terrace next to one of the better-kept homes. The party walks up the winding road to the home, and knocks on the door. Several moments pass, then the top half of a two-part door opens, and a wizened dwarvish face stares evenly at the group, without fear or surprise. The dwarf is old, certainly, but there is no trace of senility in his eyes. His face is round and soft, his beard worn short for such an old man.

“Revered elder,” Thelbar says in dwarvish. “We are here at the behest of Cormyr and the good folk of the realm. We have come to offer assistance and have come to you as friends to the dwarven people.”

“Then you should leave,” the dwarf says in perfect common. “No friends to the dwarves want to be here,” and with that he shuts the door.

“Oh, hell no,” Taran mutters, and pounds on the door again. When the dwarf opens the door with a flat stare, Taran smiles and says, “You have a nice garden. It’s obvious to me that you spend a lot of time keeping it up. The rot-root is going to trouble your spring-bloomers once it warms up a little, but it’s a really nice garden nonetheless. We, on the other hand, are impatient, willful and extremely violent.”

Taran stares at the dwarf for a long moment, the smile suddenly gone from his face. The briefest of smirks crosses the dwarf’s features, and he says, “Go see Ashnern in the Lady’s Manor, and leave me be.”

“Was that so f--king hard?” Taran wonders to himself as he walks away from the dwarf. “Why can’t anyone ever just give it up the first time?”

“Ashnern is a Monstrologist,” Thelbar says. “A scholar named as an associate of the adventurers who fell within Kor-En Eamor. He should be able to provide us with some insight about what to expect within the Delve.”

“And maps,” Taran says. “He’d better have good maps.”

The party makes the long trek up the winding spiral road, and notice along the way that there is some life to the town after all, even if most of it remains inside, or peers at the group through closed shutters. The lone road winds around and between the narrow stone buildings of Storm’s Rise, so steep in places that rough steps are cut into the road. The Lady’s Manor is a small multi-level stone keep whose better days have long since passed. The outer walls are slowly surrendering to rot-root, a form of destructive vining plant that burrows into cracks in a stone wall, enlarging holes and undermining the structure. Many of the windows have been broken out, and replaced with slats of wood, or in the case of the upper levels not at all.

Taran approaches the keep’s side door, and nudges it with his boot. The door swings open, and Taran looks over his shoulder at his companions. “Hello?” he yells. “Ashnern?”

After a moment, a thin, reedy voice emerges from the darkness. “Yes? Who goes there!”

“I have Elgin Trezler here with me,” Taran says. “We are here to help.”

“Elgin Trezler you say?” the voice chirps. A small, white-bearded gnome emerges from the darkness, squinting through a human-sized monacle into the afternoon sunshine. The gnome approaches Taran, looking up into his face. “You must be Jumdash Dir. My name is Ashnern, and I am the Sage of Storm’s Rise.” Ashnern extends a hand, but Taran pushes past him into keep, glancing around the room.

“Greetings, revered sage,” Thelbar says. “We are here at the behest of Cormyr, and we have come to help you. My name is Thelbar Tar-Ilou, you have met by brother Taran, and this is Elgin Trezler.”

The Elgin Trezler!” Ashnern exclaims. “Great day, Cormyr has heard our plea! Have you reviewed my letters, then sir?”

“Letters?” Elgin says with a kindly smile. “I regret that I have not.”

“My proposal?” Ashnern asks.

Elgin shakes his head no.

“Then you are not here to reinforce the garrison?”

“We were unaware that you required reinforcements,” Elgin says.

“Cormyr has no reinforcements to send in any case,” Thelbar says.

“And we’re better than reinforcements anyway,” Taran says. “We’re going to whip this Delve for you.”

“Are you now,” Ashnern says warily. “A god’s curse lingers on the Great Delve, stranger, and there is no glory to be found within that place, only death. But it is more than just cursed, however mightily so—I believe that Kor’En Eamor is the Dwarvish hell. Were you wise, you would flee from this place and never return.”

Taran looks at his companions with raised eyebrows. “What about the adventurers who made it out?”

“One has returned to her homeland, the other lost her spirit. She is here, if you would speak to her.”

“We would,” Thelbar says. “And we would see your work, as well, friend gnome.”

Ashnern narrows his eyes, and clears his throat. “Well, as to that, I am not sure what you might gain from my meager scribblings, great one. I think it better if you do not.”

