I was for making it a core, but someone changed my mind on hte forum a few days ago, so Im with lumping rougish abilities into the big 3. A rogue is not a job, (like hte other 3) it's a behavior. And it's a behavior that any of the other 3 can have and would be suited.
Fighter with rougish traits (traditional rogue, nimble, quick etc)
Priest with rougish traits (diplomat, cunning etc)
Mage with rougish traits (ruthless, sneaky etc)
I see the difficulty in defining the rogue. Indeed other classes should be able to be stealthy, diplomatic, or clever. I do think there is a need for the rogue though, and not just because it's a classic.
Unlike the other basic classes, which are defined by what they can do, rogues I think are really defined by what they can't do. Rogues are not tough. They're not strong. They don't have arcane training. The gods haven't blessed them. Thus, they have to get by in life by coming up with
something else. This makes it really difficult to define a rogue class, but the underlying psychological reason for playing it is really distinct and really a classic archetype. The guy who isn't a paragon of anything but just knows how to
get stuff done.
minigiant said:
Unconventional combat: Rogues master the nontraditional from of combat. Things a fighter's master wont teach him.
-Backstab. Sneak attack. Whatever they have it. Rogues are experts at fighting at hitting weak spots.
-Poison. The realm of poisoning should be for rogues only (unless they have rangers as a separate class then only rogues and rangers can collect, utilize and focus on poison at no penalty or resource cost).
-Explosives. Rogues should be evil midnight bombers what bomb at midnight. If alchemy is nonmagical in 5e, I want rogues to get it instead of wizards and magic users.
-Magic Wands. I kind of likes rogues being able to activate wands. Rogues probably have a few spellcasting contacts who could have taught them a thing or two.
-Bodyguards and pets. Rogues can't fight trained warriors. They bring warriors with them to fight with them. If they party lacks a trained warrior, a rogue can bring his own.
Contacts: I would like to see a contact system in 5e. Rogue would start with contacts or get bonus contacts. That way the rogue can get a nice stash of items: poisons, acids, explosives, smoke bombs, catrops, and other minor adventuring items. Also the rogue would "know a guy" or "look around for a guy" who can speak a certain language, or get them access to a certain place, or sell performer outfits.
I like the idea of tying rogues to explosives, alchemy, and poison more strongly, as they are the best suited for it, and those thing are underrepresented un every iteration of the D&D rules I've seen.
Contacts and bodyguards and pets I'm split on. These are things that have been done poorly in the past in various ways. They can be metagame-y and unbalanced. I also tend to thing of rogues as working alone, but I do like contacts. Having a little subsystem for contacts that emphasized charisma and gave the rogue an advantage would be nice.
Olaf the Stout said:
To me the Rogue is the skill monkey character class that relies on Dexterity as his core ability.
I couldn't imagine playing a Rogue without a Sneak Attack/Backstab/"Whatever you want to call it" ability.
However, I am ok with there being other class ability that you can take if you decide you don't want a Rogue with Sneak Attack. As long as the option to take it is there I will be kept happy.
I agree that sneak attack/backstab is iconic and I also have trouble imagining a rogue without it. But I also think that an "alternative class feature" for sneak attack would really open up a world of scouts, spies, charlatans. Just the list of PF rogue archetypes is one of the most evocative lists of "class names" I've ever seen. imagine if we could have all of these well-respresented by the rogue mechanics:
Pathfinder said:
Acrobat
Bandit
Burglar
Chameleon
Charlatan
Cutpurse
Driver
Investigator
Knife Master
Pirate
Poisoner
Rake
Roof Runner
Sanctified Rogue
Scout
Scroll Scoundel
Sniper
Spy
Survivalist
Swashbuckler
Thug
Trapsmith
That, folks, is D&D.