Gez said:
Psions and other psionic beings have a favorable terrain to madness and possessions. Especially in these few "sentient regions" where the collective unconscious has a will of its own (and usually a very warped one at that).
That's interesting.
So a psion has to have the same outlook (like alignment?) as that of a specific region or else what happens?
Like do they stick out like sore thumb?
Do psionic monsters really dislike them and run around after them?
If the area is sentient does the area itself start making life difficult? How?
Real rules differences in different places could actually be a really cool theme. The beliefs and fears of people could shape the psychic landscape over time.
[Kind of like having a plane (as in Manual of the Planes type plane) with different psionic attributes in different places.]
Yair said:
Come to think of it, you are right - psions SHOULD be based on wisdom. Makes much more sense.
I suspect it had to do with wanting all three mental stats - I believe psychic warriors use Wis, and wilders use Cha, IIRC.
Belief in yourself (confidence) and belief in something else (faith) certainly seem to be more closely related than intelligence.
Thematically a psion who is in tune with themselves and the world around them (relatively high spot, listen, sense motive) as well as mentally strong (high will saves) makes a lot more sense than a really smart guy with a good memory.
While you're right that all three of the core manifesting classes have a different mental attribute I don't really see any difference between how psychic warriors manifest and how psions do.
I feel a little bit like they should pick sort of pick an attribute: Clerics, Druids, Paladins and Rangers all use Wis. Wizards and specialists use Int. Spontaneous casters use Cha.
What with the MM stating that Wisdom and Charisma are very closely related and all creatures that have one stat must have another it would seem like Wisdom would make the most sense.
If it wasn't to insure the manifesting classes have an even spread across the mental attributes, as you suggested I expect it's related to skill points. Psions dropped to 2 skill points per level (almost certainly in an attempt to balance out the greater efficacy of the new powers). Having them be int-high means that they've got the same number of skills.
HellHound said:
To me, the biggest change has been the addition of real 'blasting' power to the psions, something I'm not sure if I'm really comfortable with yet (well, except for Mind Thrust, that seems perfectly cool).
I was surprised as well.
Somebody looking for a straight blaster character (at least at earlier levels) is almost certainly better off as a psion kineticist or a wilder than a sorcerer.
I have to admit, I love the idea of an actual direct damage purely mental attack like Mind Thrust, though I would never have thought to allow the power to do that much non-typed damage.