“My brother is polite, but that does not make it a request,” Taran says.

“Please, Taran,” Gorquen says. “This man is a great scholar and wizard.”

“I am a scholar,” Ashnern says. “My skill with magic is slight.”

Thelbar leans close. “Do not worry Ashnern, I am a wizard and my skill with the pen is slight. I do not publish.”

“Never?”

“Never.”

“Then we will begin with the names of the dwarvish fallen. I meant to chronicle them all, but I stopped after fifty thousand. I have not the heart to continue. I believe that Alvodar Cursebreaker memorized them all, and it drove him mad.”
 

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73—Old enemies have new friends, and old friends have none.



“Alvodar?” Taran says. “That name is familiar.”

“It must be a coincidence,” Thelbar says. “We knew of an Alvodar who took the name Cursebreaker, but he was not from this world, nor from this lifetime. His name was given to us in conjunction with another abandoned dwarven Delve.”

“Really?” Ashnern asks. “Kor’En Eamor is a portal to many worlds. Alvodar was the last king of this place, but his appellation was false, I’m sad to say.”

“Wait a minute,” Taran says. “Are you telling me that this is the same damned delve?”

“I am not telling you anything,” Ashnern begins, taking a sagely breath and raising one finger into the air. “Rather . . .”

“Our dragon!” Taran interrupts the gnome.

“Dragon? What dragon?” Gorquen asks.

“The adventurers that I was advising faced several dragons within the Delve,” Ashnern says. “There was a nest of frost wyrms, an entire family. They were under the care of a giant mystic. I recall it well, though I never saw them.”

Gorquen looks at Taran. “What dragon?” she asks.

“While you and Indy were helping the druid,” Taran says. “We let a dragon slip through our fingers.”

“Did you just say ‘Indy’?” Ashnern asks softly.

“You remember the fight differently than I do brother,” Thelbar says. “We were lucky to escape with our lives.”

“But that dirt worm killed Rex!” Taran protests. “We hate it, don’t we Thel?”

Thelbar nods. “We do.”

“Oh, that dragon,” Gorquen says.

Ashnern lights a candle, and leads the group into a large library. “I have many artifacts and rubbings taken from the Delve. I have translated them, and compiled them onto scrolls, for ease of reference. The ancient dwarves kept no tomes, preferring to record anything of importance onto stone. But Alvodar kept books—a product of his association with humans and elves, I believe. One in particular you may find illuminating. I did not recognize your names at first, but now I do. Here we are,” he says, carefully opening an thick leather-bound book.

The gnome clears his throat and reads aloud. “The humans Taran and Thelbar defeated Axultur, Scourge of Greshk and Father of a Thousand Burning Nights—and that is where our Lord Alvodar tasted death for a second and final time, praise his name with stone and steel.” Ashnern looks at the stunned adventurers. “It continues as you might expect . . . his body brought back to the mines by friends, his life story recorded, the usual state burial. They entomb him with this very book.”

Ashnern flips forward through the pages. “Here his eyes open, and he resumes the narrative himself. He writes, ‘She is alive, alive beyond death. The name that Moradin kept from my ears, I have seen her. Indy swore she died in her struggles, but now she has brought me to her. I must silence the call. I must confront her and give her peace.’” Ashnern looks at his audience. “Merkatha found this book—it was in the tomb of Alvodar Cursebreaker, Last King of Kor’En Eamor.”

“Alvodar was from our world!” Gorquen says. “An outsider like us! And he knew you.”

“And that bastard dragon is in there,” Taran says.

-----

Thelbar and Gorquen remain with the gnome to look over his scholarly notes, while Taran and Elgin Trezler seek out the sole remaining witness to the Great Delve—a drow woman by the name of Merkatha. They find her sitting alone with her feet on a table in Storm’s Rise’s only inn. She is lithe and haggard, her elven features made ugly by the heavy scarring that mars her face and neck. Several knife handles protrude from her plain clothing and the tops of her filthy boots. She stares at the two adventurers balefully as they enter.

“Whatever you’re after, you don’t want it. Go away,” she says in greeting.

Taran removes his swords, and sets them on the table in front of her as he seats himself. “We are here on the authority of Cormyr, and we’re here to investigate the Great Delve.”

“Well, I didn’t think you were here for the scenery,” she snarls.

“Please, Merkatha, tell us what you know,” Elgin says soothingly as he sits down.

“How many months you got?” she says.

“All of them,” Taran says.

“I’ve seen a half-score of adventurers like you lost in that Delve. And they all went in bright-eyed and bushy tailed. They died screaming, or they didn’t see it coming. But they’re all dead now,” she puts her feet on the ground. “So f--k off.”

“We are all hardened adventurers, Merkatha,” Elgin says.

Taran leans toward her. “He’s right. You know, I walk around bunched up like a spring all the time. In a place like the Delve, I kill everything I see, and I get to be free. Along the way, I do some good for some people, and I get rich. Whatever’s in that Delve, it oughta be worried about me.”

The drow snorts. “I’m touched.”

Elgin smiles at her. “Please, Merkatha, tell us what you know about the Delve. We are seasoned adventurers, not amateurs new to our weapons and prayer books.”

“That’s what everybody says,” Merkatha growls.

“Oh yeah?” Taran reaches out and unsheathes Arunshee’s Kiss. The keen sword is so sharp that it whines as he passes it through the air. “Is this everybody’s sword?”

Merkatha watches him with disdain. “That is a fine weapon. Do you mean to torture me with it?”

Taran laughs. “I don’t torture people, sister. I kick a$s, and I walk point in the baddest adventuring group you’ve never heard of.”

“Do you know traps?”

“Only the hard way,” Taran smiles. “I don’t do traps. I make the bad people wish they weren’t, and I do it with style.”

“You won’t last a single day walking point in the Delve, human. You should read Fernal’s journal. I watched him die.”

“It seems the suffering of others is the only thing that loosens your tongue,” Elgin scolds. “You are forthcoming with dire predictions, yet you will not give aid to those who seek the Good.”

“There’s a whole other world out there, Merkatha,” Taran says. “Puppies, sunrises and falling in love in springtime.”

“I don’t believe in such a world.”

“You are not wise,” Elgin says.

“A wise man would be afraid of that Delve,” she replies.

Taran snorts. “A wise Delve would be afraid of us.”

“Say that to Ceredain when she takes you.” Merkatha stares at Taran.

“I will.”

“You won’t have the breath.”

“I will.”

“You won’t.”

“Really,” Elgin says, exasperated. “What can we do to assure your aid?”

Merkatha stares at Taran for a moment, then turns to Elgin. “Can you raise the dead?”

“I can,” Elgin says. “But the soul must embrace the pasoun.”

Merkatha rolls her eyes. “Of course they must agree with you. You are faithful, after all. Myself, I used to worship Kiransalee.”

Taran cocks his head, and places his hands on the table. “That’s what they call a bad answer, Merkatha.”

“But, the bitch never came through,” she says. “So now I worship Shelvaras.”

Taran laughs, relaxing. “That’s an even worse answer. Gods be good, but you’re dumb as a stone. Shlevaras hates only one thing more than he hates us, and that’s the drow.”

Merkatha shrugs.

“Your friend,” Elgin says. “Where is his body?”

“Mixed up with fur and firewine in a pile of gnoll sh-t, I imagine,” Merkatha says. “He died in the delve.”

-----

Over the next two days, Thelbar pores over the research provided by Ashnern the sage. Merkatha finally relents, and agrees to accompany the party into the Delve, provided they do what they can to recover and raise the bodies of her fallen friends. Taran emerges from his room one sunny morning, and proudly shows Gorquen the drow sign that Merkatha has been teaching him. There’s more than 10, he signs. Run for your life and Every man for himself. “Isn’t it great?” Taran asks. “Merkatha says I’ve got the basics.”

Merkatha also produces the journal of “Fearless” ‘Fernal, an adventuring companion of hers that kept a day-to-day account of his experiences within Kor’En Eamor. The bloodstained and heavily gnawed-upon journal proves light reading, and within a day, all four members of the adventuring party have read through it at least once.

-----

“That Dragon Caller,” Taran says. “He had several dragons under his control, and you killed all but the big one, right?” Taran and Merkatha stand on a balcony outside of Ashnern’s study. Taran paces, but Merkatha leans on the stone rail overlooking the outer pavillion. Inside, Thelbar and Ashnern are discussing the translation of the Dwarven writings discovered within the Great Delve.

“That’s right,” Merkatha says. “The big one came after us, and the priest summoned a Celestial to deal with it. In exchange, we were to get rid of Lord Ilthais, which we did.”

“But you didn’t see it die.”

“I saw an angel swear to kill it, isn’t that enough?”

“Let’s hope not,” Taran grins. “That bastard dragon owes me blood.”

Merkatha pauses for a moment, and spits into the air over the rail. “Didn’t say whose blood, dumb f--k. You know, your accent is familiar. I couldn’t place it at first, because you’ve always got something big to say about yourself, and you never talk smart. But I met somebody who sounds just like you and your owl-eyed brother. T’sdeal, her name was. We found her where the gnolls got ‘Fernal, and she said she came in a portal from her world. Maybe you should go have you a look, and then you can shut the f--k up.” And with that, Merkatha leaps over the edge, and disappears into the night.
 
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Woo hoo! Mere days after I post my question about the Great Delve, (contact) comes through with not one but TWO updates.

I see that Liberation of Tenh has also been updated!

AND I got paid today. It's truly a great day. ;)
 


(contact) said:
“Wait a minute,” Taran says. “Are you telling me that this is the same damned delve?”

Don't you hate it when Events Converge? :D

(contact) said:
Ashnern flips forward through the pages. “Here his eyes open, and he resumes the narrative himself. He writes, ‘She is alive, alive beyond death. The name that Moradin kept from my ears, I have seen her. Indy swore she died in her struggles, but now she has brought me to her. I must silence the call. I must confront her and give her peace.’” [/B]

I'm not recalling -- does this refer to some event related in an earlier chronicle? If so, which? Or is it some evil GM foreshadowing? (Retro-shadowing? Retro-foreshadowing? Whichever.)
 

Originally diagnosed by blargney
Man, your ranger is sounding more and more like a serial killer.

Yes, I think if Taran were alive in our society, he would be considered a serial killer. He relishes fighting, getting hurt and dominating his enemies. That's part of the moral ambiguity of this campaign-- if Taran's pointed at the bad guys you love him, but . . . and when he isn't, who can deal with him?

It's also sort of a way to come to grips with some of the baseline assumptions in D&D (characters fight all the time, characters get more powerful, characters get rich) in a way that makes sense to me without pretending that standing calf-deep in blood and risking your life on a regular basis is normal.

Also, just because Thelbar is more reserved and less of a goon doesn't make him the soft-and-fuzzy one either. Taran and Thelbar don't disagree about goals or methodologies very often.

Originally posted by coyote6
I'm not recalling -- does this refer to some event related in an earlier chronicle? If so, which? Or is it some evil GM foreshadowing? (Retro-shadowing? Retro-foreshadowing? Whichever.)

This would be retro-foreshadowing for you, but these "historical" events have all been played by us in the past. There have been 3 seperate campaigns detailing the Great Delve:

1) A classic game that ran in '92, and featured Indy's first incarnation as a tomb-raiding (ark-raiding?) thief. Later, characters from that campaign (Alvodar Cursebreaker and Indy) joined Taran and Thelbar and eventually helped them prosecute their disatarous war against the Ishlokians (which we will learn more about soon).

2) A brief foray into the Great Delve in this campaign (the Risen Goddess), and

3) A full 3e Great Delve campaign that ran recently from levels 1 through 12, the logs of which will be part of this Story Hour in the form of "Fearless" 'Fernal's journal. I will post the journal in about 3-5 updates over the next couple of weeks. That will bring you guys up to speed with what we as players already know about Kor'En Eamor.

When you read that journal, all will be made clear. You will learn about Ceredain and Hepis the Great and why Kor'En Eamor is the dwarven Hell.

-----

(p.s.: Merkatha is played by the woman who plays Gorquen in this game, Prisantha and Thrommel in the LoT, and Helene's mom in RL)
 
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Great Delve 1

This heavy, leather-bound journal is thoroughly stained by blood, particularly the last thirty pages. This stained section, along with half of the back binding, is completely obliterated as the book has been heavily chewed upon by a dog-like mouth.


THE GREAT DELVE
(Being, in part, the Journal of Fatherless ‘Fernal, late of Zhentil Keep, in his Endeavors to Explore the Great Delve and Catalogue and Describe the Monsters found Therein.)

-----
Cursed are those who have forgotten the Great Father
For they will never find home and hearth
Cursed are the brothers and sisters of these
For they must bear with them the sins of the fallen

-----

Flamerule the 3rd, Dalelands Reckoning 1372

What a wondrous place this is! A mountain-town of idyllic serenity, the whole of it carved by the hand of a single dwarven craftsman by the name of Winterbeard, if the tales can be believed—wrestled from the living rock over the course of several human lifetimes.

Of course that’s what Enkil believes, and he keeps telling us that there must be a secret exit from this place, as no self-respecting dwarf would build a town with only a single bridge connecting it to the rest of the world. I suppose that if Moradin truly whispers in his ear, he would know.

We’ve had our audience now, and blood on blood! The Lady of Storm’s Rise is nothing but a child! Lady Tess keeps an entirely servile elder seneschal, appropriate for her station and all, but it seems quite unnatural to me for the old to serve the young. A girl that new to her Springtime wouldn’t have lasted two days in command of anything in Zhentil Keep!

The child rules the grandparents here. This town is nearly deserted, its young lost to war and disease. The elders cling to the mountainside like lichen because they know no other life. The child-lady commands a town of old dodgers and wrinkled prunes. Perhaps it is the frigid air that makes them so stubborn.

This high up, the air is pleasantly cool, although my companions complain about it incessantly, bundled to their noses in their animal-skin robes. It must be entirely painful to be cold, judging from their expressions.

Selise was the first to join with me, granting her consent as I promised her gold, glamour and glory in an Eveningstar taproom. If this young noblewoman from the Hullackswood is half as deadly with a bow as she claims to be, she’ll make me rich. She has a strong tactical mind as well; although I believe her youth restrains her voice.

Selise is shadowed by a sprite that answers to the name Truffle. Fey sorcery is beyond me, but I suppose faeries are lucky, and I will need plenty of luck if I am to realize my ambition to become the greatest dungeon-explorer of all times!

She delights in the drying ink-- I must take care not to shut this book too swiftly, lest I press Truffle between its pages like a flower.

There seems to be some mystery regarding a local band of adventurers who went into a nearby dwarven ruin, and were subsequently murdered in their sleep. Some of the locals seem to wish that we would not disturb those ruins, apparently fearing more skullduggery. Their concern is quite provincial and charming, but after all, if folks stopped striving every time people were murdered in their sleep, there would be no Zhentil Keep!


3 Flamerule

This journal is a gift and favor for the sage Ashnern, a Monstrologist and all around likeable old coot. His wide-eyed wizardling niece and nephew are both as gullible as the day is long, however, and hungry for fame. Adventurer material if I’ve ever seen it! They might be useful as replacements for the rain of fallen companions that is sure to come.


4 Flamerule

Enkil, the cleric of Moradin, has been on about the dwarven metallurgical hegemony and its value to the bearded folk all morning. I think I shall strangle myself with my own moustache in order to escape his mono-rhythmic droning. More later.

-----

Why, I never! That Vendovyne continues to belittle our journeys here. She would have me made responsible for every ill wind that blows across our path, simply because it was my vocal musings on the desirability of the adventurer’s life that convinced her to sign the Cormyrian charter! It’s not as if I her to accept the year’s service we agreed to . . . and it is not as if I the griffon who made off with the supply mule. After all, the hardened soldier. Wouldn’t “stopping the 600 lb. predator” be her job, after all?


5 Flamerule

The wonder of it all pounds against my heavy heart, but for now, I am writing with a shaking hand. I wasn’t expecting the majesty of the halls, and I wasn’t ready to watch my companions die. I am not prepared for this place. The traps are completely beyond me, and only luck has kept me alive so far. I dare not tell the others what I have deduced about this Delve. Gods of All Things, is this what adventuring really is?

Where is the halfling?

In Eveningstar I signed my charter, and convinced the others as best I could. I regaled them with promises of wealth and danger, and they cast their lots with me. But my hand won’t stop trembling.

(Three pages of drawings and notes on pit-traps and pressure-plate mechanisms follow.)


6 Flamerule

Fitzbit was the first to go, but no one was particularly stunned. I hate writing th (passage obscured)


7 Flamerule

Two days of rest have stilled my trembling hands, and regular draughts of the local’s peculiar grain alcohol and goat’s milk mixture have restored my courage somewhat. I am ready to preserve for posterity a record of our first foray into the Great Delve.

We discovered the entrance at the end of an otherwise unremarkable box-canyon. A quite natural-seeming opening proved to be anything but, and it concealed a pair of grand doors opening on to a massive hallway.

Fitzbit fell to a band of dwarves guarding the entrance to the great passage. The agitated gnome was no surprise casualty, and I think we all imagined he would bleed himself out somewhere soon enough.

I do feel sorry for his sister. Powers that Be have blessed her with boon companionship. Even now that stunning bard Chance, and the distrustful sword-worshipper Vai console Bitzfit.

Perhaps Tickler was wiser than us all, announcing her retirement (to run a bakery in Storm’s Rise of all things!). Still, she is missing out on a life filled with excitement and wonder.

I will attempt to reproduce what we have seen, but as a Monstrologist’s observation-book I fear this journal will fail.

Dwarves are not a people for subtlety, judging by the sheer scale of this place. If Enkil were still alive, I’m sure he’d say, “Would you praise your God softly, fiend?” And I’d assure him that I would not, as if I had one. I envy men of faith. I hope that he is with Moradin now; although I fear there are darker winds about this Delve than just three dead companions.

The passage into this place is unimaginable. A heavily trapped highway underground, that’s what it is! We walked for hours along a single passage, straight as an arrow, before we made it into the entry hall.

When I write ‘entry hall’ my mind still conjures the receiving-room of a nobleman’s estate, or the crowded span of a Zhentarim guild house. But this entry hall could have kept the rain from the entire Western Way Market in Zhentil Keep! We approached from the south, and never in all my life have I seen such a place.

The Great Highway opened into the chamber, its sides supported by massive statues of dwarves supporting huge pillars on their backs with the whole of their heads radiating an amber glow through their eyes and mouth. There was not a shadow to be found in the entire room.

I measured the place at over one hundred paces in width and twice that away from the entrance. Along both lengths, a most elaborate mosaic details some sort of history of the place, and the Dwarves that built it. Enkil examined it at length, and I’d meant to get his thoughts once we were safe.

These mosaics are composed of stones so small, and so cleverly fit together as to make the whole indistinguishable from a painting at ten paces. The forms are quite natural, and so faithfully rendered as to trick the eye; and one finds oneself jumping from time to time as a figure is mistaken for an actual being.

There is none of the flattened perspective and overwrought runic work characteristic of the normal dwarven burrow decoration. In short, it wouldn’t even be taken for dwarven art, save for its utter dwarvenness. If you don’t understand this, Ashnern, you will once you have seen the mosaic.

In the center of the entry hall a massive compass is set into the stone floor. A mosaic depicting the element of fire represents the direction North; South is water, East is air, and West is earth. The meaning of this mandala is lost on all of us.


8 Flamerule

Enkil said that the whole of this place is a prayer to Moradin. He called it a Dak’qis—the ancient clan-law that mandates the first and best part of all sacrifices be given to the dwarven Father. This Delve must have been built to be the first and best part of all dwarven homes.

But if it is so grand, why have all the dwarves here done us violence, with blasphemies against the name of Moradin on their lips? These dwarves are fearless and remorseless. Their survivors claim allegiance to a figure they call Hepis the Great.

This Hepis is said to be some sort of ancient betrayer of the right-thinking dwarves. Enkil said Hepis is just a figure from Dwarven apocrypha, and not a historical personage.

I say that dwarven allegory and dwarven history are too readily confused in the minds of the stout little men, and neither is to be taken for fact.

We fought a half-score of the blaspheming dwarves at the north end of the entry hall, along with their sorcerer. Enkil was dead before he hit the ground, but Vendovyne bled out slowly in front of me. I tried to help her, but our foe prevented it. Vai we were able to save once we drove the dwarves away.

We go back in tomorrow. I cannot sleep.
 
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Yikes. It's Return to the Temple of Elementally Evil Dwarves -- now with all the body count and twice the angst of the original!

Good stuff.
 

Ah, the dead guy's journal; staple of many a Lovecraftian tale. A journal is also an incredibly useful way to disseminate information in a D&D campaign. (Not necessarily correct information - but that's for the PCs to find out the hard way.)

Hmm. It's too bad Ydni -- er, I mean Indy -- isn't here to contribute his archaeological insights. Or maybe he is/was here? I'm confused about the whole "Great Delve that exists in both Faerun and Oerth" thing. But, I'm eager to find out more.
 

This is getting eery. First Gnomer and Gnomishic and the Temple of Elemental Evil. Now Fitzbit and Bitzfit and the Great Delve cum Temple of Elemental Evil. I'm curious to see how this plays out. I wonder if Fatherless Fernal's group had the same disastrous luck as Heydricus and Jespo's group did.
 

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